(At 1 AD, I have 1 settled city 3 tiles to the NW on the flatland near the river, M2's capital with horses and gems, and another city of M2's even farther.)
125AD: maybe I didn't need to capture the second city, but it was so undefended! will have to fight maintenance; lots of barbs now
150AD: M1 adopts police state: he must have the mids, might be a nice target
540AD: scouting M1 with open borders, found Tenochtitlan: mids + twice holy
560AD: M1 has horses!!!

(good thing I hesitated before trading horse riding to him!)
600AD: M3 has horses too!
660AD: research CoL; M3 has an horse archer; swordsman barbarian
800AD: M4 has horses...
(sleep)
(plan: finish M2 with axes and cats; be first to cavalry by pillaging cottages; build some spearmen)
860AD: research currency (then civil service and gunpowder)
920AD: assign 2 scientists in a not so "food city" for an academy
980AD: M1 has parthenon (in mids city); research civil service
1030AD: another city of M2's has now 0% defense (should have brought more cats)
1040AD: M1 asks for CoL (refuse)
1110AD: M1 declares war
1140AD: academy in capital
1150AD: peace with M2 for 10g, monotheism and 10 gpt; now waiting for M1 (nice to know where he'll come from)
1170AD: CS ready (maceman accepts copper, didn't remember that)
(sleep)
1170AD: switch to bureaucracy and caste system
1320AD: switch to HR and slavery
1390AD: M3 builds the hanging gardens (should have tried this one)
1410AD: first to philosophy
1420AD: gold per turn: better and better
1430AD: peace with M2 for literature and 10 g; gold rival worst: -6
1460AD: M4 gives 110g for map
1470AD: M2 is dead (never found any building in his cities)
1590AD: first to liberalism, choose nationalism
1595AD: M3 declares war!
1635AD: M1 declares war!
1645AD: M1 sends 11 horse archers + 2 cats
1690AD: M3 pays 180g for peace
1720AD: military tradition, at last!
(sleep)
1760AD: M4 WHEOOHRNs
1765AD: make peace with M1 for drama, world map, 80g and 6gpt
1814AD: M4 declares war!
1816AD: M3 WHEOOHRNs
1832AD: pillaging M4 heavily (never capturing cities to avoid maintenance and losses, maybe not a good idea) and whipping cavs; 15 cavs; 2nd in gold (instead of 1st) but 3d in soldiers (instead of 4th)
1834AD: M3 shows up with 17 cavs and 4 cats, war imminent (happens on next turn)
1846AD: M4's horse pasture pillaged
1854AD: switch to free speech + mercantilism + free religion; 218gpt => 157gpt ?! maybe forgot the academy bonus in the capital
1864AD: peace with M4 for theology + world map + 230g
1876AD: M3's power climbs: rifling; I lose a lot because of his grenadiers anyway; would he attack with the riflemen; peace with M3 for calendar, world map, 80g and 6gpt
1882AD: back to bureaucracy
1884AD: M1 declares war before I do so
1885AD: M4 WHEOOHRNs
1921AD: M4 declares war
1923AD: alea jacta est: 11 cavs+1gre+1cat (should have brought more to lower defense faster...) vs 7 defs in M1's mids city... => OK!
1931AD: universal suffrage + free speech
(sleep)
1933AD: peace with M1 for compass, world map, 270g (missed 600g because he upgraded to riflemen) and 6gpt; M3 WHEOOHRNs... (M3 is definitely first in power and gold for some mysterious reason: never pillaged seriously? number of cities? hanging gardens?)
1940AD: peace with M4 for optics, world map and 610g (prepare for M3's war)
1943AD: M3 declares war
1944AD: run representation
1950AD: assembly line researched; research democracy
1951AD: M1 & M4 WHEOOHRN...
1954AD: M3 has infantry! my stack goes away
1956AD: M3 didn't attack my stack; I go pillage just one town... M3 destroys my stack...
1959AD: M1 takes back mids city (defended by 1 infantry) (this city wasn't that good after all anyway, drowned in culture)
(enough stupidity; sleep)
1960AD: democracy => switch to emancipation
1962AD: M1 has cavalry
1963AD: M1 takes back another city
1966AD: M4 WHEOOHRNs...
1970AD: it's more fun to defend with infantry on a city hill than with cavalry on a plain near the capital (less work needed; or because it's now clear that the game is lost) (settling four cities with archers on a hill in each territory might have been better)
1976AD: peace with M1 for 710g; M3 has railroad; M4's power increases greatly, like M3's!
1984AD: switch to state prop + universal suffrage; research electricity
1995AD: lost a totally undefended city to M1 (declared war without the usual arrogant demand)
2003AD: created my second settled city on a forgotten river site; maybe should have settled more in dead M2's land
2013AD: peace with M3 for electricity (first time I pay for peace, but M3 is really scary so I'm glad he accepts)
2016AD: M1 has artillery! M4 has a lot of artillery !
2018AD: heroic epic built in another late city, next to the capital
2021AD: M4 asks for astronomy... OK, why not? industrialism on next turn
2022AD: research biology
2024AD: brand new SEAL... attacked and killed by artillery! (he only had attack bonus, OK)
2028AD: open borders with M4? why not? just curious...; liberalism + physics to M4 for steel + 750g
2029AD: M4's stack crosses my territory (going for M1?)
2033AD: M4 declares war on M1; nice M4
2041AD: I realize that no coal, no railroad
2044AD: environmentalism, just for fun
2050AD: M3 wins a time victory (congratulations M3)