GOTM / COTM too difficult?

I probably never would have played a deity game as early as I did if not for the GOTM. I actually won my first deity game (GOTM ? Spanish). I still lose far more upper level games than I win but I find the challenge quite motivating. I have greatly improved my game by playing the harder levels and by reading the posts of others here in the forum. Enjoy the challenge!
 
I like the range of difficulties of the COTM/GOTM. I usually play Monarch/Emperor but was lucky enough to chalk up a Demi-God victory this month. Had it not been a COTM but just a regular game, I think I would have given up during MA or so. It being a COTM, however, made me persevere and -to my huge surprise- win in the end thanks to what I learned through the previous GOTM's (e.g. it was the first time that I tried to steal a technology...)

In short: The GOTM/COTM difficulties should stay as varied as they presently are.
 
Sorry, this thread is too long to completely read through it.

Anyway, as an experienced Civ player, I must agree with KingAlbert. Playing on Demigod level is not fun for me neither. The advantages the AI gets are too significant to give you a fair chance to win or even learn a lot. How much is the production advantage factor on Demigod for the AI? 25%? At least this could explain, why the other cicilizations rush off so fast at the start of the game.

Again, this was my last GOTM I ever played in Demigod. Neither fun nor learning effect for me like playing in Emperor. :(
 
I hope y'all played Classic GOMT34 - a regent game.

It was a bit challenging, but not nearly as bad as the last one (emperor).

Overall it was an interesting game, and should have a variety of victories.
 
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