GotM 143 - May 2013
- Emperor - Special (World) 91x120 Known - Blue(Inca) - 7 Civilizations - Round - Restless Tribes - Restarts On
Long games. Reasonably active spoiler thread discussing how to cope with the terrain.
Inkerman thanks the Incan hut gods.
GotM 144 - June 2013
- Emperor - Large (75x120) game-generated map - Babylonians - 7 Civilizations - Round - Restless Tribes - Restarts Off
Starting techs: Alphabet and Bronze.
With restarts off most players go for a conquest, but because of the size it is not so "early".
Magic_Gorter, in his first game for some time, is one player going for the stars and takes the blue. Amongst the conquerors, Ali gets the best score and takes gold, and Inkerman is quickest.
GotM 145 - July 2013
- Deity - Special 40x50 Known - Blue (French) - 7 Civilizations - Round - Villages Only - Restarts On
Starting Techs: None
Mandatory OCC, either spaceship or conquest. Expected city site has 4 specials: whale, wine, oasis, and gold. The rest of the city radius is covered by one forest, grasslands, and ocean. All land pieces have a river through them. Oceans allow access to open waters both on east and west.
The spoiler, with Major Advantage, haleewud and Inkerman contributing, suggests that this game is unusual in being determined more by later game choices rather than by earlier game ones.
All submissions are for spaceship. Major_Advantage deprives Starlifter of green, but not gold and blue.
GotM 146 - August 2013
- Deity - Medium World Map 50x80 Known - Vikings - 7 Civilizations - Round - Raging Hordes - Restarts Off
Starting Techs: 3, Alphabet, Burial, and Bronze. Start Location: New Zealand.
Players are not allowed to ever own a city on the following land masses: 1 (Americas), 6 (Africa, Europe, Asia including Japan), 10 (Britain).
First use of YouTube for spoiler!
Ali_Ardavan takes blue and Major_Advantage takes green.
GotM147 - September 2013
- Emperor - 25 x 40 (smallest possible) game generated map - Mongols - 7 players - Round - Restless Tribes - Restarts On
Civilization: 2 Mongol settlers
Starting techs: Bronze Working
Different choices at the start, but all those posting go for conquest so it plays relatively quickly.
Five core players with a win taken by Major_Advantage.
GotM148 - "Dreyna" October 2013
- Emperor - 30 x 70 artificial - Russians - 7 players - Flat - "Barbarian Wrath" - Restarts Off
Starting techs: Ceremonial Burial
Player starts in a central position in a large swamp, in a land liable to some very large barbarian appearances.
Inkerman shows how not to play this; fortunately others step in with advice for conquest and spaceship players.
Gold to Ali, green to Peaster.
GotM149 - November 2013
- Emperor - 90 x 90 artificial, known - Russians - 7 players - Flat - Roving Bands - Restarts On
Starting techs: Bronze Working, Warrior Code, Horseback Riding
Differing approaches by all , and at least one switches mid-stream from conquest to spaceship.
Welcome to littlejimmy, as 6 players submit, and Inkerman's mid-stream change brings home the bacon.
GotM150 "Rivered Straits" - December 2013
- Emperor - 40 x 250 custom, known - Russians - 7 players - Flat - Restless Tribes - Restarts On
Starting techs: None
The world consists of one land piece which is mostly glacier and mountains. In between the two there is a river running on a strip of fertile land that runs from the South pole to the North pole. Human player, playing Russians, starts near the South pole. AI rivals start near the North pole. The strip is 5 tiles thick near the South and North poles and 1 tile thick in between.
Inkerman and haleewud forgo initial settlement and pop huts at least until the techs run out, whilst Ali founds a city and Major Advantage says he has pretty much messed it up.
Green to haleewud, gold and blue to Inkerman.
GotM151 "Wonder Race" - January 2014
- Deity - 75 x 120, game generated - Greeks - 7 players - Flat - Raging Hordes - Restarts n/a
Starting techs: None
Game aim is to own the 7 Ancient Wonders of the World.
Littlejimmy, Prof Garfield, haleewud and Major-Advantage make the early running in the spoiler, and have a range of experiences with an unfamiliar task.
The Professor exploits luck with huts to solve the puzzle he sets.
GotM152 February 2014
- King - 50 x 80 game generated - German - unknown number of players - Flat - Restless Tribes - Restarts On
Starting techs: None
Standard game.
Visit from A-lister Tim the Enchanter (whose suggestion it was that we have GotMs). He goes for conquest, as do Peaster and Inkerman, comparing notes with contrasting "light" and "heavy" approaches. Major_Advantage and Ali_Ardavan compare progress to spaceships.
Ali wins overall with a spaceship. Peaster pips Inkerman to green by a single turn, and is in turn pipped by the Major to bronze by less than a point. Not that Peaster worries about his score, unless that is it gets too big.
GotM153 March 2014
- King - 40 x 50 small world (known) - Mongol - 7 players - Round - Restless Tribes - Restarts On
Starting techs: Bronze Working
Standard game on known map.
Again we see both spaceship and conquest approaches.
Inkerman does take the green this time, from haleewud - there is no game from Peaster. Meanwhile in games of similar duration Ali's spaceship outscores the Major's conquest. And mercurios takes the blue.
GotM154 April 2014
- Emperor - 50 x 60 - Americans - 5 players - Round - Roving Bands - Restarts On
Starting techs: Alphabet, Code of Laws, Masonry
Standard game on game generated archipelago.
The favourable setup, and other circumstances, cause some regulars to choose OCC. Seems to be a tendency, amongst OCC and non-OCC, for players to think they should do a bit better than they actually do given the circumstances, but it seems nobody has any real difficulty getting to an ending.
Ali and haleewud complete OCC spaceships. Major Advantage takes green and gold with a 580AD conquest, and Inkerman this time takes blue - there is no game from mercurios.