***GOTM SPOILER ALERT*** SUL2 - IamSPARTACUS' Boatless Journey

LK - since I have a legit shot to win, I've been taking the game very slowly to get the max score possible. I spent an hour surveying my entire map to find where unworked tiles were located and where to plant more cities for maximum coverage. Here's an example - and yes, it's pretty sad that I spent time doing this! :D

survey2.jpg
 
So, are the coastlines included in determining the area needed for domination victory?
 
Yes they are. Amount of tiles needed for domination is:

(Total land tile + total costal tiles) * (2/3)

Your number of tiles = (land tiles + coastal tiles)
In GOTM6 you need 2260 tiles for a domination victory I believe. (might as well use it as an example, given that we are now a "spoilers" thread! :p)
 
In GOTM6 you need 2260 tiles for a domination victory I believe. (might as well use it as an example, given that we are now a "spoilers" thread! )

2260 is the most you can grab before triggering domination. The number is 2260.6 tiles, so 2261 would be domination. It looks like we may end up real close in score, Sulla, unless you have a real good finish. Have you used the score calculator for final score prediction? I didn't reach max territory as early as you, but had a denser build. My problem was I was researching so slow in techs that I had railroads for quite awhile, before hospitals, and hospitals for a very long time before mass transits. And I had several cities waiting on hospitals, but didn't have the cash to rush them all. I settled the northern half of the big continent, instead of the southern half, like you did.

So, are the coastlines included in determining the area needed for domination victory?

Coastal squares count, but not sea. Sea tiles are free points and not counted against the domination limit.
 
Bamspeedy, I've been reading your posts in GOTM forum and I agree that we will probably have a similar score. I actually miscalculated and am about 100 tiles short of domination threshold right now - but better to be short than too far, right? ;) Fortunately the Japanese and Chinese went to war and collapsed into monarchy; I have already converted one city using propaganda and hope to get a few more; another city will fall on culture any turn now.

I had all my territory by 1400AD, but a lot of it was pretty empty over on the main continent. I rushed to rails, then hospitals so I could get my population growing faster; the home island was completed railroaded by 1630 or so. If you look at my survey map, (I needed 6 of them to cover all the land; that's just one) you'll see that all the tiles are now being worked by happy citizens. I'm just starting railroading the main continent now (1685AD) and cutting down the large jungles of former England. That region has a lot of potential for future growth - the size 3 and 4 cities there will reach 35 when all improvements are finished. Buying improvements costs a LOT of money though (and selling off all cultural buildings slows science too :( ) but I'm still moving at a pretty good tech pace, should reach modern age around 1800. Having so many 25+ size cities without mass transportation kind of sucks though with global warming (the fact that I am cutting down every forest and jungle tile in my territory doesn't make things better either! :D)

Dense building probably would increase population faster and thus score faster, but I don't like packing cities too closely. It also causes its own problems, as it requires more marketplaces/aqueducts and the tile where the city is placed can only generate a max of 2 food (you've probably seen the discussion I had with SirPleb on this). So, in the end it doesn't seem likely that the denseness of the build matters that much, just that each tile is being worked by a happy citizen.

There's also always the chance that one of the other civs could attack me, lowering my score; I didn't finish them off because it would have required a longer war (less time to build -> raise score) and I wanted to try a diplomatic victory. So I keep giving them luxuries to make them happy and praying they stay peaceful. I also give them 0 tech because I do NOT want them finishing the spaceship before 2050.

I won't ask you for your score, but the score calculator program is calculating 5913 at the moment. A more accurate projection is around 7000 though, since I still have a lot of population growing left to do. We will see what happens! Perhaps the reign of SirPleb attop the GOTM leaderboard is coming to an end! :cool: (yeah, right)
 
The problem with the bigger cities is dealing with the unhappy people. Since I had luxury at 10% (since I still had alot of rush-buying to do), even when I had all 8 luxuries with marketplaces, I still had unhappy people, when cities got above 15 or so. I thought I did a denser build, but a city only needs 6 grassland squares to go above 12 and need a hospital. You would have twice as many aqueducts, marketplaces to buy, but they are cheaper than hospitals and mass transits.

Yeah, it's better to be safe than sorry for domination. You'd hate to have a border expand and trigger domination. So I was kind cautious on this, by claiming every single tile on the home continent, then on the other continent claim every tile (by border expansions) going from west to east, until I got close to the limit. It makes it easier to keep track of what cities you need to watch for border expansion, and to count how many more tiles you can claim.

It wouldn't surprise me a bit if Sirpleb broke 10,000 on this map. No, I didn't get anywhere near that :) .
 
I've been trying those strategies that Sulla gave me (and dense building). My first test-run went well, with lots of bonus resources (dense building) - I had 5 cities, with 5-7 workers, and settlers poping out every 2-3 turns. :)

but, when I tried a normal game, guess where the computer started me? 2 times, I was in jungle (one was a jungle/mountian continent). The 3rd time was an Ice Island! I think it knows..... ;)


I even tried playing my "old way", and the "new way" (which still needs work). I started out on a semi-ok continent (moutains to the east and south, jungle to the west, and desert to the north). My "new way" was twice as good as the old way. I also did my "Civ1 Style" (a.k.a. 5 City Challenge), which didn't even come close.
 
The only problem is that if you build a lot of cities every 4 squares apart, you lose a lot of potential food as that 4 food grassland gives only 2 food with a city on it. I found combining large (25+) cities with a smaller one of size 12 managed to keep both happy pretty easily in heavily corrupt areas. Don't know if that's the best method, but it's working ok. I suspect that the differences between these methods are pretty minor anyway, and mostly a matter of playing style :)

As for a 10,000+ score... I don't think we'll see it. I believe that the absolute limit will be around 8000 on this map. Why? Well, for one thing this isn't a HOF game, so there won't be reloading on combat to get optimal results. It is also large for another thing. I've been comparing this game to GOTM#2, also on large map with the starting point separated from the main continent - but on a more difficult monarch setting. In that game, Dirty Clint had the high score with 15,000 something. Since the score for Warlord is 1/2 of the score for monarch, we'd expect to see a score of about half that, or 7500 points. But the score should be higher, since Warlord is easier, right? Dirty Clint's save file isn't included (he submitted a few days late), but when looking at SirPleb's (the 2nd highest scorer) I saw that he conquered the world quite early, before 1800AD. After that it was all milking the game.

Now let's assume that Dirty Clint conquered the world earlier, say by 1700 and built up score after that. With the difficulties involved in transporting troops, across an ocean before researching at least to astronomy for caravels, I don't think anyone could get the requisite land needed before 1200AD. Maybe someone will surprise me, but 1000-1200AD seems the absolute earliest anyone could both research up to the ships needed and launch an invasion force capable of beating either England/Germany or China/Zululand/Japan. That's only approximately 150 turns before the conquest in GOTM#2, which is not a big enough difference to offset the drop in score from difficulty.

Furthermore, remember that the cities that GOTM#2 winners like Dirty Clint and SirPleb were taking from the AI were already completely railroaded and large in size. Since tech moves slower and the AIs are worse on warlord, those conquering land will have to build it up themselves after taking it. In other words, instead of taking size 15 cities, in GOTM6 you get size 2 cities, and have to wait for them to grow up to that size. Not to mention having to wait to research techs like Steam Power and Sanitation yourself.

One final note is that the GOTM2 was played with domination victory DISABLED. That means those scores were accumulated with the entire map full of cities. It should be much harder just to get 1/2 the winning score without going over the domination limit in GOTM6. Think of how much higher your score would be if you could put cities over the WHOLE map!

Now this is just speculation; maybe someone out there conquered the world in 500AD and built his way to railroads and hospitals by 1000AD and will blow us out of the water. But I think that 8000 is a good target range for the winning score; the separate continent, slow pace of tech, and domination threshold to be avoided make getting to 10000 points very unlikely in my mind. :king:
 
I'm sort of bumping it up. :)

Well, my GOTM is going "smoothly". (an overstatement). I have the UN, and had Germany, China and the Zulus Gracious with me after Persia declared war on me! Well, just a turn or two before the vote, guess what happens? The imbeciles (Germany and Zulus) declare war on each other!!!! Grrr... (2 abstained, 2 for China, and then me for me...)

As for the war, the tides have turned. My infantry men are defeating Persian tanks! :D (by defending, and some by attacking) I even had a SPEARMEN defeat a tank! (HA! Sweet Revenge!) I have more tanks on the way. Ellipi was taken, but I took it back 3 turns later. [edit]and recaptured and reliberated the very next turn![/edit] (They must've lost a good sized airplane fleet in there!). I doubt I'll win though...
 
Good to hear from you Chieftess after quite a period of absense :)

Are you aware that you're up for the position of Trade Minister in the Democracy Game? Even if you lose the election (going on now), you'll still be Deputy Trade Minister - if you haven't been checking that forum, I would ask you do so :goodjob:
 
Ok, I'll go there. :)

Right now, my GOTM has hit an ULTRA-SLOW spot! (Just took another Persian city. :D Their "Stacks of Death" - mostly 4 tanks, 3-5 infantry, 3-5 imortals, and 3 calvary - (3 so far - one was a failed marine invasion) are just crumbling under the weight of my tanks. The "slow spot" that I mentioned is when the game blinks for the end of the turn, but it takes 15 seconds between blinks! I actually ate dinner through the first one! I have a score of 1,000+, so I may resign on count of "bad field conditions". :)
 
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