Sandman2003
Prince
As another recent addition to the GOTM ranks, starting with COTM01, it seems to me that most of your current target market is comfortable in the monarchy to emperor range. The GOTM forum seems to be an excellent way to improve your game playing skills, because you can compare your game with the elite, and see how they dealt with the same issues you will undoubtedly face. So GOTM is not about sticking to your comfort level!
I played and lost COTM03, and submitted it - you still get GPR after all. I would like to think that I should not have lost, but the opportunity to have another crack seems to have been a long time coming. I have beaten conquests deity before, and actually prefer the challenge of a game where it is not a given that the human will be victorious. Typically in my mind anything from emperor or below is pretty much a given that the human will prevail.
I understand and aceept the argument that while playing in GOTM part of the challenge is the competition against other human participants. This is after all much of the fun of it, and it gives meaning to a regent level game. These days I would no longer set up a regent level game to play solo, but the required tactics to try to be fastest finisher in a given victory type give that game, as part of GOTM, interest.
So where I am hesded with this? Well I think that there should be as many demi-god/deity games as there are regent level games, This would balance the curve from the slightly too easy (regent) and the slightly too hard for the majority of players. This would mean there would need to be more of the DG/Deity level games on the recent past selection.
I would also prefer to see the level of difficulty reflected in the GPR once again, especially if the COTM and the GOTM are to be counter-cylical. There is no question in my mind that scores will be stretched more on higher levels, and scoring well on a high level is a better indicator of a good player than doing well on a regent level game. At the moment there is a definite risk that only the easier game will end up being counted in the GPR. My suggestion - having not really thought too far down this track yet - why not add an additional scaling factor to the GPR so that regent games are out of 100, monarch 105, emperor 110, DG 115, deity 120, with the same ageing charcteristics as applied now?
Anyway that is my 2c.
I played and lost COTM03, and submitted it - you still get GPR after all. I would like to think that I should not have lost, but the opportunity to have another crack seems to have been a long time coming. I have beaten conquests deity before, and actually prefer the challenge of a game where it is not a given that the human will be victorious. Typically in my mind anything from emperor or below is pretty much a given that the human will prevail.
I understand and aceept the argument that while playing in GOTM part of the challenge is the competition against other human participants. This is after all much of the fun of it, and it gives meaning to a regent level game. These days I would no longer set up a regent level game to play solo, but the required tactics to try to be fastest finisher in a given victory type give that game, as part of GOTM, interest.
So where I am hesded with this? Well I think that there should be as many demi-god/deity games as there are regent level games, This would balance the curve from the slightly too easy (regent) and the slightly too hard for the majority of players. This would mean there would need to be more of the DG/Deity level games on the recent past selection.
I would also prefer to see the level of difficulty reflected in the GPR once again, especially if the COTM and the GOTM are to be counter-cylical. There is no question in my mind that scores will be stretched more on higher levels, and scoring well on a high level is a better indicator of a good player than doing well on a regent level game. At the moment there is a definite risk that only the easier game will end up being counted in the GPR. My suggestion - having not really thought too far down this track yet - why not add an additional scaling factor to the GPR so that regent games are out of 100, monarch 105, emperor 110, DG 115, deity 120, with the same ageing charcteristics as applied now?
Anyway that is my 2c.