GOTM100 - Final Spoiler

Piu - it´s a pity you´re lacking the time for those ~20 turns to play it out. maybe you can give us some information about your game, though. and a picture of your core, maybe?

Megalou - i only now see the impressive 1st ring you built in your core! do you happen to have a closer pic of that? and where did you build the FP, when and how?

templar_x
 
@Piu_Freddo: sorry to hear this :( ; it sounds like your week is really clobbered.

...
My personal nemesis is stop using reload :rolleyes:
Yes, that is a common issue. When playing at home with only personal enjoyment the goal, reloading is not a big issue. But here, where we've set up a competition to compare game results, reloading makes such comparison meaningless. So I would suggest that you look at your game habits and seek to make changes that allow you to play on, even when things don't go as well as you would like. Here's a few suggestions:

Play more slowly, make short-term, medium-term and long-term plans. Playing more slowly will prevent one from making casual mistakes that one might want to reload to fix. Many players here will plan out most of their initial moves (some even use a spreadsheet counting food, shields, builds, etc.)

The AI is very predictable. Use this knowledge to your advantage to manipulate the AI to do what you want and to not be surprised by what it does. For instance, to know when you're about to be attacked and prepare.

Learn new strategies, and when to use them. There's lots of articles in the Stratigies and Tips section and many of them are linked in the GOTM Reference Thread in this forum. ROP-Rape, Ring-City-Placement (for PTW), Settler Factories, Use of the inter-turn (especially for trading new technologies), many others are right there, and when you use more powerful strategies, you control the game.

Good Luck and Happy Civving!
 
Fell behind in tech, but eventually had firm lead in score and strength, having a large city lead that also led to an imposing military lead. Greece got UN, but wasn't able to end game with it (didn't even try). I eventually beat up 2nd strongest Egypt enough to take their capital and destroy their work on space ship. But wasn't able to mount an attack across the seas, so Greece finally (and mercifully) finished their space ship in 1906.

Sure hope I can someday learn to win early military victories, as things really got tedious on that large map, especially during war conditions.

I'll certainly use this game in the future to try to improve my military prowess. But now, I'm behind, as I have barely started the latest C3C, and see that C3-101 is up as well.
 
Put this game on hold for several weeks as RL interfered, and I was getting a little burned out. Rushed the end over the weekend just to be able to submit.

After pushing the GOTM_Staff off the continent (sorry guys), I set up for the Mongols after gaining a ROP through a small sliver of Modern Elite land. Destroyed the mongols, built the FP in GOTM capital with a leader and began to rebuild. Egypt declares (currently second behind me) out of nowhere and I bring everyone in against here. 20 turns later (she takes one town, I take it back, and end by taking her town with Copernicus in it) she settles by donating two towns to my cause.

Shut down research to build infrastructure.

At this point I have half the number of units I can support, so I start building my Cavs up with the plan to take out Spain and the Modern Elites. A couple of turns before I initiate war, Persia declares on me. I bring everyone but Greece and Babylon (neither of who will commit) against Persia. Two turns into the war, Babylon declares on Persia as well. Just before the 20 turns expire, Persia allies Ancient Elites against me. I have taken one Persian town and sue for peace. Railroads are in, as is flight, and tanks are on deck. I move my Cavs into AE territory and race Egypt for their lands.
Palace jump using templar_x to Karakorum.

Two or three turns after the peace treaty with Persia, I mis-click twice, the first was in sending a cav into Persian territory and the second was when Persia complained about it. Back to war. Take three towns quickly with tanks. Eliminate Ancient Elites.

Shut down research for the second time and build infrastructure. When one of the AIs pass me in the tech race, I full steam to Internet, then shut down research for the rest of the game. Mech Infantry help build Universities and Cathedrals.

Won in 1758 AD or there abouts with a 100k culture win. 7300 Firaxis, 5600+ Jason.
 
I played the last hundred turns or so trying to finish in time rather than to optimize score, but that wasn't really significant for my finish date, as I was playing 20K. After a lousy AA, things went better, and I finished in 1820. I loved the donsig unit, as it let me trade away my saltpeter for lots of wonderful stuff.

4000 bc Palace
1400 bc Pyramids
0550 bc Hanging Gardens
0530 bc 2nd Library
0490 bc 2nd Temple
0070 bc Colosseum
170 ad Cathedral
420 ad Sistine Chapel
460 ad University
560 ad Heroic Epic
790 ad Copernicus's Observatory
840 ad Bach's Cathedral (rushed)
900 ad Shakespeare's Theater (rushed)
1080 Newton's University
1310 Universal Suffrage
1375 Theory of Evolution
1420 Hoover Dam
1440 Wall Street
1465 Intelligence Agency
1490 Military Academy
1520 Battlefield Medicine
1650 Pentagon
1690 United Nations (rushed)
1750 SETI
1752 Research Lab
1774 Internet
1798 Cure for Cancer
 
Just recently submitted the game, a few hours before the deadline. First one I've managed to finish before the deadline. :p

End Result:

Conquest-Class, cause I suck
Game status: Spaceship Victory for Human Players
Game date: 1780 AD
Firaxis score: 3295
Jason score: 3343
Time played: 21:43:41

The land behind the chokepoint was pretty nice, but needed more resources. CFC Central made a nice Settler Factory that I didn't get started early enough, and GOTM Forum, my second city I built on the coast a bit southeast by the wheat and Wines would have made one if not for corruption robbing it one short of the necessary shields. I started off falling a bit behind in tech and expansion, even allowing a Persian and a Roman city on my area behind the chokepoint. Luckily, some quick wars solved that- I captured the Roman city with donsigs and MDI's for a GA, and later attacked the Persian city when they were getting dogpiled. Somewhat hilarilously, the Persian city culture flipped to me right as soon as my units were outside the gates. :lol: Somewhere in the mid IA, I managed to get up to the same tech level as everyone else, thank you very much Theory of Evolution.

The lack of resources hindered me a bit, but luckily, all that I needed was in Persia and Arabia across that strait, who conveniently were utterly destroyed by Rome, letting me get Horses by settling in a gap in the cities, and Oil and Uranium by just grabbing some Arabian cities myself. Arabia's Aluminum city was taken by Rome before I got to it, but that was easy to solve due to Rome's lack of Oil and being at war with everyone. Coal was right outside my borders in the GOTM Staff, so I declared war, grabbed that city, then made peace when hordes of Infantry approached me. Worse than having to do all this to get resources, the Coal and Oil both later decided to conveniently vanish. :mad: I traded for them for a litttle while, then eventually got Rome's Coal and Oil in what used to be Spain and later France, but by that point it didn't really matter anymore.

The Elites' lack of Eliteness was somewhat disappointing. The Modern Elites were still at the beginning of the IA when I launched, and for the whole game, they were small and never really managed to get anywhere. The Ancient Elites managed to do well, and reached a large size with decent power that took a few cities in war, but were still not quite in the Modern Age by the end. I don't think they were really all that aggressive with their UU, they had too much space to expand to for them to have a reason to fight an early war. I suppose they could have done worse, but I expected more from them, they were called "Elites", after all.

Polynesia did do a lot worse, ending up trapped on their island and with a few nearby cities on the coast by the Ancient Elites for the whole game. They did manage to take a few of Arabia's cities in the area, but other than that, didn't do anything with their ships. They weren't the weakest living nation at the end, that title goes to Spain and their one city, but still, I expected them, like the elites, to be stronger and scarier. The GOTM Staff, on the other hand, did pretty well, one of the largest, most advanced, and most powerful civilizations at the end, and got a good deal of cities from various wars.

As to other stuff that happened, Egypt got dogpiled and somehow managed to avoid losing much- they didn't lose more than a few cities, and took back everything they lost except two cities they lost to Rome, which they eventually got back, with some more, at the end. Other people that nearly everyone else went to war with didn't manage to do this- Mongolia was utterly destroyed by the GOTM Staff, Arabia, and France, and Persia was destroyed mainly by Rome at the same time. Spain somehow managed to hold onto one city, but was otherwise totally destroyed by France, the Modern Elites, and Babylon. Arabia and France fought Rome on their own for a while, and briefly were winning until everyone went to war with them- they even fought each other. :lol: The end result of this was Arabia getting destroyed by Rome, me, the Ancient Elites, and Polynesia, and France getting destroyed by a whole bunch of people, mostly the GOTM Staff, Babylon, and Egypt. Finally, at the end, Rome ended up at war with pretty much everyone, and went from being the largest civilization to dead rather quickly, mostly because of my Tanks and Bombers. Their lack of Oil really caused their doom.

Greece was probably the most powerful one in the game, being even a little bit more advanced than me at the end due to being Sci/Comm, though we researched different tech paths. Luckily, I managed to build the Space Ship before they did. And they never even had more than a few cities off of their island. Egypt also was very powerful, as was the GOTM staff despite having practically no strategic resources in their territory at all. Trading for them really saved them, as did having war elephants, but at the end they didn't have Oil or Saltpeter, and were quickly falling behind because of that. According to my Military Advisor, their military fell down to average compared to mine when it had theirs had been much stronger than mine for a while. Rome was doing pretty well until everyone declared war on them- they were still third in score at the end despite their destruction- then they just went downhill rapidly. The Ancient Elites and Babylon did reasonably well, the Modern Elites not quite as well, though they could have certainly done worse, and Polynesia just sucked. The other 5 were doing somewhere between okay and good before some other people destroyed them.

I don't remember exactly when I built all the wonders, but I built the TOE, Hoover's, The Internet, SETI, and the UN, all in either in CFC Central or GOTM Forum, since they ended up being my two most productive cities by a lot. I also captured a few cities with wonders in my war with Rome- Mecca and Medina had JS Bach's and Sistine, Persepolis had Leo's, Rome had the Pyramids and the Great Wall, and there were a few others I'm probably forgetting. The ones in former Arabia, Persia, and Rome were all really too late to help, but it probably saved a me a couple hundred gold upgrading to MI's and MA's.

In the end, I was able to pre-build most of the SS parts with the Manhattan Project, a Palace, and ICBM's when Greece finished Manhattan, coasting to victory and launching my space ship off of this crappy planet with it's near-total lack of resources. :p

All in all, nice game, it was fun to play, and the first time I've ever won a game on Emperor that wasn't an SG. Maybe I'll try again some time without two free spears and techs... :p But now I've really got to stop this really long post before matrix gets annoyed, and also, despite what the Science Advisor might say about sleep, I'm tired. :p
 
Damn, wanted to submit my first Civ3 GOTM for quite some time...

Didn't have the time to finish it though... Started conquering a little late and that's why I needed so many units that each turn took quite a little long...

Thanks for 100 games to the staff! I'll be submitting one again before we reach 200 though ;-)

(Maybe a more realistic goal: submit one before we reach COTM 100...)
 
I found the lack of resources to be a significant advantage to me, because I was willing to trade away resources that I only had one of. Throughout most of the game I traded a lux I only had one of to Persia for a different lux and significant chunks of cash (as they were much bigger for a while). Egypt was quite large in my game, but they had no saltpeter. I traded them saltpeter (they were too far away to hurt me with it) for techs and huge piles of money. Because the donsig civfanatic was better than a musketman, I didn't need the saltpeter.
 
CKS, what are muskets good for if one actually does not have donsigs available but does saltpeter? i always find they are a very expensive build i need to avoid.

maybe it´s just different for 20k, but i could not think of a reason why.

templar_x
 
Well, I don't ever build very many of them. Typically I don't learn chivalry or military tradition until very late, so I don't have good/fast offensive units. I like to have a few muskets around in my capital and 20K city. A few muskets with artillery units make nice defenses when you have little offense. Also, they upgrade to infantry, which are very nice. I often have replaceable parts at about the same time as military tradition.

Amusingly, the computer kept suggesting that I build muskets instead of donsigs once I learned gunpowder. That I didn't understand. Usually it recommends the cheapest military unit in empty cities.

As you can probably guess, I'm not a big offensive player. I fall behind militarily and usually end up rushing a couple of muskets when I get invaded. Then I need a couple of muskets to cover my slow-moving units as they trudge along.

I tried to involve myself in more warfare in this game (partly because I mistakenly was thinking it was at monarch), and I sent lots of donsigs out. They really helped me make good on my go-to-war-early pledge without killing myself off.

In this game, I had no horses most of the time, so even after learning military tradition I couldn't build cavalry. I upgraded my catapults and then traded the saltpeter away again.

For 100K, though, it is very different, because the musket is 60 shields and you need it for poprushing your 80 shield cathedral or library; you don't exactly build them, though.
 
Why Muskets? donsigs are cheaper, and have an additional attack point. :p
 
It sounds like you have played an excellent game, CKS. But your description of the musketmen sounds paradoxical to me. When you say "I like to have a few muskets around in my capital and 20K city" my immediate reaction is that if muskets in those cities ever have to actually defend the city, disaster has already struck, because the enemy units are within the city radius, stopping you from working certain tiles and most likely pillaging tiles. Offensive units can erradicate units before the enemy gets that far and has a double chance of generating a leader. In addition, there are no fast defensive units at all, except maybe the samurai.

That said, all that matters is that we play in a manner that we enjoy ourselves.
 
It sounds like you have played an excellent game, CKS. ... When you say "I like to have a few muskets around in my capital and 20K city" my immediate reaction is that if muskets in those cities ever have to actually defend the city, disaster has already struck,

Yup, but with a coastal 20K city or capital (which we didn't have in this game, but I usually do in a 20K game), units can reach the city without going through the rest of the empire. When I get attacked, I'll leave a couple of offensive units around, to take care of landings, but I've gotten burned by the RNG and lost my city before. Plus, I tend to decide I need more units at the front and leave too few attackers on defense. Muskets don't ever get sent from defense to the front. Losing a 20K city for a turn is a catastrophe. Losing the capital (if it isn't the 20K city) is also a catastrophe, because now the 20K city is the capital and there is no longer a palace prebuild available.

As to the excellent game, I must respectfully disagree. The 2nd Library and 2nd Temple on my list of cultural buildings are pretty good evidence of my horrible AA. I'm not very good at PTW anymore, but this game was pretty bad even considering that.
 
Long had I planned to participate in a GOTM for Civ3 but never managed until now. So GOTM 100 is actually my first GOTM.

How did I want to play? On the one hand I am a builder type and care only little for conquest. On the other hand conquest is the way to go if I care for the score. Shortly contemplating the issues yielded the realization that I could under no circumstances compete with the aces for score, so I decided to just relax, play the game as I normally do and just participate in this, well, historical game! This game being the first Civ3 GOTM for me, I chose the "Open" save.

After reading about the special setup with Civilizations representing groups of actually living people I decided that I did not want to destroy these civilizations. My decision was to go for a diplomatic victory.

I made a few personal rules for myself as additional "flavour":
  • Never conquer or raze a city
  • Never declare war (but I may continue a war even if I could make peace)
  • No worker buying (the AI is already hampered enough as it is...)

The donsig UU is a superb unit, combining the abilities of swordsman and musketman in one unit that costs only half as much as a musketman. This was the main unit that I built until riflemen became available.

Founded the capital on spot which built almost all my settlers. Two settlers were built in other cities to speed things a bit up and prevent AI interference on the subcontinent. A warrior blocked the land bridge to the north until one of my earlier settlers arrived and founded a city there. After my core was setup I queezed in another city three spaces away - city number 20. This was a lucky founded city because right next to it proved to be the only coal ressource avalable to me. Normally I would have stopped expanding right there and started nourishing my still fragile towns to become powerful monsters of cities bristling with production power and glimmering with the glitter of unending amounts of gold. Because any further cities would provide little further commerce or shields, but required additional defense. This time, however, I felt adventurous, and founded three more cities, two on the northern peninsula, one within the GOTM Staff's cities. This city, General Discussions, eventually flipped to he GOTM Staff and was the only city I lost. I felt strangely content that General Discussions were perhaps really better off being moderated by the Staff than the players.

I founded GOTM Forum 1 tile southwest of the wines. This city proved to be able to build some Wonders for me, beginning with the Great Library in 310 BC. I switched to Republic as soon as it got available and stuck with it the rest of the game. I even managed to get Sistine Chapel which I normally don't get. I lost Bach in turn to the competition. While Bach is the easier wonder since it's effect does not defend on buildings, Sistine Chapel is more powerful. Of course I need to build cathedrals, but the additional happiness, combined with three lux's and soon some war happiness allowed me to go for the rest of the game with 0% on the lux slider. Sweet.

After I got the Great Library I switched my science to 0% and pulled in taxes like crazy which I spent to build more tax-generating improvements like marketplaces, courthouses, harbors and granaries. The latter two buildings increase tax payer growth and are thus also important for this strategy. I found out, however, that the GL was obsoleted much too soon. Since there were so many civs around tech trade happened all the time. After my economy was online I then made sure that my science buildings got built. And, of course my cathedrals, to redirect those luxuries also into science. Big cities with nice multipliers allowed me to tech at a satisfactory rate. The results were then shared with other nations who would give me other techs or gold. Later very massive amounts of gold - per turn. In the end I got almost 900gpt - compared to my self produced almost 2000.

I got an unintentional Golden Age around 430 AD when Persia landed on my shore without my noticing and attacked. Normally I plan to have my Golden Age much later when I have a bigger population and thus the effect is better. However, I was already in Republic and while it was probably not the best timing, it still was okay.

The war came in very handy. I utilized it to maneouver myself into an invincible position. For this, I decided that GOTM Forum and France would be my protectors. I forged military alliances with both these powers against my various enemies, paying them their token coins - which really was only a tiny portion of my not so small income. This served three purposes. First, it made reasonably sure that my neighbors would not turn against me. Secondly it made sure that my enemies could not reach me over land since they had to overcome my protectors first. And third it made sure that all major nations had to divert a significant amount of their ressources - both shields and commerce - into their war efforts, thus slowing down their research and preventing a massive build up of units with which they could surprise attack me and my skeleton army.

My wars and war alliances switched quite for some time. Mongolia got severly reduced when I bribed them into a war against an enemy who was just marching through their land. I got Rome into a MA against Egypt that had declared war on me. Rome pressed hard against the slowly retreating Egyptians. A bit later Persia brought Rome onto their side against me. The same turn I made peace with Egypt and forged a MA with them against Rome. After I got Rome much later in a MA against Persia, they had to fight on two fronts which the Egyptians used to reconquer lost territory and then advance on their own.

After the central portion of the continent had burned for quite some time the situation cleared a bit. I was able to make peace with all other nations and bring them into MAs against Persia. It was Persia against the rest of the world, held together in various military alliances by me. Macchiavelli would have been so proud! Meanwhile I enjoyed peace and wealth in my own country and watched my cities slowly grow into those productive monsters they so desperately strived to become.

I managed to build Darwin, jumped to Electronics and built the Hooverdam. Thanks to my coal I could build those extremely valuable railroads, first in my own country, later through the territories of my protectors and through Mongolia, where the war front against the Persians was. At first I had been relatively sure that a dogpile against them would utterly destroy them. I could not have been more wrong! The Persians fought against everybody - and advanced. They absorbed a big portion of Arabia and Rome and reduced both nations to insignificance. Their core cities, most of them nicely grown to size 12, had now comfortable buffer zones in all directions and could churn out more troops to advance the borders further in all directions. The improved Immortal had certainly something to do with it, because at attack strength 5 it was still competetive - especially with its low cost - until finally Infantry dominated the battle fields.

After centuries of constant warfare both GOTM Forum and France were not able to compete anymore against Persia who would slowly advance towards them - and me. However, the same centuries of constant warfare had bought me all the time I needed to get ready for major warfare myself. I drew a line through former Mongolia - now occupied by various factions - which Persian troops would not cross and survive. Thanks to my railroads which I had built up to the front I could move my Infantry, Artillery and some Cavallery without actually using up any movement points and destroying any incoming enemies at my leisure. I had Cavallery because I had for a very brief period access to some Babylonian Horses which I had then used to quickly built masses of mounted troops.

I also had access to Oil for a few turns. It was an Oil ressource south in Arabia, two tiles away from a conquered city, now held by my mortal enemy Persia. As soon as this city would expand its border to encompass the full fat cross, the oil would be out of my reach - short of conquering said city which my code of conduct prevented. I observed, however, that Persia was certainly not busy building culture buildings, so I sneaked in a heavily proteced worker and built a colony. I did not switch all productions to tanks, however, because I was now wrongly convinced that the Persians would not expand the borders of this city for quite some time. And while this assumption proved to be quite correct, I did not realize that a native Persian city a comfortable distance away could very well expand its border once more. Which was exactly what happened. I had some tanks by then, but I could have had much more. My military equipment and personel was by then enough to stop the Persians with ease.

As soon as I could I began the construction of the UN. Unfortunately I had forgotten to prepare a decent prebuilt and did not utilize my city with the best production because it was producing something else which I wanted to complete first - retrospectively obviously a nonsensical decision. So the UN got finished a little later than would have been possible, but well, who cares.

In 1490 the UN were established, the nations of the world came together and gave their vote. The Persians and I applied. The Persians got 1 vote. No nation abstained. Victory was decicive.

Unfortunatley, not all nations survived. Especially the Modern Elites did not make it. While fighting for me against the Persians, the Babylonians decided to have a little snack on their way to the Persian front and conquered them in a vicious blitz war. The old Elites did do relatively well. However, they did not expand very exemplarily, leaving the southern part of their subcontinent empty, probably because they were afraid of the barbarian hordes there. The Polynesians did not play any role, at least not for me. I guess the AI was not able to realize the potential they have had.

All in all this was a very amusing game with a very satisfying start position. I had a little smile when I realized that the subcontinent we started on had the shape of a heart.

Some screenshots (from the last turn if not mentioned otherwise).

The Core:

Spoiler :



The northern part:
(Here the funny thing is that here was a settler race. The french had settlers under their horsemen. I founded the cities on the given locations because I had to or the french would have founded theirs. Since I always was friends with the French, their horsemen stayed there uselessly for the complete remainder of the game. Annoying.)

Spoiler :


Before I got oil (I forgot to save while I actually *had* oil):

Spoiler :


The "Battle of the line":

Spoiler :


Being an economic powerhouse is nice:

Spoiler :
 
@Megalou You might also recall that Spain was in this game -- those 6-movement conquistadores can pop out of nowhere! (Or was it 9-movement in the February stat boost?)
If you were playing a one city challenge and/or did not control the chokepoint to the north for some reason, I suppose that could happen. And of course two or three musketmen is nothing. I was rather trying to compare defensive and offensive units.

I must underline again that everybody should play the way they enjoy themselves and not according to some rule of maximum effectiveness. I think Lamabreeder illustrated that really well - welcome!
 
I didn't make the deadline. 2 months might have been enough time for me.;) I did build a few muskets, and here's why: to delay my golden age. I think my GA came right around steam power.
 
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