390 BC - Researched polytheism, entered Middle ages. 370 - Captured Fustat. Golden Age. Gifted Persia (Engineering) and Greece (Monotheism). Traded. The Ottomans didn't acknowledge our envoy.
230 - Chivalry. Research off.
Two task forces: 18 units (knights+2 elite swordsmen) to Arabia
10 knights (in 50 AD) to Persia+6 later knights.
260 AD - 1st leader - Sun Tzu in Arabia.
310 - Arabia gone.
400 - All luxuries.
430 - Second leader hurries Hanging Gardens.
470 - Avaris flips to Persia.
480 - About 35 temple expansions put me 5 tiles short of limit. Attempt to capture the last Ottoman town fails.
490 - Domination.
Only one civ was eliminated. Acceptable, since our culture was awe-inspiring. But there was an unfortunate flip to Persia that delayed the victory by one turn. Logistics was laboursome, but on the other hand it was rather fun this time, since there were many different places where knights and settlers could be transported. You had to think about it a bit. But I'm glad I avoided conquest VC. It will be interesting to see how fast (or slow) the conquests will be. I think Piu Freddo was absolutely right to build acqaducts in the core, considering he went for conquest.
I stayed at peace with the hoplites of Greece, but took most of Rome, because they took a long time to hook up iron. In falling order (approximately,) the amount of land taken came from:
1. Settlers - including filling up empty islands.
2. Arabia
3. Persia
4. Mongols
5. Ottomans
6. Rome
7. China
8. Greece - none at all!
But the chunks taken from the AI were rather equal in size, so it felt like a pretty well balanced game. Great Lighthouse was a must to get luxuries and the extra speed. Also, the GL allows me to end the galley's turns on sea tiles whenever it is possible, so I have the comfort of knowing that they will not be attacked. Very rarely does a galley have to rest on a coast tile, and when it does, it is emptied of it's units and less valuable if it should be atteacked.