Ancient Ages
The initial moves are quite obvious: scout W and see the bonanza, then S and see the hut, with settler going W. Next turn i moved the settler further N before founding Moscow. The rationale is that i wanted to set up a RCP 4 instead of the more canonical RCP 3, and by moving the settler i gave room for a city placed Sx2-SW to exploit both a cow and a game once Republic was set up. This way, that city could act as a second 4-turner, or 2-turner worker factory, as long as it was needed and then ramp up with population and turn into a money factory thanks to the presence of the river.
The downside of it is that, apart from the turn lost, i gave up the combo factory.
In retrospective, i think that it was a correct decision, because i could place a lot of cities at ring distance and enjoy their minimal corruption. Moreover, it came as a surprise bonus the possibility to build St.Petersburg Ex3 of Moscow, near both the river and the coast. This particular became crucial as St.Pete was my designated wonder builder and then, when the French beat me to the Great Library for a handful of turns (wonder cascade) i could negate a part of the negative effects by reusing those shields for the Great Lighthouse.
Given the expansionist trait, a pangea map and lots of opponents having knowledge of Pottery and Alphabet i took the risk of going for Wheel, followed by Horse Riding, and rely on trade or huts for those 2 key techs. Once again i was right: the Vikings gave me Pottery and the French sold me Alphabet, and both Wheel and Horse Riding could be sold as monopoly techs.
Seeing PF's spoiler i realize i lost the majority of huts, but the 2nd one gave me a worker, another one gave me a
city and, thanks to a lucky timing, a third one gave me Writing too.
Later on, there was a case for a war with the Vikings. While i was building a second ring at distance 7, they were to beat me on a good spot, so i declared and captured the settler. I took also a city of them and 2 more cities with peace dealings, all with just a handful of horsemen

(warriors were busy MP'ing cities because of the lack of luxuries).
As Nidaros was in the top spot for the race to the Colossus, my plan for the golden age was to capture the wonder, complete the Great Library by hand and use the first leader to build the Forbidden Palace in a freshly built city between Germany and the Ottomans empire, in a spot which already had several cities at RCP 4, both Ottoman, German and Scandinavian.
The 1000 BC mark is reached with 16 cities, 44 pop units and a unit count of 2 galleys, 15 warriors, 14 horsemen, 7 workers and 9 slaves. I'm one turn short of Republic. Other missing techs are Poly, Construction, Currency and Monarchy.
Here's a shot of my empire at 1000 BC (two cities aren't visible):
Next turn i complete Republic, draw 3 turns of anarchy and choose not to reroll. Republic is established in 925 BC. Meanwhile i start a brief war with Germany, capture a city and extort a second. As Berlin is building a wonder that potentially i could capture, i choosed not to go further and then focus on roading and improving for a little while.
The wonder situation is quite fluid at this moment. In 925 BC, Nidaros completes the Colossus, as expected, which makes the Vikings my obvious next target. I did not go to war immediately in order to save my reputation for the upcoming trade of Middle Age techs. Wrong move, because when the time came, Republic was still monopoly and i could manage to buy my way without the need of GPT payments.
Middle Ages
In 730 BC i enter into Middle Ages, drawing Feudalism. Germany and Ottomans are gifted into MA and get respectively Engineering and Monotheism, which i can buy easily. Research starts toward Chivalry. In the very same turn, war with Scandinavia is resumed, Nidaros is captured and the Vikings are gone by 650 BC. A leader also emerged, wich will be used for the FP as planned. Everything went well so far.
But then, Beijing beats Paris in building the Pyramids and Paris cascades to the Great Library... which is bound to complete a few turns ahead of mine! My bad also, i didn't pack St.Petersburg of population units quickly enough.
At this point, i take on the Ottomans and leave alone the Germans because Berlin is building the Great Library too and the only wonder they could cascade to was the Great Lighthouse. It was clear at that point that the 'Murkins where on an island somewhere that was clearly unreachable by safe routes and the Lighthouse could be the key to them. The invasion goes on smoothly, and in the meantime the FP city is founded and equipped with the small wonder. But then, Germany gets Monarchy from the Ottomans and when Paris completes the Great Library, Berlin cascades to Hanging Gardens instead -.-
St.Pete has to turn to Sun Tzu because the Lighthouse would be completed too early. The Ottomans are gone in 250 BC and i must turn immediately to France, once again leaving aside Germany. Paris is captured, a leader also emerges and i could turn St.Pete to Great Lighthouse and use the leader for Sun Tzu. In 170 BC, my golden age finally begins. By 30 BC, France is gone and i must decide what to do next.
It's at this point that i take the wrong turn. I still have no idea where those damn Americans are, all my boats, even with the advantage of the Great Lighthouse, have failed so far, not giving even a hint on where America really is. Well, since the rest of the map is known, i
know where they must be, but what route is possible to follow? Is a suicide path feasible?
After much thought, i decide to send the whole of my troops up to China, to gain control of the Pyramids, and then use those knights to advance through Japan, India and Korea. Meanwhile reinforcements would be sent through sea. Once the number of troops is enough, further units will be sent to take over Arabia, then Mongolia, then Germany, and then they would be moved back to homeland and shipped to America. To secure a route to them, research is resumed up to Navigation.
Alas, when in 170 AD i finally manage to get a galley surviving all the way to America, it turns out that this strategy was wrong. There
was a feasible suicide path from the tip of Korea, and given the position of America the best strategy would have been simply to sweep the whole pangea up to Korea and then send the bulk force from there.
My final impression is that the pursuit of an unconventional strategy gave me an actual edge over the competition, but then a bit of bad luck and some unfavourable strategic decisions made me lost all the advantage i had and maybe even more. Anyway, conquest is achieved in 410 AD, and the score isn't bad either. Time will tell if it will be enough to put the whole
black horde where it belongs, i.e. away from the first place
Logs
Research:
4000bc: Bronze Working (prerequisite)
3250bc: Pottery (trade, Vikings)
2710bc: Wheel (research); Alphabet (trade, France); War Code, Ceremonial Burial, Masonry (trade, Vikings)
2510bc: Mysticism (hut)
2230bc: Horse Riding (research);
2150bc: Iron Working (trade, France); Writing (hut)
1830bc: Literature (hut)
1675bc: Code of Laws (research)
1550bc: Philosophy, Mathematics (trade, France)
1400bc: Map Making (research)
_975bc: Republic (research)
_730bc: Currency (research); Construction (trade, France); Polytheism (trade, Vikings);
_730bc: Feudalism (scientific bonus); Monotheism (trade, Ottomans); Engineering (trade, Germany)
_310bc: Chivalry (research); Monarchy (trade, Ottomans)
__10ad: Theology (research)
__30ad: Invention (trade, Germany)
__90ad: Education (research)
_170ad: Astronomy (research)
_250ad: Navigation (research)
Cities until QSC:
3900bc: Moscow
2710bc: St. Petersburg
2710bc: Kiev (from hut)
2470bc: Minsk
2310bc: Smolensk
2030bc: Odessa
1790bc: Sevastopol
1675bc: Tbilisi (furs)
1600bc: Sverdlovsk
1525bc: Yakutsk
1225bc: Novgorod
1225bc: Uppsala (captured)
1225bc: Oslo (extorted)
1225bc: Goteborg (extorted)
1125bc: Krasnoyarsk
1025bc: Riga
Meetings:
3450bc: Germany
3350bc: Vikings
3250bc: France
2710bc: Mongolia
2630bc: Ottomans
2150bc: Arabia, India, China, Japan, Korea
_170ad: America
Kills:
_650bc: Vikings
_250bc: Ottomans
__30bc: France
_150ad: China
_280ad: Arabia
_290ad: Japan
_320ad: Mongolia
_320ad: India
_350ad: Korea
_390ad: Germany
_400ad: 'Murkins