RufRydyr
QSC Map Maker
Originally posted by CruddyLeper
After having thought about it, I think maybe practising archer rushes might be an idea...
It's a technique I've always been bad at, and given the "melee" in the title it might be a smart move. Depends on food production of the start area, so maybe I'll abandon the idea once I see the start.
Then again, it's wise to be prepared.
For the longest time I would just build warriors in between settlers and wait until decent unit were available.
Over the last week or 2 to feed my civ addiction I was playing some HOF games as Chieftain on small maps. Tried the archers and they rocked! I built a barracks first and then built about 4 archers and hit E to let them explore (sometimes they went weird places, but others times they went right to the goody huts!). I took out several civs with just the archer that found them or 2 archers. It was pretty cool.
I think that a stack of 5 or 6 archers with a couple of hoplites for defense will make a killer early SOD.
Btw, I researched the archer tech first and then the horses second. As soon as I hooked up horses I started mixing vet horsemen in with the settler build mix and then they could race to catch up with my archers. Then I researched galley and swordsmen and used galleys to get swordsmen to my archers and horsemen for the cities on hills.
I've always been good at modern age warfare, but have never really tried ultra early wars like I've been playing with recently. Even if I attacked with the single archer that found a civ and he died, a bunch of turns later I could settle for peace and get gold, workers, cities, techs, etc. [I'd also trade/demand stuff before attacking.]
Haven't tried it on the higher levels, though, so maybe somebody that knows what they're talking about can chime in.
