The numbers are way up from where they were in the summer. Back then, positive reviews were below 40%! (June 3 - September 8 because that's what I think of as "summer" and moving a week or two either way doesn't change much. With all purchases and all languages, the positive % of those 4,814 reviews was 37%.)The game isn't going to live or die whether it's 56% instead of 60%, or 58% instead of 56% either.
The fact is that the numbers are definitely up from where they were just a few months ago. But they're not up so much, still. I mean even if they keep putting up 60% for the rest of the life of the game, that's still not great for a flagship product. Now that things are trending up, though, the question is where they end up stabilizing. Can they get the new review rate at a high enough level that the overall rating of the game will ever tick over to the "mostly positive" category, or is it doomed to forever be mixed? Can they even get a relatively decent sample where the new reviews are mostly positive?
It matters to me because every time I post any sort of numbers. Be they review counts or player counts. I get put down and sometimes directly insulted by other people in this forum.You think it's pointless. Why does it matter to you, so much, that people post about it then?
I do not share the optimism of some of you display, but I'm not dismissing it either. Maybe you're right and I'm too negative.
All the work done in the last 3 months has resulted in a minor boost in reviews (good news) and short lived small boosts in player count when a new patch/content was released. But civ fans simply refuse to ditch earlier versions for Civ7, as the 3mo player count graph shows. Neither Civ5 or Civ6 have decreasing player counts in recent months. Worse, w/o promotions, Civ7 barely sells 2.7k copies a week. Far too low to keep Firaxis afloat. I know Firaxis is working hard to fix Civ7's poor reception, but by and large, it isn't working in any meaningful way. They have yet to find a solution as the player count has more or less flatlined. Will they fix it eventually? Perhaps. But there are no signs as far as I can see that the game's fortunes are trending up in any meaningful way. Maybe if they find a solution to civ switching, age transitions and the horrible urban sprawl. Or something else.
For me, until I see Civ5's and Civ6's numbers trend slowly down and Civ7's trending up, Civ7 remains a troubled release, unfortunately.
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Fair enough. I would suggest that it isn't pointless then; that it matters, but that's just my £0.02.It matters to me because every time I post any sort of numbers. Be they review counts or player counts. I get put down and sometimes directly insulted by other people in this forum.
EG comments like "then you probably should not be analyzing data, because you clearly have no idea what you are doing.".
That is why it matters to me.
This whole discussion is why I think proclaiming a turnaround should wait at least until the recent reviews are out of the “gray zone” on Steam. I believe that’s a perfectly fair standard and one that would potentially have an impact on sales. Currently, recent reviews are in the gray zone with 55% positive over the past 30 days, according to the Steam store page.
The franchise has a history of improving significantly through expansions that introduce new mechanics and refine existing ones, so I wouldn’t be surprised if the positive reviews increase substantially after the first major expansion.The game isn't going to live or die whether it's 56% instead of 60%, or 58% instead of 56% either.
The fact is that the numbers are definitely up from where they were just a few months ago. But they're not up so much, still. I mean even if they keep putting up 60% for the rest of the life of the game, that's still not great for a flagship product. Now that things are trending up, though, the question is where they end up stabilizing. Can they get the new review rate at a high enough level that the overall rating of the game will ever tick over to the "mostly positive" category, or is it doomed to forever be mixed? Can they even get a relatively decent sample where the new reviews are mostly positive?
Civ VII has actually been rising since 1.2.5 almost 2 months ago, with Civ VI seeing a slight decline during the same period. Civ VI did go much lower during Spring though and recovered while Civ VII stagnated until the September lows. Civ V has remained incredibly consistent.I do not share the optimism of some of you display, but I'm not dismissing it either. Maybe you're right and I'm too negative.
All the work done in the last 3 months has resulted in a minor boost in reviews (good news) and short lived small boosts in player count when a new patch/content was released. But civ fans simply refuse to ditch earlier versions for Civ7, as the 3mo player count graph shows. Neither Civ5 or Civ6 have decreasing player counts in recent months. Worse, w/o promotions, Civ7 barely sells 2.7k copies a week. Far too low to keep Firaxis afloat. I know Firaxis is working hard to fix Civ7's poor reception, but by and large, it isn't working in any meaningful way. They have yet to find a solution as the player count has more or less flatlined. Will they fix it eventually? Perhaps. But there are no signs as far as I can see that the game's fortunes are trending up in any meaningful way. Maybe if they find a solution to civ switching, age transitions and the horrible urban sprawl. Or something else.
For me, until I see Civ5's and Civ6's numbers trend slowly down and Civ7's trending up, Civ7 remains a troubled release, unfortunately.
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My assumption is that since we're seeing reviews based on review date and not purchase/install date, these reviews most likely come from players who purchased the game during the past few weeks. Negative reviews seem to take less playtime to appear than positive reviews.So far today has seen a huge increase of positive reviews - the highest since March. I don't know why this is
Yes, probably that, happening each year at the end of November:So far today has seen a huge increase of positive reviews - the highest since March. I don't know why this is but I do know this has come at a time where Civ VI also similarly saw huge increases of positive reviews (during this period of November). I pointed this out previously that Civ VI always saw a huge number of positive reviews at the end of November for each of its first 3/4 years.
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After some searching for answers, it looks like a possible explanation for this is the Steam Award nominations starting (which looks like it always happen at the end of November). You earn a "Steam Awards Nomination Committee Badge" (which apparently has some perks to it) if you nominate a game, play a game you've nominated, nominate a game in each category and importantly review (or update your review) for a game you've nominated.
Good sleuthing, IntelligentDisk. More generally, thank you for your cogent data analyses and visualization.After some searching for answers, it looks like a possible explanation for this is the Steam Award nominations starting (which looks like it always happen at the end of November). You earn a "Steam Awards Nomination Committee Badge" (which apparently has some perks to it) if you nominate a game, play a game you've nominated, nominate a game in each category and importantly review (or update your review) for a game you've nominated.