Well, I continued my quest for fast space by conquering the rest of the world.
That was pretty much my approach, too.
I settled in place, and built Barcelona NW of the ivory. Only other city founded by me was on an island 10 tiles directly north of the capital to claim Iron. I razed a lot of cities, keeping only the capitals and cities I thought had good production potential.
Sounds kind of like my game. Later on, though, after my economy could handle it, I resettled some of the razed Cities.
I also popped that one hut on the end of our continent. Got gold
I got Gold from that Hut, too.
Tokugawa was eliminated in 525 BC, Victoria in 225 BC and HC in 75 BC.
I wasn't nearly as efficient as you were.
Madrid was too focused on Wonders. First, The Oracle, then The Great Lighthouse. Then, since it would only take me 5 more turns, I thought that I'd build Stonehenge. The Wonder-fest never really stopped after that point, leaving Barcelona to build most of my Military units.
Not a big deal... Barcelona eventually got The Heroic Epic.
However, my first war target, Victoria, after losing London, defended well. I foolishly diverted an Axeman to grab the hut I saw to the east of one of her 3 Cities that hadn't expanded its borders. I figured that I had better grab the Hut before capturing her second City, so that the third City wouldn't have its borders expand over the Hut from getting a Palace, before the Hut could be "stolen" by me. I got the Hut, gaining 36 Gold, but I ended up being 1 Axeman short of capturing her second City.
After almost taking the City, a badly wounded Archer promoted to City Garrison II and along with a defending Warrior on a Hills sqaure, was enough of a deterrent to make my wounded Axemen and wounded Swordsman retreat to London. There they waited for Machinery to come in before upgrading to Macemen and finishing the war.
I managed to capture Victoria's second City and one of Huayna's Cities by 1 AD, but I was still on good terms with Toku at the time.
Actually, Toku expanded like a monster, far surpassing my expectations of a Warlords difficulty AI, and he had at least 6 Cities by the time that I was able to go after him.
settling a bunch of GP in Madrid with Oxford.
I did that, too, but I didn't run Mercantilism becaused I delayed getting Guilds so that I could get it in trade. That delay saved me a whole turn of research but then probably lost me some turns from inefficient time spent getting Gold from Commerce at a bad rate. It also meant that I didn't even bother to build a Conquistador.
On the tech path, I delayed Astro as long as possible since Colossus was such a huge wonder on this map.
I actually built The Colossus 1 turn before it was obsoleted, for the extra GPP in Madrid. I did the same later with the Hagia Sophia.
I built The Great Lighthouse pretty early on and thus I also delayed getting Corporation for quite some time.
Started session at 1700 ish, just needed to tech a few techs and build the last bits. Turned teching off and timed both Engines and Life Support to finish on the same turn. Then nothing happened. I then realised I had not built one component, the Docking Bay. So this cost me about 100 years. Eventual victory date, late 1800's
I must have teched far slower than you, not getting my last Space Component tech until 1816 AD.
What I did manage to do reasonably-well was to complete all Spaceship components within 10 turns of each other.
I got a late start on the Apollo Program, which delayed the time of when I could start to build the Spaceship parts, but at most I could have saved by building it earlier was 1 turn at the end, because Research was the final gating factor in my game.
Elephants FTW. Built 15, ~5 of the amphibious variety
I made a few amphibious assaults but stopped doing it after a while, as I found that it was taking me more time to build and shuttle new troops to the front lines than it was for me to spend the extra time to land troops first, in order to preserve most of them.
Did use them to take a one tile island.
Cyrus survived because I couldn't have been bothered to take one such City of his.
at the end but my tiny fishing colonies pushed me over the domination limit first.
That almost happened to me several times, so I kept gifting away Cities to the remaining AIs.
I don't know, it was maybe around 1700AD when I noticed it is a small map size, and 6 cities would have been fine.
It took me a while to realise that fact, too, but not quite as long. I built a ton of Cathedrals, but they were mostly for Happiness purposes or to recapture the odd bit of border expansion of an AI that took over some of their previously-owned land from one of my captured Cities.
But I did learn a lot of spanish city names.
I think that I went through all of them, as a City Name came up as "Thebes."
Never noticed any odd AI behavior.
Some were far easier to bribe into wars than normal while at least one other required me to get them to Friendly before they'd consider it.
One of the AIs that I'd been at war with for most of the game was very forgiving at the end, even unexpectedly Opening Borders at Annoyed.
Certainly, it messes with your brain when you are used to an AI behaving a certain way and then they don't follow their pattern of behaviour at all.
Even if we didn't have the XML to look into and just had experience to rely on, I'd be prefering to play with the game's built-in "predictable" personalities, as I have gotten used to them and now think of Leaders as though they would have acted a certain way historically. Who knows how historically accurate all of the Leaders' personality traits really are, but certain ones (isolationalist Toku) are not that hard to believe.
Regardless of their accuracy, I now "think of" certain Leaders as having certain personalities, so I'm glad that we only used this setting on such a low difficulty level--it really messed with my head not to be able to "get a read" on an AI based on "who their Leader portrait says that they are."
The game has built-in balances of personalities versus traits versus Unique Units and Unique Buildings. Randomness in the personalities (at least on a difficulty level where AI Diplo relations matter more) has the potential to severely mess with this balance. Therefore, if this Random Personalities setting gets used again on a higher difficulty level, I think that the map would have to get extra play-testing from the game designer, playing through the game for multiple victory conditions, before deeming the game as having an "appropriate" set of randomized personalities.
If the personalities didn't work out, then the game designer would probably have to "reroll" the opponents by starting a new game with the same World Builder saved game. A few yucky examples come to mind... Toku with Mansa's personality, Julius with Isabella's personality, or any AI that has a great Unique Unit getting Montezuma's personality.