GOTM57 Final Spoiler

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GOTM 57 Final Spoiler



So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

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How did it end up?
What did you learn?
 
First to talk about my horrible performance (yet again). Settled in place, took oracle -- civil service. I axed rushed HC pretty easily but failed miserably on Toku (archers on hills vs. CR1 axes). After that, I kind of gave up on getting a good finish so I just slowly expanded my empire. I took the GLH although that wonder isn't so great on vanilla. I built the Colossus which was awesome. I avoided corporations and astronomy for the longest time because I was relying on those two wonders a lot.

I eventually swallowed everyone but Saladin and Monty. I switched gears to go diplo at the end but my tiny fishing colonies pushed me over the domination limit first. Finished around 70k points or so with a very late domination.

I never noticed anything different about random personalities. I didn't trade techs with the AI and I had maybe 1-2 resource trades all game long. So I have no idea who was masquerading as who.

edit: I also popped that one hut on the end of our continent. Got gold :(
 
Conquest Victory - 1230 AD. Score of 29032.

I didn't take detailed notes for this game, I just went for it. My plan from the outset was to make use of the Conquistadors and kill 'em all!

I settled in place, and built Barcelona NW of the ivory. Only other city founded by me was on an island 10 tiles directly north of the capital to claim Iron. I razed a lot of cities, keeping only the capitals and cities I thought had good production potential. By the end I had only 10 cities. Haha, I should mention that for no good reason at all I founded all of Buddhism, Hinduism, Judaism, Confucianism and Taoism. I picked up Civil Service from the Oracle in 725 BC.

Toku was first to die (War from 125 BC -> 1 AD) by way of Axes+Cats+Elephants.
Victoria was next (War from 175 BC -> 350 AD) as she was pretty weak and I just used leftover troops from Toku.
Huayna Capac (520 AD -> 660, peace for tech, 860 -> 900) with maces coming into the mix.
Guilds+HBR I had learnt around 560 AD, so it was all Conq+galley production from there.
Fake war vs Monty to get Cyrus involved, while I kill Saladin (1030 -> 1050 AD) and Washington (1090 -> 1130 AD).
Cyrus next (1140 -> 1170 AD).
Finally Monty (1190 -> 1220 AD).
 
Random personalities? Is that why HC got rolled like a Ghandi? :lol:

I went for culture just because... well, lots of food in the start. But the rest of the map sucked i nterms of cottagable tiles. HC's capitol was good, as was his second city. I eliminated him to avoid the hassle of having him exist. I only razed one of his cities, thinking, I only need to keep enough to have 9 cities to go with my 4 or five religions.

The whole game I thought it kind of strange that my cathedrals were ready to build sooner than I anticipated and I had was able to build more of them than I thought I should with the amount of religion spreading I did...:confused::confused:

I don't know, it was maybe around 1700AD when I noticed it is a small map size, and 6 cities would have been fine. OMG... how can I be so idiotic?

Good thing I wasn't going for any laurels or anything... (Challenger save).

Capitol was GPFarm. Bad idea, but I got commited to that path before there were any better options. It was the first legend. I got more GPro than GA. I settled first GA in my #2 city, and I bombed 0 / 2 / 3 iirc.

I guess I'm ready for Civ5 since I've proved I can win at this level without even thinking. :lol:

1832AD IIRC.
 
As mentioned in the first spoiler, I went for a fast conquest. From my first spoiler: "... Tokugawa was elimianted in 525 BC, Victoria in 225 BC and HC in 75 BC."

I continued the war effort with elephants, swords, axes, cats and a few upgraded maces. Cyrus died in 350 AD, Monty in 425 AD, Sal in 560 AD and Washington in 580 AD.

I never teched to Conquistadors. Around 400 AD, I had a huge pile of gold from running 0% science for so long, so I started running 100% research just to learn a few random techs and increase my score a bit.

Final results: Conquest victory in 600 AD. Base score: 1313. Final score: 55,966.
 
Finished up my slow conquest in 1555 with 46k points. Took biology as my free tech after liberalism in a half-hearted attempt to milk score.

This game was fun for me - nice to be back to my conquering roots after all my culture games lately.

Not really much to else to say about this game. I totally forgot the leaders were on random personalities until I started reading this thread! Guess it wasn't that noticeable for me at this difficulty level.
 
Well, I continued my quest for fast space by conquering the rest of the world. I added some grenadiers for the last AI's, and had reduced Washington(I think?) to a few random island cities around 1000AD. I ran Merc/Rep/Pacifism for most of the game, settling a bunch of GP in Madrid with Oxford. On the tech path, I delayed Astro as long as possible since Colossus was such a huge wonder on this map. But the rest was pretty straightforward and boring.
Ended up ~3% short of the domination limit in the end, which was a bit too close for comfort.
 
Totally stuffed this one. Left the game for a week, and then was way to careless when I did restart it.

Mace's conquered HC, Toku, English & Persians between ~700ad & 1400ad.
Started session at 1700 ish, just needed to tech a few techs and build the last bits. Turned teching off and timed both Engines and Life Support to finish on the same turn. Then nothing happened. I then realised I had not built one component, the Docking Bay. So this cost me about 100 years. Eventual victory date, late 1800's
 
Elephants FTW. Built 15, ~5 of the amphibious variety (see first spoiler). Lost two of those at 94.6 and 96.7 odds (and two other WEs at >90).
Did use them to take a one tile island.

Unique Unit?
580 AD, tech Guilds and trade for HBR - why can't I build them? Oh, no iron! (nor copper) doh; identify an Aztec city to conquer to get it
980 AD Saladin slips a galley past me and lands two archers on my iron next to a city defended by 1 warrior. Game lets me upgrade the warrior to Maceman. whew!
But this set me back and ended up only building 4 Conquistadors. 2 died, one at 95.9.
Used the Conquistadors vs England. England had no metals and no melee. So not that special (I hardly ever build knights).

What did I learn?
660 AD, I have to turn my slider below 100% tech - and I read above that 100% gold is ok. So, I learn that going for conquest you don't need to learn techs you don't need. Got chemistry but 2 turns from liberalism/steel when I finished.

I should have finished in 1200 AD but Victoria got lucky and held out an extra turn.
1210 AD beat adrianj by 2 turns! :D We took twice as long as Mitchum. :eek:

What else did I learn? I'm not sure anything at this level is applicable at higher levels. But I should have gone for Toku sooner.
 
How did it end up?
What did you learn?
Painful as it seems, I tried to go for a fast domination in this archipelago-like map. Not particularly happy with a post-1000AD result.

But I did learn a lot of spanish city names. Last one to be founded was named Teruel. :confused: And I thought I was good at Geography. :crazyeye:
 
What did I learn?
660 AD, I have to turn my slider below 100% tech - and I read above that 100% gold is ok. So, I learn that going for conquest you don't need to learn techs you don't need. Got chemistry but 2 turns from liberalism/steel when I finished.

Depending on how well your conquest is going, you can typically set your slider to 100% gold once you can build macemen, elephants and cats. This enables you to afford to keep more decent captured cities, field a larger army, and to upgrade some out-dated units without going broke. There are games where you can stop research even sooner, but you need to start eliminating the AI very early.

1210 AD beat adrianj by 2 turns! :D We took twice as long as Mitchum. :eek:

I wouldn't say that you took twice as long to win. If you look at it in number of turns, I took 140 turns and you took 181 turns. So you only took about 30% longer. ;)

Congrats on your win!!
 
I wouldn't say that you took twice as long to win. If you look at it in number of turns, I took 140 turns and you took 181 turns. So you only took about 30% longer. ;)

Congrats on your win!!
Thanks.
I know that 1200 AD isn't really twice 600 AD. :mischief: I was trying to be funny. Thanks for the turn numbers, 30% is quite a bit. But in the past, I've used tanks for my conquest victories. Elephants and catapults was quite a bit sooner for me.
 
Painful as it seems, I tried to go for a fast domination in this archipelago-like map. Not particularly happy with a post-1000AD result.

Crap... looks like you edged me by a handful of turns. Unless you were also post 1100 AD :mischief:.

I tried domination as well, figured it would be a decent challenge given the spread map. I decided to build stonehenge for the culture pops and GLH for commerce. Beelined to construction, then took the world with phants and cats. I also tech'd currency for the trade routes, caste for artists, and drama for culture slider. That was pretty much it for teching, most of the game was cash accumulation.

Took a long time to get all those settlers out.

Never noticed any odd AI behavior.
 
But I did learn a lot of spanish city names. Last one to be founded was named Teruel. :confused: And I thought I was good at Geography. :crazyeye:

:lol::lol::lol:

Teruel is not well known in Spain either... so much as to have its own saying:
"Teruel también existe"
 
Well, I continued my quest for fast space by conquering the rest of the world.
That was pretty much my approach, too.

I settled in place, and built Barcelona NW of the ivory. Only other city founded by me was on an island 10 tiles directly north of the capital to claim Iron. I razed a lot of cities, keeping only the capitals and cities I thought had good production potential.
Sounds kind of like my game. Later on, though, after my economy could handle it, I resettled some of the razed Cities.

I also popped that one hut on the end of our continent. Got gold :(
I got Gold from that Hut, too.

Tokugawa was eliminated in 525 BC, Victoria in 225 BC and HC in 75 BC.
I wasn't nearly as efficient as you were.

Madrid was too focused on Wonders. First, The Oracle, then The Great Lighthouse. Then, since it would only take me 5 more turns, I thought that I'd build Stonehenge. The Wonder-fest never really stopped after that point, leaving Barcelona to build most of my Military units.

Not a big deal... Barcelona eventually got The Heroic Epic.

However, my first war target, Victoria, after losing London, defended well. I foolishly diverted an Axeman to grab the hut I saw to the east of one of her 3 Cities that hadn't expanded its borders. I figured that I had better grab the Hut before capturing her second City, so that the third City wouldn't have its borders expand over the Hut from getting a Palace, before the Hut could be "stolen" by me. I got the Hut, gaining 36 Gold, but I ended up being 1 Axeman short of capturing her second City. :crazyeye:

After almost taking the City, a badly wounded Archer promoted to City Garrison II and along with a defending Warrior on a Hills sqaure, was enough of a deterrent to make my wounded Axemen and wounded Swordsman retreat to London. There they waited for Machinery to come in before upgrading to Macemen and finishing the war.

I managed to capture Victoria's second City and one of Huayna's Cities by 1 AD, but I was still on good terms with Toku at the time.

Actually, Toku expanded like a monster, far surpassing my expectations of a Warlords difficulty AI, and he had at least 6 Cities by the time that I was able to go after him.


settling a bunch of GP in Madrid with Oxford.
I did that, too, but I didn't run Mercantilism becaused I delayed getting Guilds so that I could get it in trade. That delay saved me a whole turn of research but then probably lost me some turns from inefficient time spent getting Gold from Commerce at a bad rate. It also meant that I didn't even bother to build a Conquistador.

On the tech path, I delayed Astro as long as possible since Colossus was such a huge wonder on this map.
I actually built The Colossus 1 turn before it was obsoleted, for the extra GPP in Madrid. I did the same later with the Hagia Sophia.

I avoided corporation
I built The Great Lighthouse pretty early on and thus I also delayed getting Corporation for quite some time.

Started session at 1700 ish, just needed to tech a few techs and build the last bits. Turned teching off and timed both Engines and Life Support to finish on the same turn. Then nothing happened. I then realised I had not built one component, the Docking Bay. So this cost me about 100 years. Eventual victory date, late 1800's
I must have teched far slower than you, not getting my last Space Component tech until 1816 AD.

What I did manage to do reasonably-well was to complete all Spaceship components within 10 turns of each other.

I got a late start on the Apollo Program, which delayed the time of when I could start to build the Spaceship parts, but at most I could have saved by building it earlier was 1 turn at the end, because Research was the final gating factor in my game.


Elephants FTW. Built 15, ~5 of the amphibious variety
I made a few amphibious assaults but stopped doing it after a while, as I found that it was taking me more time to build and shuttle new troops to the front lines than it was for me to spend the extra time to land troops first, in order to preserve most of them.

Did use them to take a one tile island.
Cyrus survived because I couldn't have been bothered to take one such City of his.

at the end but my tiny fishing colonies pushed me over the domination limit first.
That almost happened to me several times, so I kept gifting away Cities to the remaining AIs.

I don't know, it was maybe around 1700AD when I noticed it is a small map size, and 6 cities would have been fine.
It took me a while to realise that fact, too, but not quite as long. I built a ton of Cathedrals, but they were mostly for Happiness purposes or to recapture the odd bit of border expansion of an AI that took over some of their previously-owned land from one of my captured Cities.

But I did learn a lot of spanish city names.
I think that I went through all of them, as a City Name came up as "Thebes."

Never noticed any odd AI behavior.
Some were far easier to bribe into wars than normal while at least one other required me to get them to Friendly before they'd consider it.

One of the AIs that I'd been at war with for most of the game was very forgiving at the end, even unexpectedly Opening Borders at Annoyed.

Certainly, it messes with your brain when you are used to an AI behaving a certain way and then they don't follow their pattern of behaviour at all.

Even if we didn't have the XML to look into and just had experience to rely on, I'd be prefering to play with the game's built-in "predictable" personalities, as I have gotten used to them and now think of Leaders as though they would have acted a certain way historically. Who knows how historically accurate all of the Leaders' personality traits really are, but certain ones (isolationalist Toku) are not that hard to believe.

Regardless of their accuracy, I now "think of" certain Leaders as having certain personalities, so I'm glad that we only used this setting on such a low difficulty level--it really messed with my head not to be able to "get a read" on an AI based on "who their Leader portrait says that they are."


The game has built-in balances of personalities versus traits versus Unique Units and Unique Buildings. Randomness in the personalities (at least on a difficulty level where AI Diplo relations matter more) has the potential to severely mess with this balance. Therefore, if this Random Personalities setting gets used again on a higher difficulty level, I think that the map would have to get extra play-testing from the game designer, playing through the game for multiple victory conditions, before deeming the game as having an "appropriate" set of randomized personalities.

If the personalities didn't work out, then the game designer would probably have to "reroll" the opponents by starting a new game with the same World Builder saved game. A few yucky examples come to mind... Toku with Mansa's personality, Julius with Isabella's personality, or any AI that has a great Unique Unit getting Montezuma's personality.
 
What happened to the Barbarians?

Spoiler :
What did I miss?
Were they disabled?
Do they need bigger land area?
Is Warlord level no barbarians?
Was my save "cursed"?


I hope BOTM33 has some! :D
 
I completely forgot the random personality thing, probably because of the difficulty level. But while it might be a fun variant, I still feel the same as Dhoomstriker that it is nice to have the "matching" personalities.

Dhoomstriker said:
I actually built The Colossus 1 turn before it was obsoleted, for the extra GPP in Madrid.
I think early Colossus was a key factor. I didn't have to raze any cities (did raze a couple with no potential anyway) to keep the economy going. Thus I was nowhere near the "naming" queues end, settling probably no more than 5-6 cities myself after Madrid+Barcelona. And those were more or less after I was done conquering.
 
I think early Colossus was a key factor. I didn't have to raze any cities (did raze a couple with no potential anyway) to keep the economy going. Thus I was nowhere near the "naming" queues end, settling probably no more than 5-6 cities myself after Madrid+Barcelona. And those were more or less after I was done conquering.
Hmmm, great point! Most of my Commerce came from 2 Food + 2 Commerce Coast squares. I could have used that extra Commerce per square.

To go along with the Random Personalities, it would have been neat to have Isabel get "random Leader Traits," say, I don't know... Financial? ;)

The reason why I pushed for Astronomy pretty early on was because I wanted to "get over the hump." I found myself prioritizing Monastaries everywhere and it was only after I went Astronomy -> Scientific Method that I was able stop this behaviour and go back to building Universities or Observatories instead.


Of course, I probably "over settled," too. Near the end, I was settling any location that had a Seafood Resource. I finished the game with 44 Cities under my control, most of them self-settled.

It wasn't TOO big of a loss on this difficulty to self-settle the Cities, as, of the ones that I did capture, I think that I "earned" a total of one free building out of all of those Cities. The exception was one City which I captured near the end, which came with 2 free buildings, but that City ended up being gifted away to an AI shortly after capturing it, just to avoid going over the Domination Land Limit.


I also way overwhipped--I ran Representation but only had about 3 Specialists outside of my capitol for almost all of the game--sometimes less than 3 Specialists, as I'd frequently whip them away for infrastructure that I probably didn't need. The captiol DID at least run several Specialists. The capitol also built approximately 90% of the World Wonders available in the game, and it even built the Spaceship Engine for me. :D Madrid (the capitol) also had Oxford and the National Epic.


I even settled directly on a Dye Resource just to get 2 extra Happiness for any City that could build a cheap Theatre. If anyone knows of a method in Vanilla to get a Resource connected (like you can with a Fort in BTS) on an island without building a City next to the Resource and being able to connect to that Resource by Road (there weren't Rivers there, either), I'd love to hear about it, but it felt to me that the only way to get Dye on this map was to settle on it. For example, I had planned to put another City on the same island but there was a Peak between the Dye and where I wanted to put the City, so I simply settled on the Dye, just to be certain to get the Resource under my control.
 
What happened to the Barbarians?
I met their Leader. He was named Montezuma.

I didn't like him so I wiped him out. :)


Seriously though, I'll go with the theory that the No Barbarians setting was enabled. I explored to the far reaches of the globe and I did not encounter one (non-Aztec) Barbarian unit.
 

GOTM 57 Final Spoiler



How did it end up?
What did you learn?

Culture, 1834. All peace. Excellent capital, decent city to the west (green island w/ 2 fish) and the others were crap.

Despite the fact that I efficiently built exactly 6 cities, and eventually c-bombed 0/4/6 great artists, I finished just behind kcd_swede's 9 city, 0/2/3 effort. The big difference is that I should have gone to war early (or even not-so-early) to provide a bit more developable land.
 
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