GOTM57 Final Spoiler

I just did my very first GOTM and actually it was my first game on archipelago maps as well (never liked it)

Time victory ;/ i was never a warmonger, so i started crushing enemies when i got artilleries ;/

I ran quick GLH, Oracle, Collosus, colonized east for iron, and very north, next to english, but did no use of it till artilery :] I had group of colonies in three places - capital, english islands, and those tiny islands east to Monte and Saladin - capial + forbidden + versaiiles. Most of the game I run 100% science for had a lot of trade routs :) then finally i crushed englisch (except arctic cities - i'm too lazy to look for them everywhere, than finished Monty and Saladin, Persians wre destroyed by me near the final date... I didnt even touche Toku and HC - brothrs of faith :D

BTW - had no horses, so didn;t check even how those UU work

Gosh, but it was warlord - what a shame...
 
Submitted a 1620 Diplo victory. Was going to go for culture, but didn't like the lands enough for culture, forgetting it was a small map. Decided to dominate all the AI with my religion, except monty who kept his buddah.
 
This is my first GOTM and after reading through this thread, it seems as though my original prediction will come to pass....

I am going to straight up get SMOKED on the score board.
:crazyeye:
F
 
This is my first GOTM and after reading through this thread, it seems as though my original prediction will come to pass....

I am going to straight up get SMOKED on the score board.
:crazyeye:
F

Welcome to GOTM, Darth Fred! :):band::beer:

There's a lot to be learned from other's games. May I suggest to describe the way you played your game (specially the early game), so that others can comment on your game. Compare your description to others' and make questions... In my experience, this is the best way to learn.
 
I hope too :) But vanilla + Mongols = tragedy (no UB ;/ )
Good point. :mad:
What is it with these xOTM designers?? :confused:
Mongols without stables.
botm Aztecs without jungle or food (great plains map)
:mischief:
 
Welcome to GOTM, Darth Fred! :):band::beer:

There's a lot to be learned from other's games. May I suggest to describe the way you played your game (specially the early game), so that others can comment on your game. Compare your description to others' and make questions... In my experience, this is the best way to learn.

All in all I wasn't aggressive enough.

Given the starting location and my recent love affair with the one city challenge, I used some of those strategies to kick things off. I built Stonehenge, the Pyramids and founded Hinduism early on. After getting resources established (And some GPPs rolling in) I built a couple of settlers mixed in with some archers. My second city to be founded to the east gained me iron but other than that was pretty much a bust (I had to send a Great Merchant that way at one point just to get them a little more growth). At that point I found myself boxed in. The result was to first take from the Incas to the north west and then to completely wipe them out and take their entire continent. The Japanese were next after a period of consolidation. That was one of my mistakes, I took to long to consolidate AND because of all the military units I was building in Madrid I got beat to both the Oracle and the Spiral Minaret back to back. The slight upside to that was that when rifling came around, I was sitting on some money and boy did the Japanese get clobbered (I got the Minaret after all).

I guess that's what you could call my "Early game," just off the top of my head.
F
 
Well, I ended up with a really slow and sluggish 1735AD Domination. I'm embarrassed to even post a summary of the game. What I learned - That I really suck donkey nuggets at vanilla. I never really played this version much at all and still have never become acclimated to the differences to BTS. (Best tech paths, etc.)

I think my big mistake was not fighting a war earlier, especially given how crappy our land was besides Madrid itself. I waited until maces to start taking out HC. Every war was easy and my tech lead over the AIs was ginormous - I almost even forgot to finish Liberalism and can't even remember what I took with it. However, it was just really slow for me to get around this map with my units. What I realized too late - and I always forget how different and important siege is on vanilla - is that I should have been fighting multiple wars as opposed to 1 at a time.

Not really happy with the result and not fond of the map, at least on vanilla.
 
Since I very seldom play any warlord-games I experiment a lot when I do. My plan was to pop some settlers or workers from a hut, but all I got was 30 or something gold. But since my research was faster than everyone else I decided to get 3 religions in my capital, for no apparent reason. This delayed my war machine quite a lot, but was pretty cool! At the end of the month I was unsure if I would have the time to finish up, I was planning a space victory, but realised that I had to go for Diplomacy to finish before the deadline.
 
Just out of curiosity, how long does it generally take between a GOTM submission deadline and seeing the results posted?
F
It varies. Sometimes RL distracts the staff and it takes weeks. Usually it is within a week. Just checked the last three (B,G,W) and they were 5, 1, and 3 days after.
 
Just out of curiosity, how long does it generally take between a GOTM submission deadline and seeing the results posted?
F
Generally, I'd give them about a week to come out with the results.

However, since the submissions are reviewed by the game designer, the real-life schedule of the game designer can sometimes delay the completion of the submissions' reviews and the publishing of the results for even longer.

If a lot of players are playing and a lot of submissions happen right near the deadline, then there is a lot of last-minute work created for the game designer, too, which can affect the timing.


The results can be published earlier, depending upon the situation relating to some of the above factors, but I think that it would be fair to say that you should set your expectations to waiting at least a week to see the results published.


EDIT: Wow, that's one major time delay on being ninja'ed!
 
Since I very seldom play any warlord-games I experiment a lot when I do. My plan was to pop some settlers or workers from a hut, but all I got was 30 or something gold. But since my research was faster than everyone else I decided to get 3 religions in my capital, for no apparent reason. This delayed my war machine quite a lot, but was pretty cool! At the end of the month I was unsure if I would have the time to finish up, I was planning a space victory, but realised that I had to go for Diplomacy to finish before the deadline.
As long as you're making good use out of those Religions, it can be a good thing to do.

One possible use would be to build a lot of early Monastaries, to act as a "partial Academy replacement."

Another possible use would be to manipulate more AIs into sharing the same State Religion, making for a potentially easier Diplo Victory vote.

A third possible use would be to get a good head-start on a Cultural Victory.


I enjoy games where I found a lot of the Religions and Isabella (er, Isabel) is certainly one of the best Leaders for nabbing most of the early Religions!
 
I like monasteries for a space race.

I also like founding religions to stop other AI's from doing so, and potentially destroying the Hindu/Budd/Judaism blocs that form reasonably early. It sucks losing a great ally just because they changed religion and you suddenly lose a +8 modifier.
 
I went for a fast conquest. "... Tokugawa was elimianted in 525 BC, Victoria in 225 BC and HC in 75 BC. ...
Cyrus died in 350 AD, Monty in 425 AD, Sal in 560 AD and Washington in 580 AD."

Hi Mitchum,
I was so impressed with your success, I decided to try to replay and try to replicate it.

After a few replays (and figuring out not to go for any useless techs like the religious path) I have managed to get close and eliminate Tokugawa by 475 BC. I really find it hard not to go for the quick and easy Budhism though! :)

I'm trying to figure out how to get faster now. Maybe it's first concentrate on teching to Construction as fast as possible? ... even delaying Bronze-Working till Construction is done???

Arnold
 
Hi Mitchum,
I was so impressed with your success, I decided to try to replay and try to replicate it.

Thanks! Let me provide a few additional details to see if you can improve your finish date even more.

After a few replays (and figuring out not to go for any useless techs like the religious path) I have managed to get close and eliminate Tokugawa by 475 BC.

It sounds like you're on the right track here. You're only two turns behind me at this point. What's important to keep in mind is that you should already be planning your next war before the current one is over.

I really find it hard not to go for the quick and easy Budhism though! :)

Going after Buddhism is fine. However, if it's fast conquest you're after, you are going to have to learn to pass on the early religions. You have more important things to do... ;)

I'm trying to figure out how to get faster now. Maybe it's first concentrate on teching to Construction as fast as possible? ... even delaying Bronze-Working till Construction is done???

I don't think delaying Bronze Working is a good idea for two reasons. First, a successful unit for early rushes is the axeman, regardless of which leader you're playing. You need to find Copper and hook it up as soon as possible. If you don't have easy access to Copper, I often times research Iron Working to find Iron instead. Sure, you can use horses for a chariot and/or horse archer rush instead, but personally, I prefer to use axes and swords (plus I rarely research Horseback Riding or Archery since they are both dead-end techs).

Second, you need to use Slavery to help whip out an army, which is much faster than building one the slow way. If you're not comfortable using the whip, there are a ton of articles in the strategy section that can help you with this.

It’s been a while since I played this game, but by reading my autolog, my tech path was Agriculture (to farm the corn) -> Mining -> Bronze Working (T19) -> Hunting (to camp the elephants) -> Animal Husbandry (to pasture the sheep) -> Iron Working (to find Iron) -> Sailing (T47) -> Pottery -> Meditation -> Priesthood -> Writing -> Code of Laws -> Civil Service (from Oracle on T75 – 1000 BC) -> Masonry -> Mathematics -> Construction (T89 – 650 BC) -> Monarchy -> Currency -> Alphabet (Archery, Polytheism and Monotheism through trade although I didn’t really need any of these). At this point, I set research to 0%.

I started researching again later in the game once I had a lot of gold set aside. My tech path then went Metal Casting -> Literature -> Drama -> Machinery. The game was over by this point; I did this to start increasing my score rather than to learn techs that I actually need. I never built a single forge or a maceman. I thought that I upgraded a few axemen to macemen late in the game, but I never saw a battle using a maceman in my autolog. Looking back, I probably should have stopped research right after Construction. I had a ton of gold through conquest and 0% science slider, so I don’t think the extra trade routes from Currency actually helped. Also, I had a lot of happiness resources through conquest, so I could have done without Monarchy (and Heredity Rule).

I settled in place and my build order in Madrid was: worker -> 2 work boats -> settler (T36) -> warrior -> 2 work boats -> settler (T51) -> galley (T52 - whipped) -> worker -> granary -> barracks -> units as soon as Iron was hooked up. I settled my second city NW of the ivory and my third city on an island in the north to claim Iron. My first two work boats were used to improve the two clam resources near Madrid. I also sent two early workboats exploring, one east and one west, to locate all of the AI and to circumnavigate the globe.

Typically, if I'm going for an early rush, I do NOT build a barracks. However, in this game, I didn't have Copper or Iron hooked up yet, so I had time to build one. Also, if you get lucky and have Copper in your capital's BFC, you can even skip building a granary or any settlers. The sooner you can start your conquest the better.

Once I had Iron hooked up, I built a stack of swords and axes and declared war on Tokugawa (T79 and T93), Huayna Capac (T97 and T109) and Victoria (T101). Once I learned Construction on T89, I stared adding catapults and elephants into the mix. I then continued my conquest by declaring on Cyrus (T111), Monty (T119), Washington (T128) and Saladin (T131). For most of the game, I was at war with two to four AI at the same time.

If I don't have enough units to continue the war or if I've just captured a city and my units need time to heal, I'll sign a Cease Fire (not a Peace Treaty, which lasts for 10 turns) to give myself a few turns to get ready for the next phase of the war. You'll notice that in this game I stopped my wars with both Tokugawa and HC.

For me, the keys to this game were:

  1. Hook up metal as soon as possible so that I could get my war effort underway.
  2. Explore with workboats to find out where everyone was and to circumnavigate the globe (the +1 movement of galleys was useful on this map).
  3. Use galley chains to transport units around the globe. With so many little islands, I opted to chain from island to island with units walking across land for a turn or two. I wrote a post for the last SGOTM detailing how a galley chain works. If you're unsure how to do it, I will find that post and provide a link to it for you.
If you have any more questions, just ask. I still have saves from 600 BC, 75 BC, 200 AD and 600 AD, so I may be able to provide more details about this game if you need them.

BTW, I wouldn't be surprised if two or more people have a better conquest date than I did. Hopefully they can help enlighten both of us! :mischief:
 
Thanks for all the detailed info Mitchum!
I'm going to try your suggestions, especially using the whip more, and starting the war with axemen (not waiting for elephants).
I decided the best way to get Copper was to take it from Toku (where his second city was), with Elephants. I had built a few warriors earlier, and saved up some gold, so that when I took Toku's copper city with the elephants I could upgrade all the warriors to axemen.
But I can see how it would be faster to get the Iron. which means priorizing Iron working.
Toku's capital on the hill must be hard to take with just axemen and no cats isn't it? how many axemen did you need?
 
I actually did a little better than I thought. For my first time, I'll call it good (Though there's clearly room for improvement).
:king:

Now I just need to find out how long I can keep playing Adventurer Class until the powers that be tell me to man up and play real.
:lol:
F
 
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