Predator
Going for conquest
Phase 1: Laying the Foundation, 4000 BC -- 1400 BC
The Spanish Empire saw its beginning on the Bonus Grassland starting
tile as Madrid was founded in 4000 BC. With so many Bonus Grassland
tiles still remaining, we would be able to produce 10 Shields per turn
at size 5, resulting in a six-turn combo factory producing a Warrior
and an Archer to each Settler.
The Worker went to the Cattle tile to irrigate and road, then roaded
and mined two Bonus Grassland tiles. Madrid trained a Warrior for
scouting and a Warrior as Military Police and then built a Granary,
which was finished at about the same time as these land improvements.
In the mean time population had grown and we were working also normal
Grassland tiles by the river. Before continuing with mining Bonus
Grassland tiles, the Worker roaded two such Grassland tiles for the
commerce bonus. Working only Bonus Grassland tiles would result in
production overflow, and later we'd work these two (then mined)
Grassland tiles at size 6, keeping production at 10 shields per
turn. With this tile set-up, we could play around a bit with our
immature factory and produce Settlers and Warriors in different
combinations until two more Bonus Grassland tiles were mined and
roaded. The training of two Archers put the factory in the right
phase. We did not build a Barracks in Madrid, but planned on using the
Barbarians for adding experience later. This way 40 Shields and one
Gold per turn were saved.
4000 BC Found Madrid
2590 BC Found Barcelona
2390 BC Found Seville
2070 BC Found Toledo
1870 BC Found Santiago
1700 BC Found Salamanca
1500 BC Found Murcia
This completed the inner ring of cities in RCP3. The first city was
set by the two Wheat tiles and produced four-turn Workers without a
Granary. The second was set by the Flood Plain and was intended for
the Forbidden Palace, so it first built a cheap Temple for happiness
on this Luxury-poor continent. The other four cities all built
Barracks. Most cities before all else trained one or two Warriors, but
luckily the Capital could provide some Military Police and Barbarian
Watchers, too.
We started constructing a road towards the Germans straight northwards
from Madrid. The Workers were protected by our Archer, the bulwark
against German agression. Soon more of the same would walk this way.
We wanted to get to Republic as fast as possible and researched
Pottery and Writing at full speed. As it seemed likely that we and
Germany were set on one continent while all the other tribes were on
the other, we changed direction slightly towards maximising the
utility of German research until we could ourselves take over the
German core in the north. So after Writing we researched Literature in
order to be able to trade it for Masonry from the Germans.
4000 BC Discover Alphabet
3350 BC Discover Pottery
3100 BC Pop Hut Warrior1: Technology
3100 BC Learn Bronze Working
2850 BC Meet Germany
2850 BC Learn The Wheel
1990 BC Discover Writing
1990 BC Learn Ceremonial Burial
1990 BC Learn Warrior Code
1475 BC Discover Literature
1475 BC Learn Masonry
Phase 2: Confident Expansion, 1375 BC -- 775 BC
In 1375 BC, Germany declared war over a rejected ultimatum and War
Happiness set in. Having just trained two Archers we felt fairly
safe. One of these Archers soon was killed by a Barbarian Horseman,
but the other one killed a German Archer. Much more didn't happen in
this war. When the bounty was rich, we made peace, although this meant
losing the War Happiness -- temporarily.
1375 BC War Germany
1300 BC Discover Philosophy
1075 BC Discover Code of Laws
1075 BC Peace Germany War Happiness ends
1075 BC Capture Konigsberg
1075 BC Learn Horseback Riding
1075 BC Learn Map Making
_900 BC Discover Mathematics
_900 BC Learn Iron Working
The capture of Konigsberg was perfect. It was located between us and
Germany at RCP5 from Leipzig, like most other German cities incuding
Berlin. It would also soon be connected to our northern road.
Again we researched a smaller technology first in order to be able to
trade with the Germans and avoid double research on our continent.
We were now building the outer ring of cities. We rejected the idea to
found a distant colony close to some resource. If you want it all, why
settle for less?
1300 BC Found Valencia
1150 BC Found Ciudad de la Luna
1000 BC Found Zaragoza
_825 BC Found Pamplona
All these cities were RCP7 from the capital. Valencia went on the road
northwards, thus helping its construction, at distance 5 from the
future Forbidden Palace. Also Zaragoza by the two Cattle on Plains was
RCP5/FP. The other two inhabited the two southern peninsulas in order
to keep off Barbarians.
In 825 BC, we started shrinking Madrid for a Palace Transfer at around
470 BC. We could plan this using our starting moves spreadsheet. Only
then we realized that we had been wasting two food every three turns
by not sharing the Cattle tile between Madrid and Toledo. Oh well. At
least now Toledo got the Cattle. It would take three Settlers and
three Workers to abandon Madrid.
Quick Start Challenge Results
11 Cities
31 Citizens
_1 Granary
_1 Temple
_4 Barracks
_1 Contact
13 Workers
15 Warriors
_7 Archers
Lacking Iron Working, Mathematics, Mysticism, Polytheism, C&C and the
Governments.
Judging from this result, missing out on the four-turn Settler Factory
didn't really hurt.
The picture below shows the initial core around Madrid.