GOTM71 - Final Spoiler

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GOTM 71 Final Spoiler - Game Submitted



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OK. It's a large map chock full of Deity level AI civs. By any standard this could be a LONG game! So how did it end? Early conquest (by you, or someone else :) ) Or did you reach another Victory type?
 
Spoiler 3
IBT 330 and 340 AD Magnetism come and I trade IBT with Persia, Korea and Ottos Medicine and Steam power. I had plenty of Coal in my land and one was already connected. Also, it was already a good City ready for Iron Work.
Political situation was as Permanent War with Rome, England, Korea, Germany (last two give War Happiness), oscillating war with Spain, Greeks, and later Persia, Arabia, Permanent Peace with France and Russia. Both France and Russia stay in Peace trough AA and MA period and accumulate great deal of culture and, probably, power.
Overall plan remain the same as at 10 AD, : stay at peace with Russia an conquer rest of the world “with minimum French”.
Research pass was Sanitation, Sci Method, Rep part, Espionage.
Sun Tzu in Rome and Leonardo at Cuma should help a lot to proceed this plan.
BTW, other MA wonders was: Smith – French, Newton – Russia. Copernicus and Bash – Mongol.
Initially Russia ask too much for MPP, but later, when I bring her in MA vs Arabs and Ottos to MA vs Germany they agree even to pay 1gpt. Rome, England, Korea gone at around 400 AD, Germany could be done as well, but I keep Bismarck alive for WH. Also, it helps in a future to deal with Sipais. About 20 Antalia’s best horses come to fight with 2 spears. I try to prevent them as much as I can, but Russia unload 1 rifleman that killed both. I locked both at jungle peninsula with single worker. At the same time I capture last Arab’s City but few turns S/S pair hide somewhere until Russian finally finish them.
Now time to come to use MPP. At 580 AD I declare China and trig MPP. With RR and Rep Parts it was no problem at all. Russia capture 2 City and the rest was mine. Next war with Ottos come even better : Russia got nothing! Only at the beginning of the war Sipai appeared from German jungle and killed Infantry and capture City. But it was the only event: the rest set at Peninsula and Artillery + 1 Infantry killed one by one. This tactics was very similar to how Kutuzov dealt with Ottomans near Russchuck.
Spain meanwhile finished Persia. Third MPP help war was France. Russia quit first.
Don’t know what for I built Military academy at 640, but then count that 8 Cavs much better then 1 Army with 3 Cavs. At 690 Research Espionas, don’t know why continue research up to combustion. Russia discovered Communism and refining then stop research. Interestingly, that Russia stay in Democracy, and had few metropolises of size >20. Spain stayed in Monarchy. Around 700 AD war with Greeks stars, that was done in 5 turns. Fifth attempt to plant spy in Paris cause war. Unfortunately Russia trade Rep Parts to France (and got Rubber in return) so MA vs France was a must. I used Explorers to pillage French Rubber, but, probably it was too late. It helps in a sense that “Flipped Cities” had Rifleman instead of Infantry. And it was many flips. Two stacks of about 30 Artilleries in each take 1 City per turn (in average). Near the and of French war I make another MPP with Russia and ask Spain “remove or Declare. They declare, and short fight causes domination soon. France was over at 870 AD and domination come at 910 AD
That’s it:
Entry class: Open
Game status: Domination Victory for Mongols
Game date: 910 AD
Firaxis score: 11593
Jason score: 10015
Time played: 160:11:32
 
Karakorum is founded one NW. I build a couple of warriors, then a granary. Four turn factory is set up, which continues to produce settlers until 250BC. FOund first city in 2670BC, NW of Karakorum at RCP 3 with two cows. I finish the first ring in 1670BC(7 cities at RCP3), and start a second at RCP 7. Cities build barracks and then military, and those with food bonuses build some workers.

Around 1000BC I have my first war. I attack the nearest enemy Japan who control all nearby horses, capturing a fair chunk of their territory. They amazed my by not having a single spearman! I make peace and my troops head south to attack Arabia. I plan to relocate my palace to Mecca.

In 330BC the FP is completed in a RCP city west of Karakorum. In 250BC I abandon Mecca, found Meccakorum amidst Mecca's ruins, and abandon Karakorum. The palace goes to Meccakorum. I now go about setting up RCPs 5 and 10 around the new capital(the Arabs still control the southern half of their empire though).

In around 100AD I receive a heavy blow to my progress. I am about to invade Arabia for a second time when a Persian stack attacks in the NW of my empire. Almost my entire army is in the south about to invade Arabia. I am foolish and wait until they actually declare war before sending my stack of Keshiks up to defeat them, which triggers my golden age. They manage to capture 4 lightly defended cities. I recapture them but one had the FP which is therefore destroyed. Corruption is suddenly terrible in the northern half of my empire. Production and commerce become significantly lower: even during my GA they are lower than they were before Persia attacked. It is about 25 turns before a new FP is built again in 410AD.

I finish off the Arabians in about 700AD with cavalry, which allows me to complete rings around Meccakorum.

I am behind the leaders in technology, but due to extensive luxury trading, I can keep science at 100%. I enter the Industrial age in 600AD, a few techs behind the leaders, but I research monopoly techs and build the TOE giving me close to parity as I enter the Modern age in 1100AD.

Each new technology takes around 6-10 turns to research, although I am slowed by the Ottomans attacking twice, in around 1200AD and 1300AD. By using the fact that they will always go after undefended cities I manage to survive against their large army, yielding very little territory. The Ottomans also research Space Flight and Satellites for me.

I launch the spaceship in 1470AD, for 7449 Firaxis points, 7021 Jasons.

Several things could have been done better. Firstly, I was behind in techs for most of the game, so the research pace was controlled by the AI. I then didn't expand enough to be able to research anything in 4 turns. Losing my original FP was also very costly, particularly as it wasted my golden age, and could have been avoided if I'd been concentrating more on defending that city.

Anyway, a very enjoyable game, and my second deity win ever!:D

(the colours of the ottomans and the mongols are quite similar: I control the east coast of the map, while they control their core plus territories in the west)
 

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I managed a domination win with only cavalries.
Entry class: Predator
Game date: 1320 AD
Firaxis score: 12371
Jason score: 9334

Will be back with a spoiler.
 
I managed a domination win with only cavalries.

Is there anything beyond cavalries :dubious: :D

:wallbash: Why did I not play this one to the end? :gripe:
Maybe I'll do just to compare... :hmm:
 
I.Larkin, Congratulations on a fine game! It looks like you will be the civ laureate this month. Great balance of research and conquests. How about one or two minimaps?

Palul#42, Yes, there are other options besides using cavalry as your most advanced unit. I.Larkin used artillery to beat the French. I threw about 50 cavs against the walls of Athens as a comparison. Many deity players, like Own, prefer tanks, using smart trades and ToE to get in front in technology.
Maybe such games won't take so long. :rolleyes: :eek: :blush: :lol: :confused:

My Own Game

Overview
This was a thrilling game, probably the most enjoyable GOTM ever. I had some setbacks. In the early game a barb warrior killed my first, escorted settler on a hill. Later, I was jumped by the Germans, who with some help from the Persians brought my cavalry army down from about 80 to 50. Why couldn't the Germans let me set up my ROP rape in peace? At this time I was also waging a slow war with Russia (later China), so I had non-phony wars with three civs at the same time. I was anxious to keep the Germans from reaching Replaceable parts.

Speaking of mistakes: The first was missing out on one of the two 4 turn settler factories. The second was my consistant rejection of aqueducts in my core cities. It is true that the great number of hills in the starting area made aqueducts unnecessary in a number of towns, but not alll. I was too anxious to pump out troops to make the long term investment of aqueducts. Partly due to the large map, which I've not played very often, I misjudged the time it would take to dominate the rest of the world. At the end, I would not have had trouble reaching 67% population if I had had the aquaducts in my home core. And by then there wasn't any surplus food in most of those cities because of mined grasslands.

The third mistake which is connected with the lack of aqueducts was my poor self-research. Wheeling and dealing was the method I used to get most techs and the only monopoly I had was Military Tradition. The fact that my keshiks did not start a golden age meant that I didn't have full control over when to start the Golden Age, and so it didn't come until I was researching Metallurgy. On the other hand, this timing was not so bad because only then was my second core in Arabia fully developed. Also, I do not regret choosing monarchy over republic because I hate war weariness, but naturally it had a very big negative effect on science as the game progressed.


Key events with comments

3950 BC - Settled Karakorum 1NW.
1125 - Entererd the Middle Ages.
Japan refuses to leave, declare war. We get our gpt back.
950 - Peace with Japan for two towns. Reason: they landed a swordsman in core.
825 - New war with Japan. (The swordsman started to walk away but refused to leave when he was almost out.)
750 - Hurried FP in Hovd.
690 - We get The Republic, trade, and revolt to monarchy.
490 - We pillage the Arabian iron route. Hehe.
Japan eliminated.
290 - War with Arabia.
250 - Hurried Leonardo's Workshop.
30 BC - We are about to capture The Hanging Gardens of Damascus.
30BC.jpg

11 keshiks move within reach of Damascus.

90 AD – Flipped palace from Karakorum to Mecca 2.
260 AD - War on England.
Arabia eliminated.
270 AD - We trade banking and Chemistry (2t left) from Germany for 77 gpt, dyes, 1g, TM. They declare on the interturn.
280 - We ally Rome. Rome becomes the punching bag of Germany, Persia, Korea, Spain and later Greece, who are also allied against us. As usual, Rome is a tough nut.
290 - Hurry Magellan's Voyage for a Golden Age at last.
390 - We learn Military Tradition and stop research.
400 - We hurry Shakespeare's Theatre in Nottingham.
430 - England destroyed.
440 - War on Russia. Some civs reach the IA, and most of them get Nationalism right away. Ally China.
Peace with Germany.
460 - Leader #5 trains the first army of about 6.
510 - Rome eliminated, by us I'm afraid.
In respect of them – we don’t want a sleazy half measure - we sacrifice 65 gold to investigate Rome and see just two musketmen (one is elite) and unhappiness unheard of - at least we’ll remedy that. The red colors will be missed – Rome is the sturdiest AI of all.
510AD_-_incredulous.jpg

When we declare, Rome is cautious, or should I say incredulous? Don’t worry Cesar, your life will be spared.

550 - Korea destroyed.
590 - War on Spain (ROP violation.) The conquistador's reach will be a nuisance. Heroic epic hurried - what a mistake. From now on the leaders are decidedly fewer.
710 – Moscow captured (Sun Tzu.)
720 - Russia eliminated.
720 - MPP between Germany and Ottomans ends. We sign MPP with Ottomans.
730 - Spain destroyed.
750 - IT: Germany declares. Otto enter our side and Persia the German side.
870 - Captured Beijing. Otto has taken 1/3 of China, we have 2/3. But there would be one flip to Otto.
880 - China has zero towns.
970 (IT) – Germany destroyed. We got only about 1/3 of Germany because we were busy with Persia and China. New MPP with Otto. (Now cheaper.) He may take a part of Persia, but the risk of him declaring is too great without MPP.
1000 - Persepolis (Bach) captured. I would have liked to have hurried Bach in 290 AD but the need for a GA was greater.
1020 – MPP with France. They have one with Greece.
IT: Persia eliminated. We got their whole core, Jeanne and Otto some distant towns.
1060 – Turn of no return. We declare war on Greece, but don't attack because they have MPP with France. 91 cavalries.
IT: Success: The Greeks kill 3 of our cavalries. Us, Otto and France have ganged up on Greece.
1070 - Hurried Pentagon.
1210 – Greece gone. The war went smoothly and we took abot 3/4 of Greece. The Ottomans were quite useful though.
nice_buffer1.jpg

What looks like a few Greek riflemen on the left side is actually some 30 riflemen and guerillas walking on a pillaged road towards death by siphai. Near Bremen, we are about to slay our first infantry unit.

With the demise of Greece I had reached the territorial domination limit. I had also joined a great number of workers to increase the population. But as the fog cleared I loaded MapStat and found out I was 7 pop short of the population limit. What was worse, on the following turns this number slowly increased. I decided to:
1) Research Steam for some extra food. (6 turns.)
2) Attack France. As you can see in the screenie above France still had some towns in ex-Germany. Those I would be able to capture.
I don't know in which order I did this and I probably wasted many turns, because I was really tired and there was only 3-4 hours left to submit and I needed to get ready for work soon. :coffee:

1240 – France and Ottomans have reached the modern age.
1315 - Just 3 pops to go. French tanks are hammering Herakleia but I have enough cavs to keep the city. As the Ottomans start to chew up France the total world population dwindles.

1320 - Domination victory. territory is at -66 and population at -6.

finalmm.jpg


This was an unusual game in some respects:

- In terms of razing towns, this was unprecedented. Kudos to civ_steve for the fact that it was the Mongols who did it.

- Rome and Ottomans were incredibly useful as cannon fodder and buffers.

- I have never had such good use of ships on a real pangea map before. I would keep a city with high flip risk for one turn, then sail a settler into it on the second turn and abandon the city.

- I suffered severely from a damaged rep. I could not sign alliances at all unless the partner was already at war, so I actually needed to use the risky MPP alternative - for as few turns as was possible. With the Ottomans growing extremely powerful (in all fairness they were the real power leaders) I could not afford to have them signing MPP with other civs so for the last quarter of the game I signed with them myself. This increased the cost so that the other AI wouldn’t sign MPP with the Ottomans. Of course, in the last two wars, the Siphai was immensely useful in killing off riflemen/guerillas/infantry but missing out on most of the bounty. With “animated battles” turned on, an Ottoman turn could take several minutes.

- I used other people's railroads to a huge extent. Ottoman workers railroaded my territory in former Korea and former England. It's annoying that your own cities won't be railroaded, even if they are surrounded by railroads, if you don't have Steam Power, but it's clear from this graph that the effect on score was positive while Hanging Gardens was in effect.

score.jpg

The last score boost at around 1290 AD comes from attacking France and maybe from quelling resistance in the Greek metropoles. The setback afterwards comes from learning Steam Power.

- I don’t think that it’s ever been suggested to me to build Battlefield Medicine with Magnetism as my latest tech.

- I’ve never been so uncertain about whether I would actually win the game or not, on time and at all. Usually you have a good or bad gut feeling. Here, the predominant feeling was 60/40, but it dropped below 50/50 more than once - until the Ottomans demanded Territory Map and 1 gold with troops in position for attack.

Seeing how this was such a fun game - and for other reasons - this is a good time for me to retire for real from civ3. Thanks for all the exciting games. Have fun!
 
Seeing how this was such a fun game - and for other reasons - this is a good time for me to retire for real from civ3. Thanks for all the exciting games. Have fun!

It's sad to see you finally retire, especially an eptathleton winner. Will you be playing civ4 from now on? I enjoyed your last final spoiler.
 
megistratos,
I enjoyed your spoiler too. Unlucky about that FP but it seems to have been a very solid game.

Possibly I shall return to Civ IV in some distant future, because I haven't nearly mastered that game. But no, there won't be any civving at all. I'm not gonna say why because it might sound like an argument for not playing civ, even though it isn't!
 
Megalou, sad to see you go just as I'm finally finding my way back here. Have fun with whatever it is you intend to do instead. :)
 
Megalou - great spoiler in a grand traditional style :goodjob: and glad you enjoyed the game! I know Large maps are somewhat painful to play, but it's good to get out of the Standard size map and style of play now and then.

Sad to see you retire; if the urge returns, we'll be here. :) And definitely have fun with whatever's next.
 
I know Large maps are somewhat painful to play, but it's good to get out of the Standard size map and style of play now and then.
Indeed - more Small maps please! ;)
 
For me only Large map resonable, in small map evrething like lottery...
It was hard to find 160 hours in 30 days, but I managed, playing at aiports, waitin in dentist line, using any short break I have. But this game (71) deserve it. BTW, large Archipelago even better.
 
Finally I found the time to write a few words about how GOTM71 ended for me.

First many thanks to civ_steve and AlanH for first extending the dead-line! This allowed me to finish what is probably one of my hardest but also most enjoyable games of Civ up to now.

Farewell, Megalou! Like the rest here I will certainly miss you! But I can understand, that competing in the GOTM is a very time-consuming hobby...
Just this GOTM71 took more than 90 hours. Over the course of 6 weeks that makes ~2hours per day on average!

Unfortunately I didn't take any more notes from a certain point on. It had just turned into a mad scramble to somehow reach the end on time (or rather two mad scrambles: one before the first dead-line and the other before the second dead-line...) However, there are a couple of noteworthy points I'd like to share.

  1. The AI does use Armies! I have seen several Armies in action in this game, from China, Russia and the Ottomans. The Ottomans even used a Sipahi Army to capture one of my cities... :badcomp: Never seen that before. So it looks like on Deity the AI indeed is a bit smarter than on lower levels. (Or is it perhaps because on lower levels the AI always has still something else to finish (e.g a Wonder), when it gets an MGL, while on Deity its production is so great that it has everything finished "by normal means", and when it then gets an MGL, it has no other use for it than creating an Army...?)
  2. I was not able to use "mobilization"! Even though I had Nationalism and was at war with someone, the button to start mobilization was missing in the F1 screen! Is this a bug in PTW or something? I'm experiencing the same again in my current GOTM72. Are there any other prerequisites for starting a mobilization phase in addition to Nationalism?! :dunno:
  3. Again I was able to get away without a Palace jump: after much fighting with the Arabs I finally got an MGL and immediately rushed the Forbidden Palace in the middle of the former Arabian core.
  4. I had read Lord Emsworth's article about his incredible 100K game when it made the headline a couple of weeks ago. And guess what: a couple of days after that, the opportunity arose in my GOTM71 to use the strategy described there: at that time there were 4 civs which were quite close together in power as well as in research: China, France, the Ottomans and me. Then there were 5 others which were hopelessly behind in terms of science, and finally there was Korea, which was down to one city. (Sometime earlier I had waged a war against them, but before I was able to finish them off completely, the Ottomans joined an alliance with them, attacked my undefended rear side and I had to rush all my forces back in order to avoid the worst.) So now I was at peace again with the Ottomans and was about to finish that job. (In this game I always tried to conquer another civ completely in order to avoid culture flipping problems. I was just too far behind everyone else in culture.) But shortly before I did so, I remembered Lord Emsworth's article and thought, why not try this (though on a much much smaller scale) myself? My own income at that time was ~1200 gpt. So I offered each of the 5 smaller civs those 1200 gtp for an alliance against Korea and then sold them all technologies I had. (I virtually sold them the entire Industrial Age...!) Then I captured the last Korean town and indeed, the trick worked! For the next 20 turns I had 5500 gpt. I don't think they can complain: after all, they got quite a number of techs for their money... I used all that money to buy Libraries and Universities (and a few Labs) in my core towns, so for the first time in the game I was finally able to do a bit of my own research. Up to that point (meaning: during the entire Ancient, Medieval and Industrial Age!) I had gone Lone Scientist and had depended on clever tech trading for staying in the game. It had been good luck, that in that game I had always kept my reputation clean, simply because I so heavily depended on trading.

    I managed to pull that trick two more times. However, not to that great effect anymore: the second time I didn't have much to sell anymore, and the third time was only a couple of turns before the game ended.
  5. My Fireaxis score was ~7300, and as I had finished long before 2050 I expected my Jason score to be a bit higher. But it turned out to be only ~6500?! Why is that? I thought the Jason score's purpose is to elimit the tedious milking phase. What if I had milked that game for the final 425 years and then submitted? I'm sure my Fireaxis score could have been increased to 10000-15000 by proper milking. Would I still only get the same 6500 Jason points for the milked game?

Regards, Lanzelot
 
I'm glad you completed the game with the extra week provided!

Mobilization ... has been turned off within PTW (and Vanilla) Civ3 for a long time. A very powerful and easily exploitable bug was found so GOTM went beyond banning the bug to turning off Mobilization. The bug was fixed in Conquests, so you can use it in COTMs.

Milking and scoring. Not sure of your exact game conditions, but you should try milking sometime; it requires a certain set of skills and ... patience.
 
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