60. Wow. Forgive me if I giggle.

It's nothing personal.
Open class, going for space (for now). On purpose this time!
Moved worker to BG, noted other BGs, moved settler 1NW to capture them all (eventually). Set research to Pottery at maximum. Built two warriors to start (for exploration).
Met the Russian spear in 3650 BC (!). I can do math. That meant they aren't far away. Traded Warrior Code for the remainder of Pottery and Russia's 10 gold. Set research to Alphabet at minimum.
I decided that having Russia around, while useful for trade, was going to crimp my style a little bit. So, after building two warriors, the capital built a barracks and then three archers. The warrior that went to check on Russia's location found Moscow quickly, and also spotted both Russian workers toiling away on my edge of the Russian territory, with no units between me and them. That seemed like a good way to kick off the war.

My warrior captured the two slaves and sent them on their way home. He survived the counterattack, redlining in the process, and running for home himself.
Right about the time my third veteran archer got built is when the Russian mini-SoD arrived, consisting of three spears, a warrior, and a settler (not necessarily all in one group). I killed one spear, the warrior, and a conscript warrior that wandered up, at the cost of one archer. After the third archer, the capital went for a granary. My three archers and one of my two warriors healed and headed south, razing St. Petersburg in 2430 BC. I made peace right then, taking Ceremonial Burial, Iron Working, and Kiev (which turned out to be a size 1 tundra town that basically contributed unit support and the very occasional worker). Two of my archers made it to elite as part of this war. The third died.
I didn't even spot the cows until the second culture expansion revealed one. I was pretty focused on the south (which apparently was a wise move!!).
Needless to say, the Russian peace was to be a short-lived peace. I regrouped, healed, and then re-declared on Russia via sneak attack in 2150 BC. My first eArcher defeated the Russian spear and yielded a MGL.

As I didn't fancy an archer army, he ran home to make the Pyramids. Of course, I didn't have Masonry for a few hundred years yet, but that was a minor detail. The second archer killed a defending spear. The warrior killed the defending archer, capturing size 3 Moscow and destroying the Russians.

I think, no, I know, that I got insanely lucky in these battles. I'll take it.
I founded Dos (fourth overall, counting the two Russian ones, though those were sufficiently far away to be pretty corrupt) in 2070 BC, at RCP4, above the cows on the coast.
Spotted silks in 1830 BC. Also in 1830, founded Tres at RCP4 on east coast, to eventually capture both fish. After its second settler, the capital kicked out an archer and then a couple of spears for MP/exploration.
Got Masonry in 1575 BC (Writing at max), immediately rushed Pyramids in the capital.
Met Rome in 1400 BC via exploring warrior; they are up Writing/Wheel/Mysticism. I decline to trade for now. Met Egypt 1 turn later, up same techs; bought last 5 turns of Writing for 58g, Literature at max.
QSC stats:
11 cities (including the two captured ones)
23 pop
2 settlers + 1 in production
6 archers
2 spears
5 warriors
5 workers + 3 slaves + 6 workers in production
Contacts: Rome, Egypt, Russia (deceased). Pink borders across the coast, no contact yet.
Spices hooked up, on the way to two more luxes.
One Pyramids
Techs: BW, Masonry, Alpha, WC, CB, IW, Writing. Lit in 4.
925: Founded Diez and Once (the latter to capture the silks in the south).
900: Got Literature. Trade Lit to Rome for Mapmaking straight up. Trade Lit+17g+WM to Egypt for Mysticism+WM (yes, this was brutal, but it worked OK). Swap Library in Dos to galley, up next turn.
875: Meet France (those pink borders). Trade them Lit for Wheel +55g + WM. Realize I forgot to set research back up after finishing Lit at 10%; ramp it back up, Philo in 7.
850: Aztecs finish Oracle.
730: Philo in; Rome has Code of Laws and HBR, would trade HBR but not CoL. I decide to wait. Polytheism due in 10, at -6 gpt (62g in the bank).
710: Killing a barb hut makes me feel better about my cash situation.
610: Found Doce and Trece.
590: Galley somewhat improbably finds the other continent. Literature+WM trade over there yields Code of Laws AND HBR + WM, revealing the other opponents.
570: Polytheism in, full steam on Republic. I sell Literature abroad for decent cash.
510: Rome builds Great Library. They have exactly two contacts. Good for them.
330: Republic in; revolt immediately for 5 turn anarchy. Trade Republic to Rome for WM+260g+Math. Trade Math abroad for 203g+WM. Trade Math to Egypt for 120g.
290: I can trade France for Ivory, and do so. Civ abroad gets Monarchy. Trade Republic for Monarchy; trade Monarchy to Rome for construction.
230: Establish Republic; Currency in 4 at 60% (-32 gpt).
150 BC: Research Currency, enter Middle Ages. Draw Feudalism as the free tech.
I think I've had a couple of fun strokes of luck so far, but I'm probably squandering them.