Sorry, I really meant to provide a detailed spoiler this time (that's why I submitted a QSC file), but since I submitted the finished game on June 3rd, I'm completely out of time. But now I'll try to at least contribute some strategical highlights.
I think my game went similar to templar_x's and Megalou's, except for two points:
- I planned right from the beginning to research up to Knights, because I thought that by the time I get to Carthago, they might have built enough Numideans for it to hurt...
So the plan was to take Rome with Gallics as early as possible, before they have build a significant number of Legions. Then take the rest with Gallics also, and finally, as soon as Knights become available, start with Carthago. This worked pretty well. The first wave of upgraded Knights finished Carthago, while at the same time the remainder of the Gallic army finished Japan & India.
- I leveraged the religious trait and switched government twice: to Monarchy in 1025BC and to Republic in 70AD.
Research: I gifted Germany into the MA in 410BC and they got Feudalism. I did a slow run for Engineering then (also wanted to use Leonardo's, but that never came to pass... Should have gone for Mono directly) and then in 90BC traded it for Feud (and in 70AD to India for Republic). Without changing to Republic, I would never had the sufficient funds for going for Chivalry and upgrading all the units, so I think I disagree with Megalou: Rep was better, at least for the "Gallics -> Knights" plan. (Don't know about the "Gallics only" plan?!)
I didn't use any disconnect/connect this time, but it wasn't intentional...

It just happened that by the time I finally connected iron, I had already build such a big stock of warriors, that the money didn't quite suffice for upgrading all of them anyway, so I just build Gallics from then on, upgraded the warriors I had and used the rest of the money for research. By the time I had Feud, I (obviously) stopped building Gallics and started building horsemen until I got to Chivalry. By that time again I had so many horses, that it took a while to upgrade them all, and after that I simply used short-rushing to produce new Knights.
I got one leader in this game, despite hundreds of elite victories... My plan had been to set up a quick second core in Roman territory, but because of the late leader (270AD!

) that core went "productive" around 350AD, and the units produced there never reached the front... An early leader in the first Roman war (490BC - 290BC), like templar got, would certainly have sped up the game a bit...
BTW: this was one of my quickest games: played in only three sessions (15h)... But between the tough Demigod COTM60 and the prospect of a Deity COTM61 I wanted to get a break...
Lanzelot