GOTM91 - Final Spoiler

civ_steve

Deity
GOTM Staff
Retired Moderator
Joined
Mar 25, 2002
Messages
3,866
Location
formerly Santa Clarita, California

GOTM 91 Final Spoiler - Game Submitted



Reading Requirements:
You may only read this thread if:
  1. You have completed and submitted your game.


Posting Restrictions:
  1. None! (for THIS contest) As long as its related to the GOTM, and within the forum rules!
[*]Absolutely NO Discussion of any other active 'X'OTM contest!

This game stepped up a level to Prince, but should still be pretty straight forward. Last chance to post your final glorious details! And if you have an issue or question, I'm sure someone has an answer.
 
Domination, shomination in the early ADs with a score in the 11Ks. No Middle Age techs were researched by anyone. I played a pretty "fair" game this time, perhaps inspired by Templar X, with just one broken peace treaty violating the self-imposed honor code. The reason for this was mainly that RoPs were hardly necessary. In fact, not even embassies seemed to be meaningful.

The worst thing was not taking the pyramids from The Carthaginians. They were pretty strong, with lots of Numidians sneaking around the borders, successfully deterring invaders, and remote.
 
Well, I was just playing and finally decided on a histographic game.

1630: Germany eliminated
1760: France eliminated
1764: Arabia eliminated
1842: Japan eliminated, found a ton of colonies in Japanese territory gaining my last luxury resource.
1860: Carthage 1CC (14 tiles from domination limit)
1940: Carthage eliminated
India is island only at this time. I am 5 squares from the domination limit. None of my cities will expand before the end of the game, so I'm in pollution cleaning mode, building Mass Transit and Recycling centers. I complete researching all techs and am working on future tech with lots of happiness.

1991: 100k Cultural... Oops.

Entry class: Open
Game status: Cultural 100K Victory for Celts
Game date: 1991 AD
Firaxis score: 3373
Jason score: 4366
Time played: 27:21:50
 
1991: 100k Cultural... Oops.
Well, well, the clamorous sound of fierce battle for awards doesn't quite block out the "moo!" heading your way. :rolleyes:
 
Domination, shomination in the early ADs with a score in the 11Ks. No Middle Age techs were researched by anyone. I played a pretty "fair" game this time, perhaps inspired by Templar X, with just one broken peace treaty violating the self-imposed honor code. The reason for this was mainly that RoPs were hardly necessary. In fact, not even embassies seemed to be meaningful.

great you gave this a try once. the funny thing is, i considered playing this "megalou-style"... but forgot about that plan when i started warring and played "fair" again.

had i known you would go that way i would have played a bit more concentrated!! ;););) but i fooled around after work very late at night.

so i cannot offer any competition to your score and finish date there... a short report coming up.
 
Open Class
Celtic conquest victory in 460ad
Firaxis score 5503
Jason score 10530

i did not intend to finish this when i started playing so did not take notes. what i can say from memory and the video, this is how i went:

settle in place
2800bc i build my 2nd city to the SW
1650 the 3rd to the SE
early explansion rather to the south to grab that land. around 1250 i overtake the AIs, who grow faster than i would have expected, in number of cities. only 2 minor wars against France and Rome with one or two cities destroyed, respectively. an MGL comes in handy to build the Pyramids.
i stop research after Republic, as i won´t need any other tech in this game. when i connect (fixed as always) iron, i immediately change production to GS; i do have quite a few vet warriors for upgrades around.
so in 190bc i start war against Rome with 18 upgraded GS. i get my 2nd MGL and GA starts.
in 170bc Celtia enters MA. i set a scientist on Eng, could use the speed of bridges.
150bc take Rome, which proved a tough nut to crack, on hills with legionaries inside.
only in 30bc i can found a new city in the former Roman core and rush FP.

in 280 ad Arabs gone, they were pathetic. NumMeds are proving a bit tougher, but there are not too many of them. so in 340ad take Carthage in 2nd attempt.
go over 100 GS.
430ad Carths are gone
i get two leaders in some of my last battles and build armies, just for the fun of it. in the last turns i get the minimum Engineering in :-)
440 Japan beaten and 450 i take Delhi and the last Indian cities.



templar_x
 

Attachments

  • turn of victory.JPG
    turn of victory.JPG
    141.9 KB · Views: 153
Nice spoiler, Templar_X. I'm sorry I'm not offering any details. When I do people who don't write spoilers always seem to beat me.

The main difference between us was obviously the chosen government. Monarchy was probably faster to get, even though it resulted in a big upkeep early on. I think monarchy may have been the better choice this time, frankly, but I'm not sure it was that, the VC or your alleged "fooling around" that proved decisive.
 
you´re absolutely right, definitely i should have gone monarchy. i thought i´d just play along a bit in this game because i like the GS so much. so i chose the usual research path without thinking much. waiting for Rep took forever, and that delayed my initial attack a lot.

another mistake i usually avoid with better planning of such a game is roads. in a conquest game like mine i send my workers outside of my borders and builds advance routes up to the other end of the continent, even between AI cities with ROPs. starting on one end of the pangea would have made this even more important. but i did not do it this time.

of course, the AI research was pathetic. the Indians managed to get the only new tech (Lit) in 500 years only in one of the last turns. i think everyone was in the MA, but like in your game no one researched a MA tech. (i was the only one to actually get one, and even that when it was of no use any more.)

templar_x
 
I'm sorry I'm not offering any details. When I do people who don't write spoilers always seem to beat me.

do you state that just as a random coincidence or do you want to say something else with this? :confused:
 
do you state that just as a random coincidence or do you want to say something else with this? :confused:
It's sheer superstition.
in a conquest game like mine i send my workers outside of my borders and builds advance routes up to the other end of the continent, even between AI cities with ROPs.
This was a great game for worker production with some possibilities for 1-turn worker factories. I wasn't careful enough to delineate all the possibilities but during the GA I had Mohács make 20 workers. But with all the jungle, there was a sore need for workers too. In fact I could have needed that factory earlier. In 1050 BC we became a Monarchy but I didn't start the GA until 690 BC. This makes me suspect that someone like Neo666 might have come pretty close to a BC win. But I don't know. Maybe this recreation of events just isn't correct.
 
But with all the jungle, there was a sore need for workers too.

I'm really not very good about getting enough workers early. I usually have plenty later on only because my empire remains small. This game is the first one I can remember where I ended up with a lot of jungle and actually finished clearing it. (One turn before I won, but still.)

I took lousy notes, yet again, but did nothing good that was particularly noteworthy. My big blunder didn't come back to bite me, but I'm going to write "Check cities for useful wonders before giving them away," in giant letters to stick on my monitor. In my zeal to stay under the domination limit I gave Bach's (built by Japan) to the Indians.

20K at the end of 1850
Firaxis score: 3149
Jason score: 5443
 
Sorry, I really meant to provide a detailed spoiler this time (that's why I submitted a QSC file), but since I submitted the finished game on June 3rd, I'm completely out of time. But now I'll try to at least contribute some strategical highlights.

I think my game went similar to templar_x's and Megalou's, except for two points:
  • I planned right from the beginning to research up to Knights, because I thought that by the time I get to Carthago, they might have built enough Numideans for it to hurt...
    So the plan was to take Rome with Gallics as early as possible, before they have build a significant number of Legions. Then take the rest with Gallics also, and finally, as soon as Knights become available, start with Carthago. This worked pretty well. The first wave of upgraded Knights finished Carthago, while at the same time the remainder of the Gallic army finished Japan & India.
  • I leveraged the religious trait and switched government twice: to Monarchy in 1025BC and to Republic in 70AD.

Research: I gifted Germany into the MA in 410BC and they got Feudalism. I did a slow run for Engineering then (also wanted to use Leonardo's, but that never came to pass... Should have gone for Mono directly) and then in 90BC traded it for Feud (and in 70AD to India for Republic). Without changing to Republic, I would never had the sufficient funds for going for Chivalry and upgrading all the units, so I think I disagree with Megalou: Rep was better, at least for the "Gallics -> Knights" plan. (Don't know about the "Gallics only" plan?!)

I didn't use any disconnect/connect this time, but it wasn't intentional... :mischief: It just happened that by the time I finally connected iron, I had already build such a big stock of warriors, that the money didn't quite suffice for upgrading all of them anyway, so I just build Gallics from then on, upgraded the warriors I had and used the rest of the money for research. By the time I had Feud, I (obviously) stopped building Gallics and started building horsemen until I got to Chivalry. By that time again I had so many horses, that it took a while to upgrade them all, and after that I simply used short-rushing to produce new Knights.

I got one leader in this game, despite hundreds of elite victories... My plan had been to set up a quick second core in Roman territory, but because of the late leader (270AD! :mad:) that core went "productive" around 350AD, and the units produced there never reached the front... An early leader in the first Roman war (490BC - 290BC), like templar got, would certainly have sped up the game a bit...

BTW: this was one of my quickest games: played in only three sessions (15h)... But between the tough Demigod COTM60 and the prospect of a Deity COTM61 I wanted to get a break... :D

Lanzelot
 
I haven't uploaded my save yet because I have a pesky corrupt leaderhead file or something that's crashing the victory scene. It doesn't really matter I suppose as I had a Domination victory in ~1000AD. I was hoping for a couple of hundred years sooner but it took forever to move units to the front. The last tech I researched was Feudalism. It was constant war from about 0BC, first and mostly with Gallic Swordsmen. I suppose going for conquest instead of Domination would have been a little bit quicker.

I ran Republic and thought about switching to Monarchy but never did. The unit overhead was really killing me at the end, even though I had a lot of cities.
 
I could, but this win will be at the bottom of the lists from the looks of it. I just have to reinstall unless I can tell exactly which file is corrupt.
 
It's sheer superstition.
This makes me suspect that someone like Neo666 might have come pretty close to a BC win. But I don't know. Maybe this recreation of events just isn't correct.

as you know by now I didn't get a BC victory (not even close) but I think I think it was possible (or at least in the very early AD's). Couple of things I did wrong:
- choose the wrong government; Monarchy def. was the way to go in this game. I just went Republic on auto-pilot!
- hooked-up iron way to late. Therefore I had a lot of warriors waiting to be upgraded for a long time, killing my cashflow (even in my GA)...
- overall sloppy play, I finished this one in less than a day (9 hours bruto time) without almost any micro-management and just to much auto-pilot without planning.

I actually played this one again after submitting (great way to learn from your mistakes!!!), without using my knowledge of the map to my advantage, about a week later. Although I didn't finish it (got to 430BC), this game went a lot better; In my second game I already had finished off the Germans, reduced the Romans to 1 city and the French to 2 cities and had a road all the way up to Arabian territory in 430BC! This opposed to the first game, where I did reduce the Romans to 2 cities but have just started a war with France and my road hasn't yet reached German territory!!
 
Back
Top Bottom