gotm99 predator class
domination victory in 400ad
Firaxis score 10066
Jason score 11801
i start my attack shortly after 1000bc, but it takes some time until i make a dent...
730 connect 2nd lux
670 Mongols build Pyramids
650 i finally see the first hut in this game! on an island. then i feel i get bad luck, as Persia researches Construction and finishes GW through the cascade instead of wasting the shields invested in the Pyramids! they did not have construction before, and i hate my neighbours to always build the Wall :argh:
610 get first MGL... TGLighthouse i guess. see first immortal. destroy Egypt.
570 game crashes for no apparent reason? get the autosave and do the same moves again (which were aweful battle results, i can tell you)
530 rush Lighthouse
still having bad luck with my suicide galleys...
450 take Persepolis with GW, only 3 defenders, no losses
410 Mongols destroy last Persian town
390 research Poly and enter MA
370 finally a galley makes it over. meet Germany, far backwards. after Otto meet Ottos the same. buy the other contact, all are equal but France, lagging even a bit more. get all their money and maps. instigate wars and dispense Republic. make a decision for conquest. get Lit from Mongols. try to deal with barbs from uprising, should have done that before the trade with Mongols.

... see the GW-bug in action when barbs sack one empty border town. have to abandon it in order to continue with the game

how i hate the GW wonder!
finally connect a third lux.
150 take Karakorum with Pyramids and 4th lux
110 Mongols destroyed, i own the continent. plans on invasion of continent beta.
30ad research Chiv, everyone else still in AA. stop research, upgrades coming.
90ad there is another uprising ???? cannot remember i have ever seen that. suddenly everyone on beta continent is in MA, Germany even drew Feud. i ship-chain first troops to the other continent.
that is *really* bad luck in this game: they lacked 3 techs into MA, so chance must have had each of them research a different one. try to get this constellation in a research game!
game crashes again as i didn´t protect one town... i hate this bug! :rumble: place some units on their way and sure lose two... anyway, no sacks and no game crash this way.
110ad first Ansar victory finally triggers GA
RNG isn´t very kind when 4 Ansars in a row die to two regular spears on flat ground.
250ad Ottos gone, Germans come in force, hurry FP
330 Fledging Vikes destroyed, says it all. French too.
340 take last visible German towns, but they don´t disappear
350 i realize that Germany has built their new capital on the 1-tile island... noooooooooooo! have to hurry towards the dom limit now, which means LOTS of rushes.
400ad jump over the limit, despite one flip.
afterword:
TGLight was very important and may have saved by butt. what i think i did well this time is the naval invasion of the other continent. the obvious blunder is that i should have blocked the 1-tile island, for conquest 4 turns earlier.
FP was way too late, i am thinking too Conquests in the Classic games. GA should have come earlier again, too, but i don´t really know how i could have done this without losing too many shields on useless wonders.
templar_x