No reloading is needed for a highly skilled player to crush the computer on anything short of deity. Overall reloading doesn't help a poor player who would lose the game end up with the highest score either. The problem is that a poor player makes poor decisions that he doesn't realize are poor decisions and then has to reload to cover the problems he is in. A poor player might do 10x as well with reloading (save from beginning finding a way to get a settler from a hut, etc) while a top player will probably only get a 5 to 10 percent benefit from it.
To give you an idea of how to win GOTM2 every time just do this.
*Pump solid settlers expanding until you encounter an enemy.
*At some point you can decide to build barracks and granaries.
*Enemy is encountered and then pop rush horses if possible and crush the enemy. Attacking is a skill in itself, but you can mass and strike or just try to hit the newer cities with 1 defender.
*Plan ahead. I started the Light House 2 turns too late and it hurt me something awful. Someone else finished it before me and my suicide scouting missions ALL failed. Knowing it was a continents game I should have started the Light House much earlier.
*Be willing to micromanage. I click on just about every city every turn AND try to trade/buy techs from every civ I can every turn.
and what I am not willing to do
*Conquer early and then milk the map. Grow your cities as big as possible and avoid cultural victory by selling off culture improvements. Finish the game on the last turn.
Oh and some don'ts...
Don't use 1 movement units as attackers if possible, they travel too slow and you lose too many of them.
Don't play passive. You advance faster by conquering than you can by building.
Don't attack with small forces. Your attacking force needs to be enough to take the city in one turn, quell resistors while healing up, and continue on without stopping. If I'm attacking across an ocean I'll probably take 5 to 6 cities on my first turn.
Don't stop producing military units. If you have 200 then keep going from 300. Every turn the game should be getting easier because your army should grow every turn. If you use 2 movement units and artillery when needed you should suffer very few losses.
I made a bunch of bad decisions in GOTM2 and finished 8th. I understand more about the game now (proper pop rushing, ways to milk great leaders, etc), realize the importance of starting the Lighthouse early if I need to find other civs, and understand what it takes to get a high score. If I was replaying game2 for the first time now and decided to milk it I couldn't see myself getting less than 15k. GOTM3 was far too easy and I didn't send in my result.
I'm sure a good player could save every few turns on the current GOTM playing small chunks per day and make them available. This would display that it isn't a reload score because reload scores need 10 to 50 turn reloads to truly have a big impact. What do I mean? I would have to reload from a long time back to restart the wonder in time to finish it. I would have to reload quite awhile back to get defenders to outskirt towns that got surprise attacked if railroads aren't around yet.
In summation, the reason you see these high scores is because the game is far too easy. The AI even on deity cannot produce as fast as a player, doesn't understand how to be a techbroker or prevent tech brokering, doesn't execute intelligent military offensives, and the AI cannot figure out how to stop a players attacks. The AI also is not programmed on how to achieve a victory and does not try for it. For instance, it would be quite easy for an AI civ to launch a spaceship except that they research needless techs before they research the laser. You can be 3 techs behind the AI and still launch before they do. They also do not devote enough cities to parts production.
And as far as noreloading goes I even didn't reload on a mismove which cost me a settler. Not that I thought that reloading for a mismove is wrong, but because I was just too lazy to do it.
If you are still struggling through GOTMs and thinking that the top scorers are cheating and nothing seems to change your opinion then maybe someone will write a detailed guide on how to crush the ai. The game really is too easy.
If you want some tips or discussion on games you can email me at
foldzan@kingwoodcable.com and I'll be happy to discuss things.
Eliezar