Infantry#14
Emperor
- Joined
- Dec 26, 2006
- Messages
- 1,600
Doesnt the civics system is a bit strange that the player gets equal control over the people population in hereditary rule, representation, police state and universal suffrage? This suggestion deals with this oddity.
Additional effect:
Despotism - 5
and -50% production in each city when constitution is researched.
Hereditary Rule - There is always a 10% probability each turn that an unhappy city (w/ at least one unhappy pop) may declare independence. The effect is double w/ combination w/vassalage and half w/ pacifism.
Representation - every 20 turns, a Parliament/Congress is elected and each time they will propose a set of laws/requests that the player must fulfill. Each unfulfilled request is counted as a veto, and the Congress may override on the next election. If the player does not fulfill the requests for the 2nd time, then each ignored/unfinished request gives 1
in each city.
When democracy is researched, ppl may request emancipation civic change. Combine w/ free market, ppl may demand more trading w/ other players, and combine w/ environmentalism, demand healthy buildings and etc.
Police State - There is 5% each turn that any city may go anarchy. 5% additional chance for each
in that city.
Universal Suffrage - The City Governor will take over! You can still influence what to build, but no absolute control (you can emphasize health, research, food, etc and also you can still cash hurry production). Also, the Congress idea from representation still applies.
Additional effect:
Despotism - 5

Hereditary Rule - There is always a 10% probability each turn that an unhappy city (w/ at least one unhappy pop) may declare independence. The effect is double w/ combination w/vassalage and half w/ pacifism.
Representation - every 20 turns, a Parliament/Congress is elected and each time they will propose a set of laws/requests that the player must fulfill. Each unfulfilled request is counted as a veto, and the Congress may override on the next election. If the player does not fulfill the requests for the 2nd time, then each ignored/unfinished request gives 1

When democracy is researched, ppl may request emancipation civic change. Combine w/ free market, ppl may demand more trading w/ other players, and combine w/ environmentalism, demand healthy buildings and etc.
Police State - There is 5% each turn that any city may go anarchy. 5% additional chance for each

Universal Suffrage - The City Governor will take over! You can still influence what to build, but no absolute control (you can emphasize health, research, food, etc and also you can still cash hurry production). Also, the Congress idea from representation still applies.