Governments

its my experience that in deity, the piramids and oracle in monrachy are as fast or faster then wltpd in republic. simply because you need less irrigations.
 
Same size city, you need the same number of irrigation. Pyramids saves you half a food box for each additional citizen, but you still have to fill the other half over several turns. If you have an extra food you can grow one citizen PER TURN with WLTCD. Granted, most of us get Monarchy before Republic, if that is what you mean by "faster". Also, once you get Seafaring, any coastal cities can be WLTCDed to 8-12 in as many turns with no irrigation, just a Harbor.
For WLTCD growth, happiness is the tricky part. Often you need a Marketplace to keep growing, unless you are using a Harbor.
 
that will never happen in deity. you cant wltpd with just harbor and no irrigation in deity 1x1x. maybe you are refering to king 2x2x, but its impossible in deity 1x1x, unless you have colossus, hg and mikes + trade route to the ssc and coloseums. but that will hardly be the case in MP.
 
I think it's possible to celebrate cities with just a harbor if your citizens are of the right color, and if you have some trade specials, and wonders like HG and Mike's. To get the cities up to twelve (and often 8) though, you usually need a MP and a temple too, and sometimes that isn't enough.

woke, most of the questions discussed here are single player, and no extra production. Usually it is specified that the question is about multiplayer, and there's also another forum just for multiplayer questions.:)
 
What I meant by "no irrigation" is no additional irrigation for the extra citizens that will work the water tiles. With a Harbor, each additional citizen in the water adds 3 Trade. To WLTCD grow, set your Lux high enough to use the extra trade to "buy" happiness. Sometimes I even change workers on land tiles to water temporarily during WLTCD for extra trade arrows. It works better with a Marketplace multiplying the Lux. I am presuming you have at least a Temple already.

My original point, though, was that WLTCD growth is faster than Pyramids/Granary growth, and can be controlled in "spurts" by resetting the Lux rates. Early Pyramids/Granary growth often happens before happiness improvements are in place.
 
The problem when celebrating larger cities is what to do with all the citizens that aren't affected by luxury due to the cap, assuming the city produce enough lux. Temple and mike's, and maybe an elvis, would solve this up to 12, but after that you probably need a colosseum or black guys to keep celebrating. :)
 
You can use Elvii up through pop # 35 to help happiness. And by that time, your cities should have marketplace, bank, stock exchange and a superhighway, as well as a temple and a collosseum. With that combination and lux at 20%, and mikes, and J.S. Bachs', happiness is not a problem. Just keep on pumping out freight to reach future tech 254 and buy everything in sight!:p

Besides, the objective is to balance happiness and food supply to ultimately stablize its city at its max supportable size.
 
Black guys aren't really unhappier than red guys, they just 'react' differently to different methods of making them happy. Red guys will become content with one martial units, and they will become content with two lux, and happy with 4 lux. Black guys will become content with two martial units (IIRC) and happy with two lux. This is where the problems with HG lies.
 
Originally posted by funxus
Black guys aren't really unhappier than red guys, they just 'react' differently to different methods of making them happy. Red guys will become content with one martial units, and they will become content with two lux, and happy with 4 lux. Black guys will become content with two martial units (IIRC) and happy with two lux. This is where the problems with HG lies.

This is the post I made after Archer007, but for some reason, probably something with the server being down, it was added in the middle of the thread.:crazyeye:
 
Research, in order, Alphabet, Writing, Code of Laws, Literacy, Republic, and switch to it right off the bat from Despotism, while building settlers to expand out across the continent, making new cities and improving the land. Republic then allows enormous gains in scientific and economic advancement, vs. the pace of the same, in Monarchy.
 
Originally posted by Silver Dark
Research, in order, Alphabet, Writing, Code of Laws, Literacy, Republic, and switch to it right off the bat from Despotism, while building settlers to expand out across the continent, making new cities and improving the land. Republic then allows enormous gains in scientific and economic advancement, vs. the pace of the same, in Monarchy.

Three problems with the Early Republic strategy:
- Settlers in Republic consume two food, and early on when cities are small this has much greater impact, particularly when you have not irrigated the surrounding terrain yet. In Monarchy settlers consume only one food.
- Every unit except Diplomats and Caravans requires a shield support in Republic. In Monarchy the first three from each city do not require shield support. In small cities this can bankrupt production.
- Citizen unhappiness in Republic cannot be dealt with by adding a defensive unit to impose martial law. Monarchy allows up to three citizens made content by martial law units.

The first two problems compound each other early on, as you are usually producing a settler in a size 2 city, which then drops back to size 1 but has to support a two-food, one-shield settler as it "expands out across the continent". If you have good grassy locations for new cities nearby this will work, until the nearby locations are taken, but if you are traveling anywhere before roads are laid down you will end up with many size 1 cities that cannot grow or produce anything.

Monarchy is the solution to this problem. It is only a stop-gap, as it has significant corruption and a low number of cities before happiness decreases, but it bridges the gap between Despotism and Republic and allows use of special terrains and irrigated grass. Settle your core cities, build some infrastructure to handle unhappiness and multiply research and taxes, then switch to Republic.

The benefits of switching to Republic when you are ready is an extra trade arrow in each tile already producing at least one, and the option to crank luxuries up and expand cities quickly using We Love The Consul Day celebrations. There is also less corruption and greater number of cities before happiness decreases.

Another difference between Monarchy and Republic is that you can demand tribute in Monarchy, but not in Republic. You need to have more "military units" on the island/continent than the other civ in order to succeed. This can be a significant source of income in the BC years, before switching to Republic. An Early Republic is probably a better choice if you determine you are alone on a continent and there is a lot of grassy city sites with ample forests for shields.
 
I hardly ever use Republic anymore myself. My usual path is to go from Despotism to Monarchy, then straight to Democracy. Sometimes if I'm fighting a really big war (or if I haven't built Police Stations/ Women's Sufferage wonder) I switch to Communism or Fundamentalism, but then right back to Democracy. Otherwise I stay in Demo for the rest of the game (except on rare occasions where I'm going to try to conquer the world starting around 1950).
 
I play despot > monarchy >republic > demo, too

I only start using communism in King mode. Still getting used to it. Martial law is the biggest reason.
 
I'll switch into Communism in the mid to end game for a few Oedo rounds to make a pile of vet Spies, then switch back to Democracy to keep the AI from bribing back the cities I take.

In GOTM29 the Greeks "sneak attacked" me, so my Democratic senate did not get in the way of total annihilation. Then the Celts got uppity, and again the senate did not stand in the way. So you can wage war in a Democracy (I was even celebrating my cities up in size at the time too), just dont be the aggressor. If the senate gets in the way, switch to Fundy if you can as a better war-government than Commie, unless you really need the vet Spies.
 
Originally posted by ElephantU
switch to Fundy if you can as a better war-government than Commie, unless you really need the vet Spies.

...and research.
Commie is definitely better than Fundy if you have a few techs left to acquire (+ better protection against bribery).
 
Howdy all,
On the topic of gov't.......

I remember reading somewhere that there was a certain schedule for government switching... every 4 turns or something?? I can't remember where I found it or the years but i hate the anarchy between switches. (and i'm sure you all do too) If anyone knows the schedule or where i can find it it would be greatly appreciated!

BTW: I usually go dep->mon(until im large enough)->rep(until dem)->dem and then i go back and forth between dem and fund frequently depednging on the current military climate. Knowing the switching schedule would be very very helpful to my strategy as i would no longer be subject to all those painful turns of anarchy where 5 or 6 of your cities decide its 'we hate the king day'.:o

Cheers,
Ken
 
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