[GS] Governor Balance

I think it would be fun if each Governor had a unique special ability once you have unlocked their whole tree. Maybe Pingala could give an extra 20% to Science+Culture in the city. Moksha could give a similar buff to faith/tourism or whatever, Magnus could give +1 production for each citizen in the city, and maybe Victor could give a Science boost when you kill and enemy unit etc

Obviously these are just examples off the top of my head and would need balancing, but I think it would make choosing Governor promotions more dynamic, do I focus on just one Governor to reap the rewards of their Tree Finisher asap? Or do I spread out my promotions across lots of Governors?

I do think that Governors along with the Gov Plaza/buildings are the key to making civ 6 Strategy more diverse than it currently is (dare I mention Wide vs Tall), but currently a lot of the bonuses especially with the Gov buildings and Governor promotions as already discussed are a bit lacking.
 
I do think holy sites still have a negative reputation - faith is very powerful even outside of the religious game. But I also understand that they have trouble competing with other districts - generally speaking, good holy site spots are either good campus locations (mountains) or good tile (natural wonders) - other than the handful of natural wonders which don't boost adjacent tiles. Or, in terms of using them for "economy", you don't get a trade route like you do with commerce hubs or harbors. So yeah, once you're talking about your 3rd or 4th district now, it's hard to get enough holy sites to reach that critical mass where the faith is rolling in fast enough to use it.

I agree that faith CAN be an amazingly useful currency, but you have to make some sacrifices to do so. Sure I could buy districts with faith... if I put 4 promotions into Moksha. Yes I could train an entire army with faith... if I build Grand Master's Chapel (and I like the intelligence agency a lot, personally). That's not even getting into all of those districts you typically have to build to have the faith rolling in.

I see the uses it has, I just personally think it's a tad overrated and find it hard to justify setting it all up unless I'm playing a civ that has some other advantages in that area.
 
As it is, if I want to specialise in City States then I pick Patronage... er, Sorry, I mean “Amani”. I can then place Amani in a City State and get two envoys etc. But the guy next to me also has Amani, not because he’s specialising, but because it’s mid game, we’re all Swimming in titles, and there are only so many Governors so may as well pick Amani.

Amani is a good example of what I'm saying. She has 2 really good abilities (counting as 2 envoys that you can move around, and doubling the amount of envoys in a city state). Everything between those two is pretty weak, though (foreign investor can be ok, I guess). I get that it's easy to justify wasting a couple of promotions on crappy abilities just to get to Puppeteer when so many of the other options as to where to spend those promotions are also weak, I just think it would be a lot more interesting if the promotions were all good and you had a much more difficult choice about what to take.
 
Someone tell me about Black Marketeer.

If I don't have niter, and I build them with it; they can't heal right? What if I buy 1 niter from someone else?
 
Someone tell me about Black Marketeer.

If I don't have niter, and I build them with it; they can't heal right? What if I buy 1 niter from someone else?
In GS it’s an 80% resource discount, so it basically just makes swords muskets etc cost 4 instead of 20. If you run out you can’t heal, just like normally.
In RF I think it waived the requirement of possession, but yes, it prevented healing if you didn’t own any.
 
I use Victor fairly often in a war game, or if I somehow end up in a dark age. Garrison Commander is quite powerful and at only tier 1 provides 4 extra loyalty to all cities within 9 tiles. This is usually enough to buy me a handful of turns on my new cities, enough to keep them without moving my core governors around.
 
I use Magnus provision as Victoria. 40% off industrial buildings makes for an awesome chop.
Speaking of rushing... One very strange thing I’ve noticed is that the way japan’s LA is coded - the part that makes some districts cheaper- actually reduces their base cost rather than +100% modifier. But if that effect is extended to a district like an Aqueduct, the military engineer will rush 40% of the district instead of 20%, which I find odd. (The ME is coded to complete 20% of a district’s cost, and afaik the bath still only gets 20%.) But like always it won’t overflow I don’t think.
anyways, probably can’t make the necessary modifier work on buildings without the dll, but I do wish some of the Governor’s effects on speeding construction for buildings or districts could be improved. Either I’m not moving them around because they synergies with the city or I am moving them to take advantage of these kinds of things in new cities. It just feels clunky.
 
actually reduces their base cost rather than +100% modifier
does it? Buy the district and it’s full price right?
When you get a production reduction it affects the turns on placement.
Are you saying Japan is somehow different to this?
 
I wish there was a diplo policy card that applied -2 turns to establish for governors, I would slot that so fast.

I've only used Ibrahim once, but I find his default title to be very good, and his first 2 titles are very useful. Sadly I don't care as much for his latter 3 titles, but he's a more offensively useful Victor, which I like a lot.

If I'm not playing as the Ottomans, my first gov choice usually follows this logic:
1. Victor to cover cities that get close to opposing civs, which happens a lot for me in Emp since I've found early aggressive expanding and capturing Settlers to be vital.
2. Amani if I find a good city state to lock down early on. Examples include Zanzibar, Bologna, Valleta and Geneva, or any city state between me and an opposing civ.
3. Moshka if I've actually committed to a religion early on.
4. Magnus otherwise. Even without lots of fuel to chop, Magnus' first 2 titles are quite good. Everything the govs do tend to scale to their host city's capabilities, but Surplus Logistics is great at growing cities, and Provision helps with going for a big land grab, esp in conjunction with Ancestral Hall.

Pingala isn't usually my first or second pick, but is often my third pick once I get a city to 10+ pop. Pingala's titles are nice, but are very dependent on his host city being well developed.
 
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