GrumboMumbo
Warlord
- Joined
- Jun 20, 2018
- Messages
- 140
I think it would be fun if each Governor had a unique special ability once you have unlocked their whole tree. Maybe Pingala could give an extra 20% to Science+Culture in the city. Moksha could give a similar buff to faith/tourism or whatever, Magnus could give +1 production for each citizen in the city, and maybe Victor could give a Science boost when you kill and enemy unit etc
Obviously these are just examples off the top of my head and would need balancing, but I think it would make choosing Governor promotions more dynamic, do I focus on just one Governor to reap the rewards of their Tree Finisher asap? Or do I spread out my promotions across lots of Governors?
I do think that Governors along with the Gov Plaza/buildings are the key to making civ 6 Strategy more diverse than it currently is (dare I mention Wide vs Tall), but currently a lot of the bonuses especially with the Gov buildings and Governor promotions as already discussed are a bit lacking.
Obviously these are just examples off the top of my head and would need balancing, but I think it would make choosing Governor promotions more dynamic, do I focus on just one Governor to reap the rewards of their Tree Finisher asap? Or do I spread out my promotions across lots of Governors?
I do think that Governors along with the Gov Plaza/buildings are the key to making civ 6 Strategy more diverse than it currently is (dare I mention Wide vs Tall), but currently a lot of the bonuses especially with the Gov buildings and Governor promotions as already discussed are a bit lacking.