TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I guess I've never officially reported this bug, just complained about it extensively elsewhere. The governor thinks we're in vanilla 1.0, and would suck even there. It ignores emphasis commands when building wealth/research now. Take a look:
First, we take a look at a city emphasizing commerce, building something normally:
Looks fine to me. What happens when we build wealth, which supposedly wants to max gold?
We move off the mine to work an unimproved tile that does nothing but eat a citizen slot? What? And before we get any "works as intended" ignorance here, let's see what happens if we just disable the governor before clicking wealth:
More gold. Novel concept.
Alright, next situation. This time, we're telling the governor to EMPHASIZE HAMMERS. In theory, this would work hammer tiles, and when we're not building wealth, it seems to do it like it should:
So, what happens when we build wealth while emphasizing those hammers?
Again, what's up with this? I'll try to keep the forum family friendly here, but believe me it's taking a LOT of restraint. A lot. So what happens if the governor assigned tiles like it SHOULD assign them?
TWO SLIDER NOTCHES there (if this difference is taken across all cities that are building wealth).
Now, I have heard that back in 'nilla building wealth used to actually go through gold commerce multipliers, so maybe this was slightly more passable then (not sure how that worked). Maybe, but I doubt it since we're seeing unimproved tiles chosen that are yielding absolutely nothing to the city, while other tiles are ignored.
Nevertheless, I don't care what happened in history, the governor is ACTIVELY SELECTING TILES TO OPPOSE WHAT YOU ARE SPECIFICALLY INSTRUCTING IT TO DO. But only when building wealth, research, and possibly culture. It is deliberately decreasing the raw output of the output you instruct it to prioritize.
This is a pretty material bug. It would be far superior if the game just ignored that we build wealth and act like we're making a normal building/unit, rather than forcing us to disable to governor to keep it from doing something that is indisputably idiotic.
First, we take a look at a city emphasizing commerce, building something normally:
Spoiler :

Looks fine to me. What happens when we build wealth, which supposedly wants to max gold?
Spoiler :

We move off the mine to work an unimproved tile that does nothing but eat a citizen slot? What? And before we get any "works as intended" ignorance here, let's see what happens if we just disable the governor before clicking wealth:
Spoiler :

More gold. Novel concept.
Alright, next situation. This time, we're telling the governor to EMPHASIZE HAMMERS. In theory, this would work hammer tiles, and when we're not building wealth, it seems to do it like it should:
Spoiler :

So, what happens when we build wealth while emphasizing those hammers?
Spoiler :

Again, what's up with this? I'll try to keep the forum family friendly here, but believe me it's taking a LOT of restraint. A lot. So what happens if the governor assigned tiles like it SHOULD assign them?
Spoiler :

TWO SLIDER NOTCHES there (if this difference is taken across all cities that are building wealth).
Now, I have heard that back in 'nilla building wealth used to actually go through gold commerce multipliers, so maybe this was slightly more passable then (not sure how that worked). Maybe, but I doubt it since we're seeing unimproved tiles chosen that are yielding absolutely nothing to the city, while other tiles are ignored.
Nevertheless, I don't care what happened in history, the governor is ACTIVELY SELECTING TILES TO OPPOSE WHAT YOU ARE SPECIFICALLY INSTRUCTING IT TO DO. But only when building wealth, research, and possibly culture. It is deliberately decreasing the raw output of the output you instruct it to prioritize.
This is a pretty material bug. It would be far superior if the game just ignored that we build wealth and act like we're making a normal building/unit, rather than forcing us to disable to governor to keep it from doing something that is indisputably idiotic.