AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
Intro
Presently it seems there's hardly ever any reason to pick anyone other than Marcus or Pingala as your first choice, unless you're role-playing. I believe that by just having a third choice of governor early game, the experience regarding governors would improve considerably.
The solution: tweak Reyna.
Part 1 - Governor Categories
I believe that governors' design, whether intentionally or not, fall into two categories: universal and circumstantial.
Universal governors have bonuses that make them crucial in every game. Currently that's Marcus, largely due to free Settlers, and Pingala, due to the huge early bonuses to culture and science.
Circumstantial governors are those who have abilities that make them potentially viable at specific points in the game. This includes Victor and Amani, but NOT Moksha (I'll explain in another thread).
Part 2 - Reyna
Reyna is the governor best positioned to compete with Marcus and Pingala, and if we want to improve early game choices, the solution is simple: make her powerful.
Her design should be similar to Marcus and Pingala: the powerful abilities are unlocked in the first row of promotions.
What I propose is a reordering and small tweak to some promotions:
Default Title
Land Acquisition - Acquire new tiles in the city faster. +2 Gold for each unimproved feature.
A useful but not too powerful base title is a good start. Particularly useful in areas with marshes and +2/+2 forests.
Level 1
Harbormaster - No changes
Foreign Exchange - +3 Gold to EVERY trade route TO AND FROM this City.
THIS should be her thing. Being capable to amass gold early on and allow the player to build buildings and units quickly. Designing her this way also enhances Hubs and Harbors as competitors to Campuses and Theatre Squares, forcing the player to make harder choices early game.
The importance of Gold early on is twofold:
- Skip production and save turns;
- Amass a larger army.
I don't need a lot of production if I can just buy what I need, and it doesn't matter if you can build Settlers faster if the Cities you settle will shortly be mine. It is this kind of opportunity costs that the player should be weighing in the beginning.
Level 2
Tax Collector - +2 Gold for each Citizen in the City.
A no nonsense boost, if not as useful as the previous two promotions.
Level 3
Contractor - Allows cities to purchase districts with Gold. (No changes)
Renewable Subsidizer - No changes.
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Conclusion
The game currently offers two good governors as first choice, which represent two crucial aspects of the game: expansion and tech/culture growth. It needs a third choice.
The third essential aspect - production (and therefore gold) - is not properly represented. Faster production, by circumventing production, should be Reyna's thing.
Just like Pingala allows you to develop a proper cultural/science centre, so should Reyna allow you to develop a commercial/financial hub.
Presently it seems there's hardly ever any reason to pick anyone other than Marcus or Pingala as your first choice, unless you're role-playing. I believe that by just having a third choice of governor early game, the experience regarding governors would improve considerably.
The solution: tweak Reyna.
Part 1 - Governor Categories
I believe that governors' design, whether intentionally or not, fall into two categories: universal and circumstantial.
Universal governors have bonuses that make them crucial in every game. Currently that's Marcus, largely due to free Settlers, and Pingala, due to the huge early bonuses to culture and science.
Circumstantial governors are those who have abilities that make them potentially viable at specific points in the game. This includes Victor and Amani, but NOT Moksha (I'll explain in another thread).
Part 2 - Reyna
Reyna is the governor best positioned to compete with Marcus and Pingala, and if we want to improve early game choices, the solution is simple: make her powerful.
Her design should be similar to Marcus and Pingala: the powerful abilities are unlocked in the first row of promotions.
What I propose is a reordering and small tweak to some promotions:
Default Title
Land Acquisition - Acquire new tiles in the city faster. +2 Gold for each unimproved feature.
A useful but not too powerful base title is a good start. Particularly useful in areas with marshes and +2/+2 forests.
Level 1
Harbormaster - No changes
Foreign Exchange - +3 Gold to EVERY trade route TO AND FROM this City.
THIS should be her thing. Being capable to amass gold early on and allow the player to build buildings and units quickly. Designing her this way also enhances Hubs and Harbors as competitors to Campuses and Theatre Squares, forcing the player to make harder choices early game.
The importance of Gold early on is twofold:
- Skip production and save turns;
- Amass a larger army.
I don't need a lot of production if I can just buy what I need, and it doesn't matter if you can build Settlers faster if the Cities you settle will shortly be mine. It is this kind of opportunity costs that the player should be weighing in the beginning.
Level 2
Tax Collector - +2 Gold for each Citizen in the City.
A no nonsense boost, if not as useful as the previous two promotions.
Level 3
Contractor - Allows cities to purchase districts with Gold. (No changes)
Renewable Subsidizer - No changes.
---
Conclusion
The game currently offers two good governors as first choice, which represent two crucial aspects of the game: expansion and tech/culture growth. It needs a third choice.
The third essential aspect - production (and therefore gold) - is not properly represented. Faster production, by circumventing production, should be Reyna's thing.
Just like Pingala allows you to develop a proper cultural/science centre, so should Reyna allow you to develop a commercial/financial hub.