Goz4 - S.c.r.a.p (c3c-1.22)

Would anyone object to let bed_head join the game?

So far in the "discussions" we want Pangea, (max water), playing as Iroquois.
Alternative: Japan, pangea, normal land.

Sometimes this is so hard, to chose what and when and everything. We need more input from the SCRAP(E)-Team.

Make your voices heard or I start everything random ;)

One thing, barbs! If we play Iro's, I think we would like them wild and hairy.
If we play Japan though, I would prefer a softer setting.
 
TheNemesis666 said:
I'm happy with Iro (I love the agricultural trait) and also don't mind the s.c.r.a.p.e plan to allow bed_head to play.
;)

And i'm happy with upping the barb setting with the Iro and pangea with stacks of water.

edit: hey, i just noticed your location. (I'm in cbr)
 
Outside Geelong. Cheers mate :beer: (Nemesis), I wasn't even aware :)

Ok, the bid is up now as Nemesis wants (quite angry barb) a possibility to upgrade the troops to elites.

What the heck, we play as Iroquois then. On a map with less land. I figure out the other settings.

I'm sure Cuivienen won't mind, she's a building warmonger.

matthewv is pretty new, but I'm sure he'll adapt.

I create a map in the morning. (my time aussie)
I take the first reasonable save, no rerolling.

Sorry to the others without a say, I just wanted this to start.

I changed my pledge to:

Cuivienen is a very strong player in any sense - she will go by us
matthewv is a new player - he will go with the majority

What a rotten vote that was, but I won. :confused:
 
Another thought:

Why didn't any of you chose "S" ?

Afraid to bungle up the start, ehh?

For your information, I usually beg to start and in this game I gave 4 people the chance to take it before me. But everyone backed down and stayed happy in a lesser slot, and I'm happy with that.

I just wonder why you chose a place down the ladder, instead of getting it on and kicking right away?

Don't worry about the first 20 turns, it's just a procedure of logical thinking and I'm sure anyone of you could do it greatly.

Almost as great as I start stuff. :) (18 cities by 1000bc in GOTM 34) (Is nothing compared to 24 towns by 1000bc in GOTM ? vikings)

We won't get it in this game, but possibly close to it?
 
I wouldn't wondering about whether the Japanese would be too easy -- I'd be wondering if the Iroquois would be too easy! Agri/Comm is a strong combination and their UU is one of the best.

Nonetheless, I prefer the Iroquois to the Japanese. Not that it matters since you've started already ;)
 
gozpel said:
Why didn't any of you chose "S" ?

Afraid to bungle up the start, ehh?
I actually chose "S", but edited that immediately to "P" as I have way too much to do in RL and some SG's to play too. Starting does not take too much time, but anyway, did not want to delay this one right on the start. :mischief:
 
Alright, I slot in bed_head last with an E.

Cuivienen, I haven't started just yet, I'm not a despot. :) I wanted to see what people had to say first.

I will start within the hour. :)
 
I picked 70% water, so we have a chance to get freshwater. Barbs restless, raging is too much.

First attempt is a jungle start next to a volcano, no thanks.

Second is next to game and lots of river tiles and a goodyhut.

Because I haven't played the Iroquios for a very long time, I'm a bit stumped to see we are Agricultural and Commercial :) No scouts.

Salamanca founded on the spot and will train warrior, we got 25g from the hut. Worker will chop the deer-forest right away. We will have 3 BG's after border-expansion.

Research Writing at max.

3800bc - Salamanca warrior -> warrior. Spud goes west.

3750bc - Chop gives us another warrior, Slinky, who goes south. Town set to build one more warrior before a settler. Worker irrigates the deer, which is on plains.

Spud finds a fur and coast to the NW, Slinky spots a gem S. :)

3700bc - Slinky is next to goodyhut.

3650bc - Slinky pops the hut and get barbs. Spud meets a Mongol warrior, I have absolutely no qualms taking his 2 workers and 35g for Alphabet. If any of you think it's "unfair" to cripple the AI, I apologize, but the deal is done.

3600bc - Slinky defends against one barb, the others fortifies. There are some floodplains SE, a good spot for next city.

Salamanca trains Slocum, fortifies in town, start a settler.

3500bc - Salamanca's borders expands and reveals an English warrior. They are up CB on us, no trade.

3350bc - Change the settler build and Slinky pops another hut, but get more barbs. He ends up next to 3 German units and we trade Alphabet for Bronze Working, Warrior Code and 10g.

I give WC to Lizzy for CB and 18g.

Spud finds the Mongolian borders.

3300bc - 2 english warriors take care of the 2 barbs S of town and germans 2 near Slinky, who defends against the last himself.

3250bc - Slow down growth, so we can get the settler next turn.

3200bc - Salamanca settler -> granary. Move the settler towards the floodplains.

3000bc - Niagara Falls founded on a hill -> worker.

Germany knows the Wheel, but lack Pottery and CB, they also have 2 workers for sale. Next player can decide what to do here. I take workers before techs though.
Mongols knows Mysticism.

Next player, consider another chop with our native worker for the granary, S of the spot he's roading, our 2 slaves are already working on another one. Another warrior before next settler and we are on our way. :)

Writing in 21 turns, it will go quicker as we get more pop. Any ideas of what to research after writing? Do we want to try the Republic jump or do we want to get Wheel right away?

We have got 94g in the kitty, researching at 90% atm, with 10% luxes. You might want to send one of the warriors (Slocum) back to town, so we can keep up the research.

Remember, NO barracks and rename your units. :)

goz4_Iro_3000bc.jpg
 
Roster:

S - gozpel -> Just played
C - TheNemesis666 -> UP
R - Cuivienen -> almost there
A - matthewv
P - Tinkez
E - bed_head7
 
Glad to see I am part of the team and no one objected. Looks like a nice start and I look forward to coming up with names that start with e.
 
Preturn
germany won't trade wheel for anything, our neighbours already have pot and cb so:
trade germany Pot+CB+87g for both their workers
move our german slaves to the already roaded BG

2950BC (1)
Mongol workers clear forrest and move sw to BG on river
German workers begin mine on other river BG

2900BC (2)
Worker finishes road on BG, s to forrest
Mongol workers begin road on BG

IBT
England and Mongols are now both up wheel and myst
Germans still just have wheel

2850BC (3)
Slocum finds game ne of Salamanca
worker begins forrest chop
Spud meets Carthage warrior, cart's are up masonry and down war code and CB
they won't trade masonry

IBT
Carthage managed to get WC and CB, but no one else has masonry. (and they've now lost their 10g)

2800BC (4)
Slinky finds wine far to our se
Salamanca has grown to pop3
sci80%, lux20%, +0gpt, 7g, Writing from 12t to 13t

IBT
Mong's now have masonry, Cart's have myst

2750BC (5)
mong slaves finish road on BG, start mine
Slinky finds German border to our se

IBT
Germany now have myst

2710BC (6)
Slocum finds second game ne of salamanca

2670BC (7)
Salamanca Granary->Warrior
(and our gpt drops to -1gpt)
worker moves sw to forrest to road to Niagara
German slaves finish mining BG, decide move to start a temp road to city site near game
(not the best road for units to travel but quickest path for settler)
slocum the game hunter finds a third game ne of salamanca

2630BC (8)
Niagara Falls worker->warrior (worker moves se to flood plains)
spud finds cyan border sw of mongols

2590BC (9)
Salamanca warrior(Cortez)->settler (fort war for mp)
(have minor panic attack as I struggle to remember the rename shortcut key when I realise my right click menu doesn't have the option)

IBT
Barb heading for Niagara

2550BC (10)
Spud moves adjacent to cyan border but can't see anyone yet
worker at Niagara won't finish irrigation before he needs to retreat from the barb so I stop him now and move him into Niagara. Maybe start him on roading the forest to connect us to Salamanca.
i've tried mm-ing Niagara but can't get the warrior before the barb arrives either. :-(


Our seven gold (after german trade) has dwindled down to 4 with our current deficit. But at the moment it costs us 2t on writing to drop it so I thought we'd wait a bit. (1 isn't that much poorer than 7 and it looks like Niagara is about to get sacked anyway)
Lux can come down a notch when salamanca pops it's settler in 3t
Writing in 6t


ai are up:
Mongols: The Wheel, Masonry, Mysticism
Germany: The Wheel, Mysticism
England: The Wheel, Mysticism
Carthage: Masonry, Mysticism


edit: the barb is on the hill 3 tiles se of Niagara Falls.
 
Good job Nemesis!

I won't go into "(perfectionist-ideas)" as I didn't play the game.

I'm happy from where I sit, and you did the right things. Careful and alive is better then dead.

Good turns! :thumbsup:

Cuivienen - Make it sure to continue the progress. We have faith.! :)
 
Roster:

S - gozpel
C - TheNemesis666 -> Just played
R - Cuivienen -> UP
A - matthewv -> Almost there
P - Tinkez
E - bed_head7
 
2550 - Nothing much going on.

2510 - Niagara Falls completes Worker, goes to Warrior.

2470 - ZZZ

2430 - Salamance completes it's Settler, starts another. We'll reach 0 gold next turn, so I hire a Tax Collector in Niagara.

2390 - ZZZ

2350 - Sack a barb camp for 25 gold and fire the Tax Collector in Niagara. Writing due in 1, but any drop in Science adds a turn.

2310 - Discover Writing. Code of Laws will take 34 turns at our current rate, Yikes. I'd rather not trade around Writing immediately so as to prevent the AI from getting to Philosophy before us. Even though the AI researches Map making first, we aren't a cinch for Philosophy. One thing I notice is that we can drop Lux tax -- that went over my head when the Settler completed :blush: Lux to 10%, Science to 90%. Code of Laws due in 28 turns. @ -1 gpt, 27 gold in the bank. (Once we're close to it, we can sell Writing around.) Get a Palace Expansion.

Grand River founded with three Game in the extended radius :thumbsup: Code of Laws now in 22.

2270 - Niagara falls completes "Rae," my first Warrior. It then starts a Barracks -- it has a decent enough production to be our military town while Salamanca and Grand River pump Settlers and Workers.

2230 - The Germans have discovered Iron Working. Writing is likely next on most AIs' research lists, so the next player should probably trade it around immediately.

2190 - Salamanca completes Settler, starts another. (MMing on the fourth turn of production to prevent the Settler from completing makes Salamanca a five-turn factory.) Chop near Niagara Falls completes. Pop a hut far to the east and gets a map.

2150 - ZZZ

Overall not very exciting turns. Salamanca will need higher Lux tax when it grows. The Settler should plant SE of the river along the coast.

EDIT -- I forgot about the no-Barracks rule. The new save has the Barracks changed to a Granary.
 
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