First of all : THE SAVE
Pre-Turn: We're weak compared to all other civs. We're in good shape in city numbers,5 is the largest number and we've got 2 active settlers on top of that. I think I have continue expanding aggressively, but also remember to build our military. Let's see how it goes...
Trade IW to wheel + 20gp from Sumeria. We have horses next to Salamanca
HBR is also available: English, Mongols and Germans have it. None of them wants to trade it for us.
We do not have escorts for our settlers, I don't see any barbs, but anyway, it's good practice to have escorts for them. Would hurt us too much if they're lost for nothing.
We do not have any curraghs out exploring, I change Alleghny to one to get the possibility to meet the two remaining civs.
Spend 46gp to establish embassy with the Carthagians as we have no idea where they are. They have 1 wine, and 2 units defending capitol with 1 standby settler.
Hit enter.
IBT: Germans demand 24gp, I give it.
1725BC (1): Nothing.
IBT: England demands 22gp. I cave. "We must build our military!"
1700BC (2): We meet the Dutch. They have HBR too. No trades.
As our treasury is being extorted away, I use it to establish an embassy with the Dutch. They're building the Colossus, due in 28turns. They have horses.
1675BC (3): Nothing.
1650BC (4): Oil springs is founded and gems are connected to our empire.
IBT: CoL is discovered, start on Philo, due in 8. Potatofinder (remember Kolumbus and his "souveniers"?) is built to search for hidden treasury island.
1625BC (5): Tell Elizabeth to leave.
1600BC (6): Elizabeth is still in our territory and don't want to leave. Don't want them to declare at this point, so they stay.
Time for some trading: CoL to England for Map making+HBR+55gp. CoL to Sumeria for Mathematics. Mathematics to England for Poly+35gp.
Embassy to England -> they're building colossus due in 11. Full 100% science. No resources, incence as luxury.
Embassy to Mongols -> they're building oracle due in 35. Full 100% science, no resources nor luxury.
IBT: Spanish complete colossus.
1575BC (7): Mauch chunk founded next to iron.
IBT: English advance towards our undefended town. I should have waited for the escort! Potatofinder defends against 2 barb galleys and promotes to veteran.
1550BC (8): Well, there's nothing I can do. There's a spear(Prankster) coming to help, but he'll make only next turn.
IBT: Elizabeth did not attack! Whuh!
1525BC (9): Our first MW attacks barb horseman and dies.
Furs are connected.
1500BC (10): Allen attacks a barb horse and dies. How come those barb are so tough??!
Potatofinder is back in action fully healed and starts anticlockwise our continent. Sees immediately some land. Go check it out!
Notes: We now have some military as well and also embassies in case of a sneak attack. Feel free to kick the existing enemy troops out, we can make some MA's against the stupid attacker, if one exists.
Please use escorts with settlers, otherwise we endanger our expansion. I could not build any settlers as our military was non-existent and there were way too many foreign civs wandering around.
Philosophy is due in 2, and no one has it yet. Looking good. We're the tech leader with England and Dutch. Soon we'll be there alone.
Keep building MW as when we hit rebublic, we can start a quick war to get some additional land (from England, that's my suggestion). GA with 8 - 10 towns is a good choice.