Ok, I found some time to get this moving again. Here are 10 next turns:
Pre-Turn:
No changes done. We're building a lot of offensive units, which is good for regarding the domination goal. I'm not going to rename the units, I'll just play the turns to get the game moving again.
IT:
We get huge border expansions due to Temple of Artemis that was conquered from the english.
130BC:
Explorer spots new continent East of main continent. Horses and 2 whales visible. Too bad we have no settler nor exploring troops loaded up.
Assault on York nets us the town, but we lose 1 MW, 1 archer and 1 sword. Bad RNG

Demand mongols to leave or declare, they go cursing.
Slinky (warrior) kills a lone english archer trying to infiltrate our borders through German lands.
IT:
Chivalry comes in, start gunpowder. Aim is cavalry, if the game lasts that long. Skip the upper half of the tech tree!
English start Great Library. They are stupid
110BC:
Change Sistine chapel to Knight's Templar. More troops -> faster domination.
Change all med inf. builds to Knights, they have more movement and possibility to retreat if losing. Better in my opinion.
IT:
Knight's Templar completes in Salamanca.
90BC:
Move units to take Warwick.
Another stack gathers up to move towards the Dutch.
70BC:
Warwick is captured at the cost of 1 MW, we gain 3 slaves.
Sell chivalry to germans for 79gp + 12gpt. They have no horsies so this should be an ok deal.
We get elite MW against english archer. Save that one and try to get a leader!
50BC:
Move units next to Dutch city of Groningen.
English front is gathering towards Coventry.
IT:
Netherlands and Germany make peace. We had several turns of alliance left, damn!
30BC:
Groningen is captured, we lose one MI.
IT:
Spanish demand monotheism, I don't give it. They back off.
10BC:
Coventry is captured. We lose one MI.
10AD:
Move units towards next targets.
30AD:
Units ready to attack Newcastle next turn.
Dutch are bringing more units to our direction. We should be ok.
50AD:
Newcastle is captured, we lose a vet MW against 2/3 spear

English are down to 1 city.
Move other units next to Eindhoven, they can capture the city next turn.
That's it. Let's try to keep the game moving, should be easy job.
Good luck!
THE SAVE