GP lightbulb early?

Ruler

Prince
Joined
Mar 28, 2006
Messages
443
So, what I have started to do is that I like to gamble with oracle early I think it's good trade off even if you miss it or not free techology or extra money to help you on early science are both nice and it's doable even if you don't have marble just couple extra forest what two workers can cut down fast.

I haven't ever been big fan of early wonders and early GP is new to me what I usually do I settle GP on city +2 hammer and +5 gold is nice but I just started to think what kind of lightbulb possibilitiees early GP can open like GS for philosophy. Any thoughts?
 
I haven't ever been big fan of early wonders and early GP is new to me what I usually do I settle GP on city +2 hammer and +5 gold is nice but I just started to think what kind of lightbulb possibilitiees early GP can open like GS for philosophy. Any thoughts?

Starting point: http://forums.civfanatics.com/showthread.php?t=140952

Beyond that, advanced players are normally mapping out in advance what sort of GP the expect to get next, and arrange the order of their research so that the right techs are available to be lightbulbed when the time comes. When that cannot be managed, there's still typically a plan in place ("I save the Great Scientist to lightbulb Education later" is a fairly common sort of comment to read in an SGOTM thread)
 
Back
Top Bottom