Gr4 - AW Demigod, Standard Continents

Greebley

Deity
Supporter
Joined
Mar 28, 2002
Messages
9,914
Location
Boston Area, MA
Parameters:
Patch: 1.22 C3C
Level: Demigod
Variant: Always War
Civilization: TBD
Water: 70%
Map Type: Continents
Size:Standard
Age: TBD
Temperature: TBD
Climate: TBD
Barbarians: TBD
Rivals: Random
AI Aggression: Normal
Victory Condition: All are enabled.
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Requirement to play: At least one win in an AWE game.

I want a decent start for this to give us a better chance to win the game. So this is my proposal. Each player has the opportunity to pick their favorite AW civ and play until 2150BC (40 turns). We then discuss/vote on which one we want to play.

1) You can try multiple times for a good start if you want. Only post one game per player however.
2) I am going to put a limit of no more than 2 for the total of Cattle + Wheat + Game within the capitol radius (no 7 cow starts).
3) It must be a random map. Any parameter above that is TBD can be decided by the player that is starting. The Random AI Civs, Continents, and 70% water are all fixed.
4) It isn't a requirement that you play a start. If noone else wants to play one then I will start two for us to choose from. Otherwise, I will also post one start along with all other players who want to try.

We got a very strong start with a settler at 3500 BC from a hut. We are playing the Aztecs. Here is a picture after 40 turns.

Gr4_BC2150.JPG


--------------------------------------------------------------
I would like to try playing with the following restriction on pillaging:

Pillaging Restriction: Basically no pillaging by armies is allowed farther than 5 squares from our border. Land units cannot bypass a city without destroying it first. Sea units can go anywhere and drop off land units on any coast. The land units must then destroy the coastal cities before passing them either inland or along the coast (though they can bypass the coastal city by getting back on the boat). The idea here is to lessen the AI weakness of ignoring armies completely and allowing the human massive pillaging freedom. If the AI didn't have this weakness, you could pillage coastal resources by using boats, but inland resources would require fighting your way there.

If the enemy builds cities between a stack and our front lines, the stack can bypass the new city to head home or head deeper into enemy territory provided that they don't bypass any cities without capturing/razing).

Always War Rules:
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We however cannot then disband the city just founded city on the same turn. We may keep or raze cities, and can keep slaves.

Optionally, I wouldn't mind getting rid of the first round trading. It never really helps much and seems a bit artificial to be able to trade the first round. We can dicuss this more or play the more standard rules.

SG Stuff
You have 24 hours for an "I got it" and 48 to play. If you need a one or two day extension, then mention this before the 48 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 96 hours total, switch places or ask for a skip. A player plays 10 turns normally, but can choose to play 5 instead if their time is limited or when the turns get longer during the latter part of the game.


Roster:

Greebley
TheRat
Barbslinger
Bezhukov
Handy900
Bed_head7
 
ok, checking in as well, 2 AWDG at the same time :eek:. will be able to handle though, semester break is here soon, but first need to mark some exam papers. at least I am not the one to sweat over the exam :lol:
 
Checking in. :D

Can't recall ever playing Greece. Two traits that will last all game long, nice AW UU, but a way too early GA

I didn't go looking for trouble...

Turn 0
Move Alex and Worker
France, Babylon, Spain, Inca, Aztec, Zulu, Hittites.

Turn 2
Found Athens in a food 7 shield rich environment with wines.
Start a mine
Masonry @ Max
Warrior

3600BC
Pop hut for gold and a map, which reveals 2 cows we can work from a river city after expansion.

3500BC
See a light blue border 5 tiles from Athens – to the south. I was hoping we were the furthest south from looking at the mini map.

3350
See a Spanish warrior, so we declare on Spain, and we see ANOTHER border to the south.

2950
8 warriors attack, GA begins
Two regulars Hops promote to veteran
Worker irrigates FP since it is the only safe place to work.

2850
A healed vet hop in a city on a hill dies to a warrior, Athens riots.
Only 2 of the 8 warriors remain.
Masonry – WC

2670
Walls – barracks

2950
French settle 3 tiles from Athens but do not appear on F4.

2390
Barracks & walls are now in.

2230
WC – math

2190
Pop hut, get settler, see ivory, and declare on France
2150
Settler from hut is under 2 hops next to the mountain on the FP.
1 city with walls & barracks, 6 Hops, 1 settler, 1 worker. Masonry, WC, BW, Alpha

ALEX.JPG
 
Wow! That was early. It is not as tough as Sid though, but significantly HARD. Let's do this. I am flying to Ankara, turkey on Saturday but I feel they have wireless. I'll be in. By the way, I have 4 days of my own time that I will spend in Constantinople. Check out the Hippodrome and other stuff. Hoping to talk to a museum guru, get her drunk, and learn ancient secrets. :laughing at the possibility:. Looking forward to the trip though.

This game will be tougher.
 
will try my luck later with 40 turns, but handy's turns looks great IMHO, and mighty challenging

By the way, I have 4 days of my own time that I will spend in Constantinople
:lol: too much of C3C, it's not called that way anymore though. good luck on your other intentions, but beware, you might have to stay there for good after such an adventure :lol: :lol: :lol:
 
ok here is my take

save

going with Barbs sedentary at this level
70% continents, the rest random, we are Sumerians

1.4000BC
opponents are Maya, Romans, Ottoman, Indians, Celts, Hittites and Arabs
settler goes east after worker went NE

2.3950BC
Ur founded, go for IW

turn 19 pop 2 huts which are in the way and get barbs, but defeat them all without loss
turn 25 we get 25g from another hut
turn 26 found Sumer on top of furs
turn 40: last barb was beaten, IW in 2
we have 55g, 2 cities, 4 EW (1 elite) 2 workers and 2 lux (incense and furs)
no contacts whatsoever yet

gr42150.jpg
 
Rat said:
we are Sumerians
My favorite civ, but I was pretty sure someone esle would use them also, so I tried Greece. My start has lots of food, but also lots of AI. Greece may be doomed to a 360 degree front. If we can sting them early we might win, if not we'll know we are doomed early. :lol:

Since we have hops, we can send them over to the AI to pillage a little (withing the restrcitions) and and induce them to whip their cities and thus slow their production. Similar to Greebley's excellent early assault in the HNDY05 AWS victory.

Sumeria looks safely down in a corner based on the mini map, so it will be a one front war for those guys. Also 2 lux is very nice, and there has to be iron in those mountains.
 
Contact with 2 civs so early would be a hard game. We could potentially take it somewhere though. The Sumerian game looks a reasonable start.

I will get my own start up today or tomorrow. If we get the starts in by Thursday night, we can do the voting on Friday and start.

I hope that will work out with your trip Barbslinger.
 
ThERat said:
will try my luck later with 40 turns, but handy's turns looks great IMHO, and mighty challenging

:lol: too much of C3C, it's not called that way anymore though. good luck on your other intentions, but beware, you might have to stay there for good after such an adventure :lol: :lol: :lol:
I onnly said Constantinople due to CIVIII.
I am going to train the Turkish engineers on my companies software. I will be in Ankara for 4 days then I have 4 days free. I am thinking Istanbull(****e it is Constantinople) and perhaps Athens for more world history. I will be at a company called TUSAS. Check it. On top of that, I'll be there drinking, wish me luck that it it will not be a Midnight Express monent. BTW, nice smilies.
 
will not be a Midnight Express monent
:eek: yeah watch out :lol: great movie btw
 
I have never tried the Aztecs in AW nor tried a Jaguar rush. I decided to try them. The first attempt had too early contact (3500BC). They were right next to us and got to us before we had Bronze working. Their unit overran me and it was a loss.

This is my second attempt (I rejected several starts that I didn't attempt).

4000 BC: Settle in place. Start Barracks.
3500 BC: Border expands and we get a Settler!!!
3450 BC: Complete Barracks. Found Fields of Wheat.
2710 BC: Meet both Russia and Persia on the SAME TURN. Thats a first.
2390 BC: Our Jaguar does some pillaging of Persian lands.
2310 BC: Russian Warriors attack our Capitol. We get an Elite Spear. Our Jaguar attacks a Warrior and is also Elite.
2270 BC: We are pillaged (a mine)
2230 BC: Attack a Warrior with a Jaguar, and retreat. Fortify as I cannot retreat.
2190 BC: The 2 hp warrior attacks our Jaguar and wins. 2 more Warrior attack our Capitol
2150 BC:

Notes:
Iron Working in 2 turns.

Tried to rush out and find an enemy. Unfortunately, I did not find the closer one and met both.

It is very unlikely anyone else will have 13 pop points as with this game. Settler in 3500BC at demigod. Yow! We are about to build the settler for our 4th town.


Gr4_BC2150.JPG
 
@Greebley , a great set of turns really
 
I played a few through 40 turns, but none are really worth considering so I won't bother posting them.
 
I'd be happy with the Aztecs too. It is one of the best AW starts I have ever gotten. It will be interesting to see if we have iron in 2 turns.

It won't be a push over with us knowing 2 civs already. But I slowed Persia a bit. If we can slow Russia and maybe raze some cities we would have a ver good chance.

An early army would really rock. With 4 towns so early, it could be really strong. Especially if we can make a sword army before 1500 BC.
 
ok, Greebley, what's the Roster like then?
oh, I saw Handy is up
 
Back
Top Bottom