Gr4 - AW Demigod, Standard Continents

If everyone else is happy with the aztecs then we can play. Assuming this is the case:

Greebley
Bed_head7 - Up
Barbslinger - On Deck
ThERat
Bezhukov
Handy900

Bed head, I would give some ppl a bit more time to comment. Does anyone want us to try one of the other two starts instead? Speak now.

Bedhead, If we do play the Aztecs, note that the small stack outside of town was more exploratory than an attack (it was following a spear). I would wait to see if we have iron. If we do, then start assembling a force to take out some Russian towns before they grow.

One trick we can do is have a spear stay in mountains near a town. It keeps the workers in town and not working.
 
Actually, I am in about the same situation as handy, so it would probably be best to move me back a couple spots or skip, as I cannot play until Sunday.
 
Greebley
TheRat - Up
Barbslinger - On Deck
Bezhukov
Handy900
Bed_head7

Ok, I rearranged the order. I alternated between people who are known to have played more AW than is good for them (Handy, Barbslinger and I all have 10+ games) with those that may have played a bit less AW.

TheRat, Can you take it today or tomorrow?
 
I am leaving tomorrow AM and not landing until Sunday afternoon in Ankara. I can play then if the hotel has internet. There is probably internet cafes to download and/or post though. I'll post when I find access.
 
ok, will be able to take it
 
save

Pre-Turn
we can actually reduce science to 50% still get IW in 2

IT Russian settler pair comes into view

1.2110BC
send archer towards the pair, jag and spear will cover mountains to stop their workforce

IT it works, workers flee home at Novogord
we get IW, next is wheel in 7

2.2070BC
no iron whatsoever, can't find a single one anywhere :(
in the far east dispatch a barb camp for 25g, up research at -4gpt to speed up wheel

3.2030BC
our spear stands now between Novogord and St Petersburg to disrupt local workforce
in the west an archer and elite jag hunt the settler pair
new town will be on a hill 1 tile away from river :sad: , a little awkward but far better defense
reduce lux to 20% due to temple

gr42030.jpg


4.1990BC
Found Sugar on a Hill, set to rax

IT Russia founds Yekatarinburg in front of our eyes and a barb camp
eastern jag gets reduced to 1hp but defeats Russian warrior

5.1950BC
want to let 2 barbs attack town first, jag flees for safety, spear parks on hill between to towns

IT archers are approaching us

6.1910BC
no change at Yekatarinburg, decide it's time to attack, elite jag retreats with 2 hp spear left, archer attack and
gr41910.jpg


IT jag that moved to front is chased by 4 archers
wheel comes in, masonry next

7.1870BC
:dance: we do have horses, in fact there are 3 horses in sight but 2 are in Russian territory
next settler goes west to make use of the wheat
slip a jag under spear cover for pillage purpose

8. 1830BC
shuffling units, settler in place, we will face 5 archers soon
and our jag starts his evil business, disconnect Novogord from St Petersburg

IT 3 archers run towards pillage jag (our core gains time this way) he gets attacked by 1 archers, defeats him and promotes elite

9. 1790BC
found West of Wheat, err yes west of the wheat
jag goes undercover at spear and all their archers turn again towards our land (IT)

10.1750BC
pull 2 more jags towards front, but one runs into an archer :smoke: likely to be killed next IT
once masonry is in, change builds to walls, we need more worker, have only 3
one worker ready to connect horses
left 2/5 hp pillage jag for next player to decide what to do


our land and Russia, note the horse in Persian land
gr41750.jpg
 
We are looking strong. First city down too.

Barbslinger, I am guessing you need time to get ready for your trip. You can get your turn when you are able. In the mean time, Bezhukov, you would be up.

So:
Greebley
TheRat
Barbslinger - Tell us when you can play...
Bezhukov - Up
Handy900 - On deck
Bed_head7
 
Pre-flight: This should be fun – never been behind the wheel of a jag before. I have been a bug on their windshield a time or two. :lol: Make use of GA production to speed up worker from Fields by a turn. Hmmm, knowing the early GA was coming, probably would have been good idea to mine wheat, as we are agricultural. Too late now. Up research a tick to get Masonry in two.

IBT: exposed jag defeats attacking archer flawlessly, promotes! :crazyeye: Three Persian units approach.

1725BC: Fields:worker->jag, Sugar:barracks->spear, river:archer->worker. Elite jag continues his flawless magic, dispatching a reg Russian archer.

IBT: Persian archer defeats barb warrior to north (that’s 4 Persian units), two Russian archers occupy hill near sugar.

1700BC: Jag Den: settler->archer, swap Sugar to walls in three. Masonry->HBR in 6, MM to get jag in one from fields. Send settler to get cow, coastal river location.

IBT: Russian archers head for exposed worker, leave hill near sugar. Persians approach Sugar.

1675BC: Fields:jag->archer, River:worker->archer, Elite jag redlines before taking out reg archer. Vet archer whiffs on Persian spear. Vet archer kills Persian spear and promotes. Vet archer kills Russian vet archer. Elite jag retreats from Persian warrior.

IBT: Persian vet warrior impales on vet spear in sugar (def bombard hits)

1650BC: Jag:archer->temple (gonna try to sneak it in during GA), elite archer (4/5) kills persian reg archer near Sugar. Elite jag near Russian capital is healed – pillage cow tile.

IBT: GA over. :rolleyes:

1625BC: Cow pasture founded, starts on warrior. Sugar:walls->spear

IBT: Russian archers flee to protect the homeland.

1600BC: Fields:archer->worker, River:jag->warrior (mp), archer and jag take out barbs threatening fields. Elite jag dies to reg Persian warrior, elite jag redlines before taking out demon warrior. Swap West of wheat to warrior for mp, so he can make workers.

1575BC: forces moving in to take out Novgorod.

1550BC: Fields:worker_>settler, Elite jag doesn’t scratch reg archer near St. Pete., swap River to worker in one, timed with growth.

IBT: HBR comes in. Alpha in 7

1525BC: marshall 4 archers for attack on Novgorod

IBT: archer moves out of Novgorod to impale self on our spear.

1500BC: Battle of Novgorod: Vet archer whiffs on reg spear. Vet archer redlines taking out reg spear. Vet archer defeats reg spear, Novgorod is autorazed. We get one slave. Cover conquering archer with spear. Three archers lay in wait in case our spear is defeated. Elite jag retreats from reg archer.

Jag Den should make a temple next turn with the tiles it gets from growth. Wouldn’t normally go for temples in AW, but we have no luxes anywhere close, and lots of juicy tiles to work. Back line cities are making warriors for MP duty – can be swapped if preferred.
 
Hmmm, knowing the early GA was coming, probably would have been good idea to mine wheat, as we are agricultural.
when I started the turns, the wheat was not even roaded and the border yet to expand, it only did after a few turns, knowing that GA would be over soon and mining takes 6 turns, I didn't even bother. I rather have growth support for both wheat towns so we can churn out more settlers and workers. we will need plenty of them, the land is HUGE
 
how about this dotmap?

gr4dot.jpg
 
No sweat on irrigating the wheat - since it is irrigated, given the number of cities required, should we try to set up a settler factory?

As for elite wins, the most dissappointing thing was the number of elite losses. Our jags were sucking wind. Thankfully, we can now build horsies. :)
 
jags are pretty useless IMHO except for:

run and pillage and draw attention from enemy. now we have horsies, we shouldn't even bother to build jags any longer
 
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