Pre Turn
After the MP warriors complete we need some barracks.
I can see an Iron icon peeking out of a mountain tile in the fog 4 tiles E of Rostov.
IBT
Lose a jag
Den - Temple 3 turn pony
West MP warrior - barracks
See a Persian archer approach from the North
Turn 1 1475
Slave runs for home.
Archers healing on the hill under spear cover.
IBT
River Bend MP walls
Cow MP - barracks
Turn 2 1450
Elite spear offs red lined archer.
Three Russian archers head toward Sugar.
There are now 2 Persian archers N of our borders.
Turn 3 1425
IBT
Russians ask for peace.
Now 5 Russian and 4 Persian archers head for our lands.
Den Horse spear
Fields Settler spear
Rivers Bend walls spear
Sugar spear spear
All the new units want to be paid, so slider drops and Alpha now due in 4.
All the cities exposed to Persia have walls and at two spears except the capital.
Den gets switched from horse to spear to get a 2 turn spears done. I like to have 2 spears behind walls instead of only1.
Turn 4 1400
We can build & shuffle units to cover the new settler if he moves to the southern dot map on the river, or hold him and place him in the core. Ill save him until spear cover is built and settle another core. We need to get our capital off the front lines.
IBT
Russians turn around for 1 turn since I moved our archers onto flat land near their home. Ill cover them with a spear next turn.
Turn 5 1375
Settler moves to blue dot next to the horses.
The slave is there also in case we have to sacrifice him to rush walls.
Persians are headed to the Capital, or perhaps Fields of Wheat S of the capital, which is lightly defended with no walls.
Pony slays a lone Persian archer and retreats.
Spear situation looks okay, so Den is switched from spear to pony.
IBT
Alpha Math
West barracks spear
Turn 6 1350
Found Glue Factory next to the horses and start building walls. The archers are next door, so if we rush walls they wont be done in time for the battle. Im working forest to get the walls in 5, be sure to switch to food after the walls are done.
Math currently due in 13 @ 0gpt with 10 in the bank.
Shuffle tiles to get spears on the IBT in Wheat and River. Lots of MM opportunities.
MM moves math out a turn since we are working forest with no roads.
IBT
Lose 1 vet spear at the Glue factory, but another promotes.
Den pony pony
Wheat spear spear
River Persian archer moved onto the wrong tile, which means our spear was delayed.
Turn 7 1325
Elite jag removed archer
Elite jag offs archer
Horse deletes archer
Vet jag erases a regular archer.
No more Persians, but also no leaders for the Aztecs.
We are #1 in pop, GNP and goods.
The action at St Pete went poorly. We had a stack of three archers and two spears. The first archer lost without making a dent in the regular spear. The second archer lost but took off 1 hp. When a healed spear appears the remaining archer and spear decided to just pillage as allowed and look around a bit since that assault was doomed to failure. Maybe if we park the stack next to successive Russian towns we can get Cathy to whip them.

IBT
As I take a bite of pasta the Elite spear as the Glue factory morphs into a leader.
Perhaps there is iron in our future after all. Now I wish I hadnt burned those 2 archers in the St Pete campaign.
River spear archer.
Mayans complete the Pyramids. They are going to be strong in this game.
Turn 8 1300
The two spears & archer near St Pete begin to return home. Well need these spears to cover our army as it goes on a killing spree.
Leader goes to the Den and is loaded with the 2 horses there. The third horse is due in 2 turns.
I guess we want a horse army over archers. Archers are cheaper, but OTOH they dont retreat either. A Horse can pick off 2 stray Russian archers & still move under the spears as it travels to the next destination. Its a good homeland mobile defense force after pikes come in. We shouldnt be attacking unless the army is fully healed, so retreat ability in not that big a deal.
Fields get switched to settler. The newly mined tiles will pump out spear cover more quickly, and our archer army is going to place Russia on the defensive, so we should be able to settle another city, maybe S of Wheat on the river. We need more cities for the unit support.
Swap some tiles to get Barracks in 1 in Cow.
Horse army sets off to shake down some barbs for cash.
IBT
Den archer archer
Sugar - archer spear
Cow barracks spear
Barb horsemen appear
Inca build the oracle
Maya build MoM
Hittites build SoZ
Spear beats archer @ Glue.
Turn 9 1275
Get 25 gold, pop the hut and kill all barbs N of River.
Jav will remain as a lookout on hill N of River so workers can safely improve tiles @ River. Barb horsemen killing workers is a major sin.
Turn 10 1250
Load the third horse in the army.
MM some see the notes.
Note:
If we want the Glib we should switch the settler build in Fields of wheat to the Palace and mine those mountains and hills. Or start the pre build after the settler.
West of Wheat had to hire a scientist in 1250. You can built settler after the spear is done, or switch the spear to settler now.
I slowed growth in Den so it grows in 3 and gets a horse in three. Then you can get a 1-turn worker and go back to building horses.
Walls in Glue factory are due in 1, then let it work a food tile to grow.
Math in 8 3gpt with 31 in the bank.