http://www.civfanatics.net/uploads9/GR5-530AD.zip
450 AD
I wake up a sleeping knight to kill the musket behind our lines. (1-0)
We are at 20% science and bleeding cash. This game is in deep trouble.
The number one problem is the front is TOO wide. I have got to get some workers to the mountains to build forts manned with pikes.
(IT) We are really frelled as I see AI cavalry arrive.
I kill one AC, and lost 1 pike. (2-1)
460 AD
I killed 1 pikeman, 1 knight and 1 longbow. (5-1)
Konya is razed. I simply disband the workers. I don't like abandoning cities as the misery goes to another city.
(IT) A longbow kills a pike on the mountains. (5-2)
We lost several workers during the kill.
The Celts are building Shakespeare.

The Netherlands is also sending cavalry our way.
470 AD
I stare at the map and can't ever figure out what to do. There are to many fast units between Samaria and Ergili and we STILL have the same lack of roads that I complained about last turn. I am forced to abandon my plans to get the army to the mountains with workers to build a fort line to shortly the front.
I killed 1 merc, 2 longbows, and 6 knights. (14-2)
(IT) Both sides lost 1 knight. (15-3)
480 AD
I killed 5 knights, 1
cavalry , 1 impi, 2 spearmen, 1 archer, and 1 longbow. (25-2)
(IT) I killed 1 cavalry, and 1 knight. (27-2)
However, the cavalry attacked our yellow-lined immortal army.

Things just got worse.
490 AD
I killed 1 mounted warrior, and 1 longbow that landed behind our lines. I lost 1 knight. I am not surprised as the ONLY attacked available were injured. I still felt the odds were better to attack. (30-3)
Outside of the landing I killed 3 knights. (33-3)
(IT) One MDI is killed. (34-3)
500 AD
I killed 1 archer, 3 knights, 1 musket, 1 impi and 1 cavalry. (41-3)
Ngome is razed.
(IT) We survive the stack of 5 cavalry. 3 are dead, and 1 injured. We lose 1 pike. (44-4)
The AI lands a stack of 3 longbows by undefended Sardis.
510 AD
I killed 3 longbows, 1 impi, 2 cavalry, and 4 knights. I lost 1 immortal and 1 knight. (53-6)
The bad news is one of the invading longbows is still alive.
We have NO saltpeter, and no visible sources on the map anywhere.
(IT) I lost 1 injured immortal, and this one made me happy. That longbow behind the lines ignored the city and I keep the core safe now. (53-7)
However, the cavalry onslaught is getting brutal. I lost 1 immortal and 2 pikeman for nothing back. (53-10)
520 AD
I killed 2 merc, 1 longbow, and 3 cavalry. (59-10)
(IT) The meltdown has begun.
I lost 1 pikeman, and some catapults.
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Summary:
I am posting this with nothing move in 530 AD. With the lost of the luxury we can't raise the luxury tax high enough to keep our citizens working with 0% science. IMHO this is a lost cause. The tech hole is too severe and to many AIs have fast units. We are screwed on the critical saltpeter.
I have NO clue how to win this at this point.
Signed up:
Greebley (currently playing)
Handy900 (on deck)
ThERat (skip May 5th to May 22nd)
Bead_head7
Northern Pike
LKendter