It's getting hard now
Pre Turn
We go 7-0 on defense. Pentagon message pops up.
Persepolis knight market
Sidon walls settler
Sardis treb treb
Samaria rax treb
Ghulaman - walls treb
Dutch build Art of War
Dutch, Celts and Otto all have gunpowder. We have 48 turns to go.
Seven Dutch Knights approach Ergili.
Turn 1 70
Kill a spear looking to pillage (8-0)
Bomb some units and pull all the cats and the settler from Ergili. If the knights take it we will need cats to get it back. There are two pikes and a spear in the walled city to make a stand.
A line of Pikes on the mountains between Ghulaman and Samaria would funnel the Ai away from the Mountains
IBT
No attacks, the Knights avoid Ergili and may have their sites on River Hills
Turn 2 90
Elite immortal barely wins on mountains against a sword.
Kill impi and Acav
Expose the settler to bait the AI Knight stack
[11-0]
IBT
Pikes in Samaria go 4-0 and a spear in Ghulaman also wins
[16-0]
River Hills FP market
Gordium library Knight
The naked settler attracts 3 knights, the others race to Samaria. The AI really wants Samaria for some reason. (Saltpeter?)
Turn 3 110
River hills grows into unhappiness in 10 turns. The market will take 7, and we may want to get a settler out after the market.
Arbela has to hire a specialist (Shiraz has one also).
Ghulaman is not connected, so Im building regular warriors for MP there.
Kill 2 Dutch near the ivory.
Kill 5 of the 7 Dutch Knights.
[23-0]
IBT
Kill 2 and lose 1 [25-1]
Turn 4 130
Kill the last of the seven Dutch knights.
[26-1]
A small stack of 2 Zulu swords and 1 impi will attack Samaria on the IBT. Other than that it is mostly single AI units. Maybe we can catch a breather here somewhere.
IBT
Turn 5 150
Kill 2 impi
Raze Leiden killing 2 Dutch
The galleys got bombed by Zulu cats. I will try not to park them next to cities anymore since they are weak. Too bad Galleys cannot heal in neutral sea territory.
Empty some cities on the east side to try and pull the Ai back toward our killing fields between Samaria and Ergili.
Declare on Hiawatha when he pops up
We are going to be in trouble soon. Celts and Dutch are now sending Knights.
Arbela library pike
Shiraz knight Library
Bactra Library Treb
[30-1]
Turn 6 170
Dutch must have gunpowder since the galleys can see Muskets
Kill Acav, impi, spear, and spear.
This is frustrating. There is no good place to put the settler except for a throw away city on the back lines.
[34-1]
IBT
No attacks, but now we have Dutch, Celt and Zulu Knights to deal with. Currently there are 12 knights in view scattered all over the place. I am trying to draw them toward Hamadan, which makes them pass the Immortal, and knight army near Ergili where I can bomb them. This is a long-term loser since we are not adding any real estate and not damaging the AI. Oh how I miss pillaging at times like this.
I can bomb some but they will recycle into a larger stack, which is no bargain.
Turn 7 190
A first for me. The Zulu have galleys positioned to block the advance of our galleys. A rare brilliant tactical move by the AI. I think we may get sunk on the IBT.
Kill 2 knight
[36-1]
IBT
Galleys get sunk by a Zulu galley stack.
Turn 8 210
Good News: The bait toward Hamadan is working.
Bad news: There are more units taking the bait than we can kill.
I might hold them off, but the next player will not be able to because of the number of Recycled units that is building.
Kill 2 knights.
Getting a little dicey here. I have the capital and FP building markets which complete in the next 2 turns. Then we can get dome knights to deal with the threat. We may hang on by the skin of our teeth.
[38-1]
IBT
Lose Pike and Immortal to Knight attacks.
[38-3]
Turn 9 220
The libraries and markets are not helping our research much as GP remains 40 turns away.
Where are all these Celt Knights coming from?
Kill 2 more Knights
With luck we will regain control of the mountains next turn and force the AI (I hope) to the flat lands.
[40-3]
IBT
Mi attacks and defeats a spear in the Mountains. So much for the idea of regaining control.
River Hills market Library
Celts build Leo
Iroquois are building Copernicus Get ready for Caravels in our lightly guarded rear cities.
Babylon joins the party they also have Astronomy.
[40-4]
Turn 10
Brave Immortal dies attacking a Knight.
Kill 3 knights.
Isfahan (Ivory) cannot reinforce Hamadan because of the road situation.
We popped a leader from Ghulaman. I lost an immortal trying to clear a path for the leader, so I pulled a spear from Ghulaman leaving it empty to protect the leader from a nearby wounded spear. Next turn spear can return to Ghulaman.
[43-6] (Lots of red-lined winners in these stats.)
Notes:
This was a holding pattern set while we built some libraries and markets.
Next player up has their hands full while we build some Knights.
Recommend we build the Pentagon with the leader. Perhaps in Samaria or Ergili to push the borders. We can build the HE in 15 turns by hand or with next leader.
Kill ratio is a little misleading. Units we bombed but did not kill are not reflected in the kill ratio.
We are 1 turn away from both of our major cities having a library and a market. They can both pull 14 spt for 5 turn knights.
If we need to can place some fishing villages behind the lines. This may be a good idea.
Ghulaman is on reg. warriors for MP. Abandon if you need to.
The settler is still waiting for a safe spot to go to.
Arbela has a specialist since I used the Immortal garrisoned there to kill a spear. Place the Immortal back in Arbela and fire the specialist.
Celts have 5 MI on the mountain near Ergili. There are lots of cats in Ergili so you should be okay.
Once we get a few knights from the captital maybe we can get a push going again.