The idea of a fallback plan, with domination being target one and 20k being the fallback, sounds sensible.
Exploration is a must imo. A strong core too, but these two need to be properly balanced. We need to get our hands on those early techs needed for defence unit building and the settler factory(pottery), at the same time as our own research goes towards the slingshot.
As for alliances, of course, this debate is slightly premature, but it gets us to start thinking actively. That is good.
I am not sure if the civs with a strong AA UU will be separated on the map. This would give them an advantage, as presenting them their neighbouring civs as their fixed targets. Maybe the mapmaker will place them in relative contact with eachother, so that they might fight each other?
The others will know that we can become a MA IA monster, so them letting us toddle along with our building without being involved in any wars might be overly optimistic.
Exploration is a must imo. A strong core too, but these two need to be properly balanced. We need to get our hands on those early techs needed for defence unit building and the settler factory(pottery), at the same time as our own research goes towards the slingshot.
As for alliances, of course, this debate is slightly premature, but it gets us to start thinking actively. That is good.
I am not sure if the civs with a strong AA UU will be separated on the map. This would give them an advantage, as presenting them their neighbouring civs as their fixed targets. Maybe the mapmaker will place them in relative contact with eachother, so that they might fight each other?

The others will know that we can become a MA IA monster, so them letting us toddle along with our building without being involved in any wars might be overly optimistic.
