so last week there was 3 of us doing a 4 day lan gaming session all around civ4...a total blast.
but during one game while one of us was trying to take over a city, another one was zoomed out looking at "the world" and when the cities mech infantry shot its little laser beams, or what ever that is, he watched as those little beams flew from one side of the game world to the other, this on a large sized map.
makes me wonder if that might be part of the whole "memory leak" thingy. unneeded graphics rendering.
and on another rant...tell me WHY?? a small sized map with 6 players needs 1.2GB of memory between physical and VM ??
and...of the 3 of us, they both had 1GB of ram, and i had 2GB of ram. I only once through the entire 4 days crashed to desktop, but it was a map that crashed ALL of us at the exact same time and did the exact same thing when loading a save..oh well. but they on the other hand, crashed a LOT on large maps when it was in the later stages of the game, ie map revealed and lots of units.
but during one game while one of us was trying to take over a city, another one was zoomed out looking at "the world" and when the cities mech infantry shot its little laser beams, or what ever that is, he watched as those little beams flew from one side of the game world to the other, this on a large sized map.
makes me wonder if that might be part of the whole "memory leak" thingy. unneeded graphics rendering.
and on another rant...tell me WHY?? a small sized map with 6 players needs 1.2GB of memory between physical and VM ??
and...of the 3 of us, they both had 1GB of ram, and i had 2GB of ram. I only once through the entire 4 days crashed to desktop, but it was a map that crashed ALL of us at the exact same time and did the exact same thing when loading a save..oh well. but they on the other hand, crashed a LOT on large maps when it was in the later stages of the game, ie map revealed and lots of units.