Grassland

Dack

Terra Form
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civ dos 474.05
Grassland: These open lands have especially thick topsoils making them excellent food producing areas. Food production can be increased by rrigation. Roughly half of the Grasslands also have some resources, making them excellent city sites. Grasslands may be converted into Forests for increased resource production.¹


grasslandboth.gif

There seems to be two types of grassland. The regular on the left and the enhanced on the right. I have looked in the manual and the games CIVILOPEDIA finding no reference to the later. Yet it is the preferred, build a city and it is nice to have a few of these, more production, more trade. What is that little shape?

The curious thing about them for me is that unlike other terrain types they only form in certain areas on the map. Any grassland that happens to be in that area is displayed as the enhanced version. Namely in stripes that occur in bands two squares wide running at 45 degree angles across the map. There location seems fixed.

grasslandworld.gif

1) From the CIV dos manual: CIVILIZATION Build An Empire To Stand The Test Of time - page 26
 
Hey yeah! Niic find Dack. And you're right perplex.. it *does* look like a Shield.. I always thought it was just another look for grassland for vereation (sp?).
 
I use civdos with 16bit graphics so it isn't as obvious for me.
 
trada said:
I use civdos with 16bit graphics so it isn't as obvious for me.

civdos is VGA = 8bits/pixel
 
grasslandcivnet.gif

CIV/Net Grassland​

Here in the civfanatics sub basement we often are comparing apples and oranges, as all of the early forms of CIVILIZATION are lumped together. The CIV/Net version does have a shield quality to it. The funny thing about it is that neither the CIV dos or the CIV/Net version mention the enhanced grassland version in the documentation. Looking at the CIV dos version it is not obvious to me what it was supposed to be.

Isn't CIV/Net a 16-bit windows application? I'm under the impression that the graphics it uses are VGA 256 color (8 bit).

As I am writing this I found my CIV/Net in it's original box, My version came on a CD. On that CD is a program F:\CIVGUIDE\CIVGUIDE.EXE The Interactive Guide to CivNet. It shows a terrain feature called Resources.

civnetresources.jpg

So a shield it is!
.​
 
Yeah! And it works as a resource on civdos too.
 
For me it will always be a crater. It's a meteorite crash site and the boosted production comes from extracting the exotic metals from outer space.
 
I always knew it was a shield, but until experimenting with TerraForm I never deduced the title pattern, though, retrospectively, it seems obvious and explains the 50/50 distribution.
 
a tip i figured out is follow that 45 degree shield pattern on grasslands onto rivers and u can figure out which river gives you and extra shield and which one doesn't

the advantage of this is that if you wanted to build on a river for the 50% defense gain, u can figure out which river gives a shield for extra production and which one doesn't

sometimes if there is desert above the river u have to try follow the pattern from the closest grasslands to figure it out
 
You can also follow the pattern to figure out which jungle or swamp will give you a shield before you spend the 15 turns it takes to make a grassland.
 
a tip i figured out is follow that 45 degree shield pattern on grasslands onto rivers and u can figure out which river gives you and extra shield and which one doesn't

Thanks!

I’ve looked at this for hours on end looking for internal bits and data structures trying to find what mechanism controlled this. I never noticed the link between the shield pattern and the good river.

Again good find.
 
The other resources (horses, coal) are also on a pattern. If a city is placed properly, it can have four of the bonus resources in its workable area. On the Earth map, in Asia, you can get multiple such cities.
 
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