Great general stacking.

I found a save where I could not fire after moving below 2 movement points. I started with an artillery in my territory with logistics and 3 mp. I moved three steps right next to the enemy city, with 1.5 movement left. The ranged attack button was gone. Moving to another location with 2 movement left, I could fire upon the target.

I didn't have time to look for a scenario where I could fire with less than 2 movement. Although I think it has happened several times before, I will have to check if I had the promotion for firing after moving or not.
 
I found a save where I could not fire after moving below 2 movement points. I started with an artillery in my territory with logistics and 3 mp. I moved three steps right next to the enemy city, with 1.5 movement left. The ranged attack button was gone. Moving to another location with 2 movement left, I could fire upon the target.

I didn't have time to look for a scenario where I could fire with less than 2 movement. Although I think it has happened several times before, I will have to check if I had the promotion for firing after moving or not.
I think you need a GG to make it be able to shot with less than 2 mp
 
I think you need a GG to make it be able to shot with less than 2 mp

I just had a game last night where I could shoot with < 2 mp. I definitely had no GG, just Logistics, and no Expert Crew promotion. Now that I think about it, I did have an Observation Balloon though, I wonder if that's the key.
 
Oops, took me a long time to get back to this 冏

Looks like the key in my situation was staying within my territory, not the observation balloon itself. I moved an artillery into enemy territory and the ranged attack icon disappeared (1 movement remaining), then moved back into my territory and the ranged attack icon reappeared (0.5 movement). This was independent of other factors I tested (balloon, presence of viable targets, on road/off road).

I am not sure if it is specifically territory, or being within the source of the movement bonus (Logistics). I suspect it is the latter, but I don't often get many Great Generals, so I don't know when I'll get to test that one. If it is the source of the movement bonus, then GG's do have an advantage over just Logistics, since you often need to be in enemy territory to fire on a city. At least until you get balloons.
 
Oops, took me a long time to get back to this 冏

Looks like the key in my situation was staying within my territory, not the observation balloon itself. I moved an artillery into enemy territory and the ranged attack icon disappeared (1 movement remaining), then moved back into my territory and the ranged attack icon reappeared (0.5 movement). This was independent of other factors I tested (balloon, presence of viable targets, on road/off road).

I am not sure if it is specifically territory, or being within the source of the movement bonus (Logistics). I suspect it is the latter, but I don't often get many Great Generals, so I don't know when I'll get to test that one. If it is the source of the movement bonus, then GG's do have an advantage over just Logistics, since you often need to be in enemy territory to fire on a city. At least until you get balloons.
It makes sense that confirms my presumption: not a check of LEFT movement but TOTAL movement
 
3 GG is a lot to affect one set of troops. It's the type of low down dirty trick an MP player would pull. Another reason why you have to contest the encampments I guess. MP is such a different game

In MP, if one side has fronted so much investment that they get a 2 great general lead on the other, the targeted side deserves to lose. 3 is crazy! Think about what you'd need to do while your opponent doesn't react to get THREE same-era GG's on them while they have none!

It's not like you can't look at data and notice "hey, someone is getting GG points or gouging them" dozens of turns in advance. If you underbuild defenses, you deserve to die, and calling it "dirty" is just an excuse at best :).
 
Sometimes it's just darn impossible to snatch one of the first 3 away from someone in multiplayer. Like when playing as Spain against Gorgo.
 
I'm not certain I understand what bonus Gorgo has that would help her get great generals faster than any other civ. No one has an innate production bonus toward encampments.
 
Sometimes it's just darn impossible to snatch one of the first 3 away from someone in multiplayer. Like when playing as Spain against Gorgo.

There's a big difference between not getting a GG and someone getting a 2-3 GG lead on you. Defensive posturing on equal tech will be pretty hard for only 1 GG lead to break. If one person is getting 2-3 then you're not in a MP setting where multiple people are gunning for them, which implies you probably could have gotten at least one yourself.

If anything, I like that civ 6 has a reliable punish for farmer's gambits. You have to actually invest in walls in early goings if you want to have city shot + defense, and skipping encampment + underbuilding military puts you at risk. Not only does it put you at risk, but opponents have actual incentive to take cities too, so they're not necessarily damaging their own position by punishing a farmer's gambit like two tradition opener neighbors would in civ 5 ffa.
 
There's a big difference between not getting a GG and someone getting a 2-3 GG lead on you. Defensive posturing on equal tech will be pretty hard for only 1 GG lead to break. If one person is getting 2-3 then you're not in a MP setting where multiple people are gunning for them, which implies you probably could have gotten at least one yourself.

If anything, I like that civ 6 has a reliable punish for farmer's gambits. You have to actually invest in walls in early goings if you want to have city shot + defense, and skipping encampment + underbuilding military puts you at risk. Not only does it put you at risk, but opponents have actual incentive to take cities too, so they're not necessarily damaging their own position by punishing a farmer's gambit like two tradition opener neighbors would in civ 5 ffa.
Well it happened. I had one Encampment out and ran training at least once but still didn't get a single one. Maybe the extra policy slot let her finish training faster and she ran strategos or I was just having a crappy game but retrospectively defender of the faith might have been a better priority.
 
Before the first general is gone?

You all start on 1.7 culture per turn.... Gorgo kills a barb and gets +12 culture for doing so.... Gorgo gets attacked by a few barbs and suddenly she is at military training. If I was playing MP as Gorgo I would certainly be tempted to also build an emcampent before I got there to speed it up but it's a good question, I'll have to try it sometime. Do not underestimate her early culture grabbing potential.

Certainly I would go craftsmanship then into the top of the civic tree for support, flanking and 1GPT off costs....discount on encampments is right there too.
 
I'm not certain I understand what bonus Gorgo has that would help her get great generals faster than any other civ. No one has an innate production bonus toward encampments.
Hojo gets half price encampments.
 
Well it happened. I had one Encampment out and ran training at least once but still didn't get a single one. Maybe the extra policy slot let her finish training faster and she ran strategos or I was just having a crappy game but retrospectively defender of the faith might have been a better priority.

It can happen if you let it but for opponent to get 2 means that in same timeframe they're producing way more GPP towards general than you. This is something you should notice and sell out on stopping; even +10 is a tremendous advantage.
 
Was playing around with GG tonight and that movement stack is awesome....I underestimated what @UWHabs said earlier
My Pikemen will get a +1 movement promotion at level 3 meaning with a thrid GG pikemen could move 6 tiles... OMG

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