CanuckSoldier
Emperor
Well I know at least at Civplayers leagues we outlaw GG stacking, and even in a lot of games now players are voting to remove Classical GG's because that becomes the meta in every anc start games...
CS
CS
Well I know at least at Civplayers leagues we outlaw GG stacking, and even in a lot of games now players are voting to remove Classical GG's because that becomes the meta in every anc start games...
CS
The ban is in place on MP sites.
It's a different world... a bit like scumsaving where they will use every teeny ickle exploit to be named 39th in Korea or wherever.
Plenty of other exploits out there too.
It's not the first or last time MP does an unjustified/based on self-inconsistent-rationale ban. What separates "GG stacking" from "making lots of commercial hubs" in the MP community's mind, to the point where you'd ban one and not the other?
I have no respect for the concept of "exploit" when it comes to actual competitive gaming. It's a junk term amounting to "I don't like x game option" and discussion about it has shown that conclusion holds time and again. When people are asked to define it in a way that could consistently align with what they identify as future exploits, the usual conclusion is that playing the game is exploitative...or they refuse to set criteria at all. Making rules based on that in competitive settings does nothing but degrade the quality and credibility of the competition.
Of course, if one had self-consistent criteria that would anticipate "exploits" independent from using accepted game features...well that hasn't happened yet.
That was put in on purpose, its in the patch notes.something like being allowed to fire a siege unit with less than 2 moves because it's under the influence of a GG,
So there is for an example a way to stop anyone else getting a GG once you have .... You think thats OK is it?I have no respect for the concept of "exploit" when it comes to actual competitive gaming.
Then Microsoft would pay you millions ... a poinless ask.Of course, if one had self-consistent criteria that would anticipate "exploits"
There is no credibility in such competitions. The person who does not make full advantage of any set of actions that can be combined to provide an outcome not percieved of by the designers will loose.credibility of the competition
It's not the first or last time MP does an unjustified/based on self-inconsistent-rationale ban. What separates "GG stacking" from "making lots of commercial hubs" in the MP community's mind, to the point where you'd ban one and not the other?
I have no respect for the concept of "exploit" when it comes to actual competitive gaming. It's a junk term amounting to "I don't like x game option" and discussion about it has shown that conclusion holds time and again. When people are asked to define it in a way that could consistently align with what they identify as future exploits, the usual conclusion is that playing the game is exploitative...or they refuse to set criteria at all. Making rules based on that in competitive settings does nothing but degrade the quality and credibility of the competition.
Of course, if one had self-consistent criteria that would anticipate "exploits" independent from using accepted game features...well that hasn't happened yet.
Thanks for the backup ... Gorgo has to be one of the worst offenders for GG?I strongly suggest you come play some games at Civplayers
So there is for an example a way to stop anyone else getting a GG once you have .... You think thats OK is it?
Then Microsoft would pay you millions ... a poinless ask.
THAT is what drives these rules, the players themselves. Not some pontifications of what is right and noble.
The bans we do are not unjustified, what we deem as over powered is based on 1000's of hours of playing MP.
The difference between GG stacking and commercial hubs is that GG will win you the game, commercial hubs will not....you will die to the guy coming at you with 2-3 GG and what ever units he chooses.
nd since that becomes the only viable strategy....we removed it. Plain and Simple.
Thanks for the backup ... Gorgo has to be one of the worst offenders for GG?
Gorgo? No, she's not the first one who comes to mind. Now any civ can utilize classical general rushing with a horse or sword push, but the civs who stand out in my book would be Macedon, Persia, Rome and Japan.Thanks for the backup ... Gorgo has to be one of the worst offenders for GG?
I can answer this with one word: projects....How does that line of thinking vary from other great people, or even wonders?
If it's a pointless ask, the reason is that it's a pointless term. If I asked this same question about "cheating", or what constitutes driving a car IRL, or how to evaluate whether you're on the Earth or in space, you would be capable of giving me criteria for those, and you could pin down those respective actions/situations to the point where concluding one is on the Earth would not simultaneously imply you're on the Sun or inside a black hole.
That's why "this thing is on Earth" has meaning while "that action is an exploit" does not have meaning...at least not beyond "person saying it doesn't like that action". Note that "exploit" in this sense is in obvious contrast to bugs, 3rd party software etc which do have criteria for pinning them down...
I am aware that the players drive the rules. I am also acutely aware that player reasoning when making them can be and sometimes is irrational.
If you have 1000's of hours in MP and confidence you can justify the ban, then justify it. If you were making a case to justify banning Scythian horse economy while it still existed, I think in principle we could come up with reasons that specifically centralizes the game, and doubt we'd disagree on it.
If someone builds commercial hubs and you are restricted from doing so, how likely do you think you are to win, if playing a mirror image of yourself? Commercial hubs don't "win the game" because everyone has access to them.
This is also true for GG, other great people, and wonders. The game's demographics allow you to notice the moment someone starts generating a single great general point. Can you, as a player with 1000+ hours, explain to me how this person is getting 2 or even 3 great generals before other people in the game notice and invest points of their own into it? What steps is the "GG stacker" doing that is letting him consistently get such a large lead in the great general pool, such that target civs have no reasonable response?
It should be possible to demonstrate the math here independently of skill. I am open to the possibility I've missed something that allows one person to consistently attain such an advantage even if other opponents are watching for it and counter-pursue at least one GG themselves. But if so, what am I missing?
Making builders is the only viable strategy compared to not making them. Making military units is the only viable strategy compared to not making any.
The necessity to invest in an encampment early-ish could be considered a build divergence from SP requirements, but I'm not seeing how that centralizes the game. Unless there is math I'm missing, this sounds exactly like a "NR 20" game, except you don't even have to pay resources to scout in the civ 6 game. If I'm wrong, the math should show easily why that is. How does one attain a 2 GG lead on someone who pursues at least one GG?
I am a highly competitive player (I have 2200 hours played in civ6) and I play with similarly, and even more skilled players, and yet I can still easily obtain 2-3 classical generals. The reason general stacking is a regular ban is simply because with stacking that is the only viable tactic. The current meta is rather simple. Tech mining, bronze working, iron working. Build second city, build encampment(s) spam projects and warriors, then upgrade to swords and conquer as many players as possible. Seeing how snowballing over a civ or two that early can easily win you the game is the main reason why stacking is banned in CPL.
On another note, your comparison to commercial hubs and multiple wonders in one era is like comparing apples to rocks.
I just find Inget one very early as Gorgo gets to the +2 general card very quickly and has a wildcard slot but I bow to superior experienceGorgo? No, she's not the first one who comes to mind. Now any civ can utilize classical general rushing with a horse or sword push, but the civs who stand out in my book would be Macedon, Persia, Rome and Japan.
It should be possible to demonstrate the math here independently of skill. I am open to the possibility I've missed something that allows one person to consistently attain such an advantage even if other opponents are watching for it and counter-pursue at least one GG themselves. But if so, what am I missing?
By the time you notice a GG spammer they have encampments, barracks, projects, +2 card
And worse, you are MP so who else is chasing, you are 3/4 of the way through encampment and have paid to swap cards when two other people jump in with+3-4 per turn...early GG are cheap.
It's not all down to mechanics, in fact most things are down to human beings and experiencing the RIGHT gameplay, you can be one or sit in a high castle it matters not to me anymore.
If everyone were to tech mining --> BW --> IW and spam projects/warriors, nobody would be getting a 2 classical GG lead though. I had projects in mind when picturing the opening myself; there's no other realistic way to get that kind of GG point output early on.