Great People Improvements?

I don't either, but if oil, coal, or aluminum happens to pop up under your existing GP improvement, at least you don't have to waste the GP improvement to access it.

Maybe that's the reason? All luxuries/bonus resources are automatically revealed. But Strategic resources aren't...
 
Ah now it makes sense! I'll stand by the Great Merchants connecting both, try and make it more useful and unique.
Do we know for sure if the Great Prophet and Great Admiral will have unique improvements? a shrine is easy enough for the prophet, but any thing suggested so for the admiral sounds like a stretch, although I am intrigued by the flagship idea
 
Ah now it makes sense! I'll stand by the Great Merchants connecting both, try and make it more useful and unique.
Do we know for sure if the Great Prophet and Great Admiral will have unique improvements? a shrine is easy enough for the prophet, but any thing suggested so for the admiral sounds like a stretch, although I am intrigued by the flagship idea

In the screenshot, it didn't seem that the Great Admiral had an improvement (but then again I think he was located in the city...... and I just remebered the tile improvements show up in a diffrent menu right?

I'm not sure, but I think Shrines are building like Monuements (i.e in cities), because several of the Beliefs increase something to them.

BACK to the Discussion

I don't think it makes sense to add the ability for the g. people to connect luxury connections, because who in their right mind would choose great improvement over a regular improvement. I don't think Monument increases food if you place it over sheep (oh those poor.. poor crushed sheep)
 
In the screenshot, it didn't seem that the Great Admiral had an improvement (but then again I think he was located in the city...... and I just remebered the tile improvements show up in a diffrent menu right?

The Great Admiral is not stationed in a city in the relevant screenshot, though you are correct that the improvement shows in a separate menu. Here's a relevant visual aid:

greatadmiral.jpg


:)
 
I suppose it depends on the slight possibility that it's a land unit. I'm certainly leaning against that, but it would be able to build an improvement in that case.
 
Well, they can still change it.
Or maybe the picture was taken from an earlier iteration of the GAd.
Or maybe the GAd is indeed a land unit.

Though a sea Great Improvement would be quite unique, and it would be a shame if they didn't capitalize on this possibility.
 
I would certainly hope the Great Admiral would be a land unit, so that in the case where he's born in a city on an inland sea (or otherwise unconnected body of water), you could move him to where he's needed.

It would be quite annoying if your admiral was born in your capital and the naval action was happening on the other side of the continent, with no way of moving him across.
 
I would certainly hope the Great Admiral would be a land unit, so that in the case where he's born in a city on an inland sea (or otherwise unconnected body of water), you could move him to where he's needed.

It would be quite annoying if your admiral was born in your capital and the naval action was happening on the other side of the continent, with no way of moving him across.

I would presume Admiral would be never be able to be born in non-coastal cities.
 
I would presume Admiral would be never be able to be born in non-coastal cities.

No, but there are cities on the coasts of seas that are entirely cut off from the wider ocean, either by being completely surrounded by land, or blocked by ice at the poles.

At the very least, there may be two unconnected seas in which you have naval action; it would be nice to be able to move an admiral between them over land.
 
No, but there are cities on the coasts of seas that are entirely cut off from the wider ocean, either by being completely surrounded by land, or blocked by ice at the poles.

At the very least, there may be two unconnected seas in which you have naval action; it would be nice to be able to move an admiral between them over land.

Very good point. I guess GAd are land units, then.
 
I think, this is not the contentious point, TheKingOfBigOz.

Of course, units can embark. *All* land units can! The Great Admiral (in contrast to the Great General) will cast bonuses on naval units, which is nothing a Great General can do.

By the way, as I don't remember and can not test soon:
what happens with the "Build Action" notifier", when the unit is at an improper place (e.g. embarked or inside a city)?
Is it just greyed out or is it completely not shown?
If the second is true, we do know *nothing* about the admiral's special building, but that it can *not* be built on water tiles.
 
I would love a Flagship. That would be so cool. I wish we could name ships... but that's another topic.

So Great People's monuments do not get the luxury improvement on the tile if you build the monument. Ick. Seems like I could have a monument on top of a mine and it would work just fine if it were a great engineer. Kind of like Jane's statue in Firefly. :)
 
I think Gad will basicly be a land unit. Except for the fact it's bonus won't work obviously. So on land it is like any other great person and can start a golden age and build an improvement (but what?). When embarked it works like the GG for naval units. Means it must be protected (but if naval units and embarked units can stack this is no problem). That's my guess.
 
Yeah, I don't see why a GA couldn't get out of the boat and walk around like anyone else. My guess for the building would be a "Naval Academy" which does something or another for ships (After all, the Naval Academies I know about are all on land on the coast, not out in the middle of the ocean). :D
 
I build the improvements, I build lots:


Link to video.


Link to video.

This works up to Emperor difficulty, and I've also figured out how to quadruple pop great scientists, artists, engineers and merchants throughout the whole game, from 2-3 cities too.

I had 32 great people pops in an Emperor game I just played with just 2 cities running quad pops, and am trying to see if I can possibly manage 36.

Artist need something relating to Policies. like a Free Policy or something.

That would be too powerful, you can get too many GAs and a policy each would hugely cheapen culture wins. Maybe they should give one policy for the first GA, then a second policy for 2 GAs, then a third policy for 4 GAs.
 
Back
Top Bottom