Great Scientist

marceagleye

Underground Economist
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Mar 18, 2003
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Confederate States of America
I'm not quite sure here... can a great scientist be spawned for your civ if some AI civs have a tech you don't? IOW if we (Scandinavia) discover Engineering first, but the Spanish discover Monotheism one turn prior, does that eliminate the chance of a great scientist for Scandinavia? Basically, do you have to have every tech the AI has to spawn a great scientist?
 
No. In SGFN-08, we got a great scientist from Iron Working at the very beginning of the game (it was the first tech we researched) and we know from the fact that it was at the beginning of the game, that the AI had several techs that we didn't. Therefore, YOU DON'T HAVE TO HAVE ALL AI TECHS TO GET A SGL.
 
Oh good news then. I don't ever seem to get any great scientists anymore since I began playing at Emporer level. When I played on Regent I'd usually get one every game. Then on Monarch it was like one every other game or every third game. But now on Emporer I've never gotten one. I'm never ahead in tech anymore, but I always get Lit and Phil before the AI does, yet never a great scientist. Maybe the odds will come back my way and I'll get two in the same game. That happened a few times on Regent.
 
You want to get to be the tech leader by at least the end of the middle ages. Then pick a line of research and stick to that line as long as uou can. If you are not scientific you lower your chances.

Better yet play Sid or AWE and turn off leaders. :D
 
Great People is C3C?? :) .. First Great people is Civ 4 and I dont `see in civ 3... Whats going on?
Great Leaders were started in Civ3. When an elite unit wins a battle, there's a 1/16 or 1/32 chance of discovery for attack/defending. Having the Heroic Epic changed this to 1/12 or 1/24. Conquests gave us Scientific Great Leaders, which has a chance of discovery for every tech you discover first. 3% for non-Scientific civs, and 5% for Scientific civs. The Great Leaders from Vanilla/PTW were changed to Military Great Leaders, and can still create armies, hurry improvements or small wonders. They can no longer rush Wonders. SGLs can hurry wonders, and do what's called a 'Scientific Golden Age' which is sadly broken.
The only requirement is that you're the first one to discover that particular tech.

This....
 
Rats! Spanish were scheduled to complete Sun Tzu 6 turns ahead of me. My only hope was a great Scientist. No question at all I had them beat to Engineering. Then Ottomans come out of nowhere and beat me to Engineering. 20 turns ago they had not even discovered Writing yet. I was running 70% research and with one turn to go I reduced all the way down to 10% so I knew I was beaten. I know those bastards are trading with some AI's I haven't met yet. The AI trading techs with each other is the part of this game I truly hate the most. I've got too many barracks to build now. Chalk up another loss. 3-22 record on Emporer not good.
 
What does Great Leaders mean to me:

Military Great Leader = Unit with 4x hp's, +1 movement, and blitzkrieg ability
Scientific Great Leader = Free Wonder

:D
 
I've noticed a trend, in that I appear to get SGLs if the tech is applicable to my traits. So Monotheism or Polyethism if religious, Iron working if military etc. Does anyone if its an actual built in trend or just coincidence.
 
I've noticed a trend, in that I appear to get SGLs if the tech is applicable to my traits. So Monotheism or Polyethism if religious, Iron working if military etc. Does anyone if its an actual built in trend or just coincidence.

Interesting. I'm not aware of that increasing the chance, but neither have I seen anyone do any in-depth studies of it (probably in part because SGLs aren't that common). I've always read that it's 3% chance if non-scientific, 5% if scientific, regardless of the tech. But that would be an interesting twist.
 
I'm not sure whether its cognitive bias or not. A lot of my games I head for IW first and it can pop an SGL, particularly with Germany but also Romans. Its probably very hard to prove by test as you would have to run scores of games with different Civ traits to see if it matched probability. Its just a percieved correlation fro9m my personal experience. Some games I've been overrun with SGLs, even 2 at once others , none at all. Its the same with MGLs, some games I produce a lot and I've had the occasional game, as military without producing any at all.
 
It is, in fact, not the case that the traits have anything to do with anything.

It is just who discovers the tech first, unless it was hut-popped. I know the free tech from philo can generate an SGL, I am pretty sure the free tech for a scientific civ at an age change can. I don't know about Theory of Evolution free techs - I've never seen one, so I assume not.
 
I dont remember getting one for ToE techs, so you might be right. Philosophy techs, definitely and occasionally 2, one for Philosophy and one for the free tech. I cant recall one for age change tech though, usually its a really awful tech and I'm rarely the first into an Age.
 
Any tech that's learned/earned first has the potential to pop a SGL. If you think about it, there's little difference between the free techs from Philo, Era Advancement, and ToE.
 
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