Great Wall bugged?

StormEye

Chieftain
Joined
Jun 27, 2012
Messages
93
When I was assaulting into enemy civ's territory, who had Great Wall built, it was slowing me despite both of us having chemistry.

I know for sure that I had chemistry, and I am quite sure that the enemy civ also had chemistry due to him buying cannons turn after turn to thwart me.

From what I read in the description of the Great Wall, it becomes obsolete once chemistry is discovered.

So is the description wrong? Wonder bugged? Is there another building / wonder that does similar effect? Or is it just some AI cheating shenanigan?
 
The owner of the Great Wall needs to research the tech that unlocks Artillery (Dynamite).
 
Should go obsolete at Dynamite, not Chemistry.
 
The great wall becomes obsolete with Dynamite, but what does that mean?

a. It's slowing effect no longer applies to enemies.

b. The player who just researched Dynamite can no longer build Great Wall.
 
it's kind of backwards really, the owner needs to know about dynamite so they can blow up their defenses (to make room for new ones? lol) and therefore not slowing you down.

otherwise you are slowed down despite your best efforts at using dynamite to blow them up
 
Actually I believe it goes obsolete when ANYONE researches Dynamite (not necessarily the person attacking or the person with the Great Wall - just when the tech is first unlocked it's triggered). At least that's how it worked in Civ IV with obsoleted; haven't really checked too much in Civ V since the case is usually the tech leader has the Great Wall (me or AI :P).

Next time I run a hotseat, I'll find out for sure.
 
The great wall becomes obsolete with Dynamite, but what does that mean?

a. It's slowing effect no longer applies to enemies.

b. The player who just researched Dynamite can no longer build Great Wall.
When the Great Wall is obsolete, enemy units no longer have to pay extra movement points. In addition, it no longer provides culture or the GE point (which is a shame since I personally think it should continue providing those benefits - maybe even get a delayed effect like Petra or the Mughal Fort).
 
Actually I believe it goes obsolete when ANYONE researches Dynamite (not necessarily the person attacking or the person with the Great Wall - just when the tech is first unlocked it's triggered). At least that's how it worked in Civ IV with obsoleted; haven't really checked too much in Civ V since the case is usually the tech leader has the Great Wall (me or AI :P).

That's incorrect, I'm afraid. The Great Wall is still as it has been since it was patched in CiVanilla: When the owner researches Dynamite, the Great Wall's slowing effect ends. And since Dynamite is now easily avoidable in the Tech Tree, the Great Wall effect can be turned on for the vast majority of the game. It's a great Wonder; use it all the time.
 
Not providing Culture and GE is a ridicoulous thing, it should NOT do that, are people sure it's not a bug that those are also voided?
 
Actually I believe it goes obsolete when ANYONE researches Dynamite (not necessarily the person attacking or the person with the Great Wall - just when the tech is first unlocked it's triggered). At least that's how it worked in Civ IV with obsoleted; haven't really checked too much in Civ V since the case is usually the tech leader has the Great Wall (me or AI :P).

Next time I run a hotseat, I'll find out for sure.

Nah, its definitely the builder researching dynamite.

I had artillery at the time, when he had cannons, and my ground forces were crawling.

I think it sounds almost like a bug, since the idea should be that the Great Wall gets blown up with dynamite as the attacker launches assault, not that by an army misplacing massive amounts of explosives that triggers chain reaction that melts away the walls that allows enemies rushing in. LoL
 
What annoys me is this fact:
If the Great Wall is in your way,blow it up!
You can just blow it up with cannons and move further in your attack!
It should become obsolete when the ATTACKER has researched CHEMISTRY. That's logical,right?
 
What annoys me is this fact:
If the Great Wall is in your way,blow it up!
You can just blow it up with cannons and move further in your attack!
It should become obsolete when the ATTACKER has researched CHEMISTRY. That's logical,right?

Still doesn't change the fact that the great wall still have physical presence and you have to devote time to blowing it up.

Castles was still viable even when cannons got invented.

It took awhile to shell the straight walls to make em break down with circle shaped cannonballs.

And Castles innovated by creating slated walls to deflect the circular cannonballs.

Dynamite is where explosives become more powerful and Conical artillery shells was made and lobbed at the walls, the conical lets the shells dig in abit at least and then explode to push the wall apart eventually.

Sorry to break it to you, but, Sir, Cannonballs is no ICBM.
 
And - from a gameplay perspective - when Great Wall went obsolete earlier than Dynamite, no one built it, It was useless. It was only after a patch moved the Tech obsoletion back that people started to like the Great Wall.

And, Halcyan2, I'm pretty sure that Great Wall continues to give its GE points and culture after it goes obsolete. I'll load up a save where I built it and check.
 
And - from a gameplay perspective - when Great Wall went obsolete earlier than Dynamite, no one built it, It was useless. It was only after a patch moved the Tech obsoletion back that people started to like the Great Wall.

And, Halcyan2, I'm pretty sure that Great Wall continues to give its GE points and culture after it goes obsolete. I'll load up a save where I built it and check.
It might have changed after various patches.

But I distinctly recall checking my GE (and I think Culture) points before obsoleting it, and it did lower after discovering Dynamite.
 
The fact that it has to be the owner to research dynamite is ********... It's a huge pain in the ass, happened to me now during GotM 73 with the Huns...:mad:
 
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