Great Wall question

seaofsorrow

Chieftain
Joined
Oct 31, 2010
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Does the effect that the Great Wall provides affect tiles that are going to be acquired after it has been built?
 
Watch the wall magically change its shape as the game goes on. Realistic, hmm :rolleyes:
 
Nope, they just did it due to the expanding barbarians.

They already had the "property".
 
I've heard of walls having ears, but maybe in Civ5 walls have wheels. ;)
 
Has anyone seen it cross oceans to different Continents?
Although it is supposed to affect all your territory, I think graphically it is just shown as surrounding the borders of the city that built it, not the entire empire. But it does expand as the game goes on and your city expands. :rolleyes: Of course that city might have extended its border to an adjoining island and since Stonehenge gets built in the sea, why not the Great Wall? :lol:

I guess they have to show it, otherwise how are you going to visualize all the magic treacle contained by it that slows down your enemies? ;)
 
Its actually better than it was in CIV4 (except for the great spy part).

I thought so at first too but given the amount of hammers it cost, it feels like its easier to just build several military units. Of course, the GW is something I hate running into. :mad:
 
I thought so at first too but given the amount of hammers it cost, it feels like its easier to just build several military units. Of course, the GW is something I hate running into. :mad:

It basically turns your land into a giant marsh. If your lands are hilly, even horsemen move 1 hex per turn.
 
It basically turns your land into a giant marsh. If your lands are hilly, even horsemen move 1 hex per turn.

How does ZoC stack with GW? Would it prevent a unit from actually moving around it? In that case, it would make the Great Wall simply awesome in my books.
 
How does ZoC stack with GW? Would it prevent a unit from actually moving around it? In that case, it would make the Great Wall simply awesome in my books.

What it does is that it adds +1 movement requirement for each tile. So foot units move 1 tile per turn regardless of terrain, horsemen moves 2 tiles per turn regardless of terrain, knights move 1 tile per turn on rough terrain, artillery cannot move 1 hex and then prepare, bowman can't move then shoot etc.
You can't do the "flatland unit switch" anymore either (switching A for C in A-B-C positioning) because it requires 2 movement points.

To conclude - it's awesome! :D

EDIT: I'm not sure if a unit can get "stuck" due to ZOC, but I doubt it. But hey, it will take 3-4 turns for it to move around your unit anyway.
 
Best use of the great wall is to try to get it big enough to cover the whole continent.
Build it in a central location, and control every single hex on the continent.

Might require a reload, though ... 'cos the expanding wall calculations aren't the same as the figure out how to draw a brand new wall calculations.
Apparently.
 
I thought so at first too but given the amount of hammers it cost, it feels like its easier to just build several military units. Of course, the GW is something I hate running into. :mad:

If you have open borders with the AI that has it, does it negate the movement factor?
 
Best use of the great wall is to try to get it big enough to cover the whole continent.
Build it in a central location, and control every single hex on the continent.

Might require a reload, though ... 'cos the expanding wall calculations aren't the same as the figure out how to draw a brand new wall calculations.
Apparently.

I think that it should follow the cultural border, but then again, sometimes your culture does spill out further than your wall of protection.
 
Its actually better than it was in CIV4 (except for the great spy part).

Well great wall falls almost instantly in this game though. If it went obsolete at dynamite rather than metallurgy, then I might like it.
 
Yeah it really needs to become obselete much later. It's like congratulations, you get to use this wonder for 30 turns, if that.
 
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