Greek SG - Regent level

Replying to this from my machine- it works! :)
 
got it!
 
1790BC: Everything looks perfectly fine, hit enter

1750BC: Move warrior onto hut and pop some barbs. Other two warriors head to the blue and purple border. Move slider down one, Mys still in 4 turns at -1gpt

IBT: warrior dies to barbs without killing a single one :(

1725BC: Athens Settler > Warrior, settler heading for the silks below Athens. We meet the Iro and Chinese. Iro have comm with Babs, Masonry, Wheel, WC and Mys plus 60g. Chinese have Masonry, Wheel, WC and 35g. Neither of them have Alphabet.

Alphabet to Iro for Comm with Babs and 60g
Alphabet to Babs for Masonry and 10g
Mys to Chinese for Wheel, WC and 13g

Research set to Lit at max, 30 turns at -2gpt. We have horses in Sparta that are not connected.

1700BC: Spot another hut, Sparta grows to size 3 so lux set temporary to 20%, moving hoplite in Athens to Sparta.

1675BC: Lux set back to 0. Athens warrior > settler, warrior stays in Athens for MP. Popping the hut gets us, not surprisingly, more barbs...

IBT: Our elite warrior dies on a mountain to barbs...

1650BC: nothing

1625BC: Thermopylae founded, set to worker. Sparta temple > granary for some growth. Iro have spices

1600BC: we dispose of a barb

1575BC: worker in Athens sent to connect up Therm

1550BC: Athens settler > warrior, settler sent NE.

1525BC: Sparta culture expansion, oh my, we got horsey barbs (2 civs have HBR now). Check up on our friends, Chinese have IW and Iro have HBW plus comm with England.

Comm with Chinese to Iro for Comm with England plus 37g
Comm with Babs and Masonry to England for Comm with Romans and 27g
Comm with Babs and Alphabet to Chinese for IW and 15g
Wheel and Masonry to Romans for Comm with Zulu and 10g
Comm with England and Babs to Zulu for HBW and 34g

Aye, that was a big turn!! I hope I did all that trading all right. There is an iron source north of Sparta.

Here is the save
 
Originally posted by mad-bax
Hi Greebley :)

I agree, and once Dominix has finished his turn I would suggest the following play order...

1. SmellinCoffee
2. Hakon
3. Yndy
4. Wizard
5. Dominix
6. mad-bax

Wizard takes the hit I'm afraid. You OK with this Wiz?

I think I'll try to manage. :D You'll just have to always describe carefully what you do and why...;) Otherwise I'll mess up.
 
Dominix, do we have Mysticism or not? Your post is unclear.
What are we currently researching?

Sparta needs to be changed to Oracle not Granary.
Athens must build some workers to be merged to Sparta, but first we need the Dyes online.
 
The only comment I would make is that I personally would not have traded contacts freely. This increases tech rate, which we would like to be as slow a possible, probably throughout the game.

I don't believe you traded writing to anyone, and that's a good thing.

Trading Mysticism to the Chinese should really have waited until we had put half a dozen turns into the Oracle if we wanted to be very sure of getting it. In reality I can't see us being beaten to it though, so long as we switch to it now ;)

We have plenty of room for expansion, and maybe it would be a good idea for people to make a dotmap.
 
Originally posted by Yndy
Dominix, do we have Mysticism or not? Your post is unclear.
What are we currently researching?

Sparta needs to be changed to Oracle not Granary.
Athens must build some workers to be merged to Sparta, but first we need the Dyes online.

Sorry, this is my first real attempt at a succession game so I'm not used to writing up all my turns. Yes we did get Mysticism and we're currently research Lit and should get it in 16 or 17 turns (can't remember off the top of my head) researching at max. I set Sparta to granary because I wanted to get it to grow faster so it could build wonders quicker, but that shouldn't be a problem since we can switch over pretty easily.

I rarely run into a situation with so many trading options available at once, so sorry about trading around those contacts. We still have a monopoly on writing but I the Iro should get to it soon.
 
This is more or less a "got it!". I won't be able to play it for a few hours, though. (I have a couple of classes left before I'm free)
 
Now we'll just have try to get as many GL's as possible to get all of those wonders. . :)

So early war... I don't like it, but if needed, it's propably good...
 
Nice sig, Smellincoffee :)

Brilliant - now you'll warm up for the war, and on come I with bad luck and pathetic tactical skills. There is a reason why I never go to war without a tech lead and four times as many forces as an opponent...ah well, needs must.

I'll see if I can get mine done quickly - I've got training on Wednesday, but I'll try to fit it in.
 
Your skills can't be as pathetic as mine... I actually almost never even go to war... But I've learnt a lot in Wiz01 from gormdragan and Gengis Khan...:)
 
Example - I have two archers outside a town with two spearmen fortified. What do I do? Attack and get killed, of course.

Seems like our styles of playing are quite similar. I usually go to war in the endgame, when some fools have decided I am a threat. Then I take 20 turns to build up an army of Tanks and Modern Armors, and go and wreak general havoc all over the place...only possible on Warlord with a huge tech lead of course :p
 
That is just how I play. If trying to go to war early, I build a stack of 3-4 archers, and then go and lose them to the AI spears fotified in towns...:(
 
Funny - exactly same here - two minds, one thought ;) Of course, if I'm so lucky that I've researched Iron Working - but then I've forgotten to road the hill with Iron on it.
 
My first turn ever in a SG:


Inherited Turn:
I notice a barbarian horseman will reach Sparta's worker in two turns, so I remove the warrior from Athens to start on his merry way to defend the worker. Athens will produce a warrior on the next turn, so no harm done.

1500: Our warriors in Chinese and Iroquios territory continue scouting. Our Athenian warrior reaches the worker. The barbarian horseman can attack either the warrior or Sparta on the next turn. Worker near Thermopylae ordered to road the spices there. Athens begins work on the Oracle as a prebuild for the Great Library.

Interturn: the barbarian horseman sacrifices himself on the Spartan hoplite's pointy stick.

1475: The Spartan worker is done mining. I order him to road the tile. The warrior starts his trek back to Athens.Dominix had the settler on a go-to order, and he settles Corinth next to the sea. Warriors still exploring.

1450: Barbarian warrior approaches Sparta.

1425: He continues approaching and attacks, dying. A horsemen approach from the north and south.

Here I lost track of time, but the # of turns should be correct.

1325: I figured the northern horseman was going to attack Sparta. Once he died, I was planning to move our worker into the jungle so the horseman couldn't get him- but the barbarians didn't follow my plan! The northern horseman kills the worker :mad: ! I swich Spartan production to worker. :( Sorry about that...

Interturn: Both horsemen died trying to ransack Sparta.

1250: Worker done.Sparta will hit 4 in 4 turns, so I decide to build a wall there in the meantime. One of our intrepid explorers discovers a goody hut and 50 gold.

1225: Caught up in Sparta's affairs, I forget to monitor Athens and she riots. Corinth just got done with her second warrior, so I sent him to Athens to serve as MP. We also just got the spices hooked up. :)

1200: We know how to write novels down, so I switch Athen's production to Great Library. Due in 35 turns.

1150: Horseman approaches Sparta. (Maybe we should start calling the barbarians helots.....)



Grab the save here

Barbarian circled.
 

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Got the save, but the link does not work (found it in the uploads file). Think you've put one space too much or something. Not that it matters.

Will play either late today or tomorrow evening.
 
I haven't looked at the save, but...

Sparta is our 20K city and the GL needs to go in there.
Settlers from the capital
Culture in Sparta.
Next city should be a worker pump, I would suggest 3SE of Sparta if it's on a river. Check the commerce on the tile first. I can't tell from the screenshot.

I still think it would be a good idea for someone to post a dotmap.
 
Newbie question:

What's a dotmap?
 
It's a map of the area with dots indicating potential city sites.

Madbax- ooh, sorry. :( I read the thread last night, but my head was about to explode with sinus pressure, so I probably missed that remark..



BTW, I edited the file. The link should work now. I did have an extra space in there..
 
Had time to play tonight, so here is the turnlog.

1150 BC: Sparta changed from Settler to Great Library . Athens changed from Great Library to Library - finished next turn (yes, I know we need Settlers - wait for that...) Research set at maximum -4 gpt. Philosophy in 5 turns

Inter-turn: Barb Horseman moves next to Sparta. Library completed in Athens, Settlers started. Workers completed in Thermopylae. Warrior started. Workers completed in Corinth. Settlers started.

1125 BC: Worker moved from square SE of Sparta just in case. Worker of Thermopylae moved to Silks, starts building road. Warrior in SW rests.

Inter-turn: Horseman slain!

1100 BC: workers moved back to road the square SE of Sparta with the mine. Corinth Workers ordered to complete road. SW Warriors rest. NW Warriors meet Zulu Warriors. Contact, but no trade.

1075 BC: Road works started SE of Sparta. SW Warriors rest again. Research adjusted to 50% at +7gpt. Philosophy still in 1 turn.

Inter-turn: Research changed to Polytheism.

1050 BC: Research rate adjusted back to 100%. Mysticism in 12 turns. Exploration continues

Inter-turn: Athens Settler >> Settler.

1025 BC: Athens Settler settles SE of Sparta. Have to chop down some jungle, but otherwise there's loads of commerce and some shields. Warriors explore. 3rd Silk connected to our network. Workers sent to irrigate plains near Sparta.

1000 BC: Road near Sparta completed. Irrigation on plains NE next.

975 BC: Delphi founded. Starts to build warrior.

950 BC: SW Warriors attack and kill barbarians.

Inter-turn: Athens complete another Settler. Sparta riots!! Entertainers employed.

925 BC: Settler sent westward to the river. One warrior from Athens join. Iroquois have Literature (d*mn)... Loads of people are building the Oracle, no chance of that. We're en route for HG though... No luxuries apart from Silks. Increased luxury rate to 10 % and decreased research rate to 80 % (-3g, 6 turns)

900 BC: Yawn.

Inter-turn: Warrior completed in Thermopylae and fortified. Worker next - must chop down jungle.

875 BC: Warrior completed in Delphi.

850 BC: Warrior fortified. Next worker. Road from Corinth completed. Corinth production changed to Hoplite because Settler couldn't be produced early enough.

Inter-turn: Iroquois declared war!! Refused to give 29 gold tribute...our SW warrior killed.

825 BC: Settler built in Athens. Ordered to build city in NE. Research rate increased to 90 % to keep research steady. -5 gpt.

800 BC: Rome declared war too. MA. Help. Needed. Now.

775 BC: Hoplite completed in Corinth. Settler in 15 turns, growth in 14. Hoplite sent to Delphi as that city is likely to host 1st attack from Iroquois. Final turn - hooray :p. Not a good round. One city built. Two more awaits shortly. Two war declarations. GL will be built in 27 turns. Good news is that no other civ builds GL. Dyes in very north must be connected soon, to keep the Spartans happy (hey, they're supposed to be Spartan! They're supposed to eat simple stuff, not get luxuries ;)) Have luxury rate at 10 % but can't stay there for ever.

Yndy - you're up (OT - my team have travelled to Romania :))
Wizard - warm up
Dominix ?
mad-bax
Smellincoffee
Håkon

EDIT: Forgot to attach the save :crazyeye: Here it is
 
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