dh_epic
Cold War Veteran
Are these the 7 resources? (I dug them up in the other thread.)
>> salt, sulphur, potatoes, coffee, pearls, lemons, cotton
>> salt, sulphur, potatoes, coffee, pearls, lemons, cotton
First time I added buildings, I'll take a look at them. Thanks for catching that.Impaler[WrG] said:Amra the Brewery and Tavern Buildings are showing up very odd in the City, their tiny and at an odd diagonal angle from the rest of the Buildings. I cant see the GasPlant at all.
I like the inclusion of Barley but I think the Barley farm needs a little work its too brown, looks like everything is dead. Also the amount of Food from Barley is just HUGE, it needs to be toned down.
The Natural gas resource and buildings are from Sevomod as is, I didn't change anything other than an icon on it. I am currently (in between other projects) trying to figure out the Brewery & Tavern placement in the CIV4CityLSystem.xml file. As noted earlier, this was the first time I have added buildings from scratch and I obviously am still learning. Please feel free to change this mod as you or anyone else sees fit.Impaler[WrG] said:The effects of the Brewery and Tavern are a little bit silly, +50% food is just terribly broken, 2 Trade routes make no sense at all. Taverns Happyness bonus are nice but the WarWeariness and gold bonus should be removed. Why do Forges get a bonus with Natural Gass? Forge is an anchinet blacksmith shop theirs no connection at all.
I agree with this and stated so in the readme:Impaler[WrG] said:Lastly their are no uses for Rubber ,Sulfur and Saltpeter and the AI knows it (which at least prevents you from fleecing them) I would recomend adding the following resorce utilizations.
Musketmen (Saltpeter OR Sulfur)
Cannon (Iron AND (Saltpeter OR Sulfur)
Rifleman (Saltpeter)
Grenadier (Sulfur)
Infantry (Rubber OR Coal)
MachineGun (Rubber)
Tank (Rubber AND Oil)
Mech Infantry (Rubber OR Oil)
Modern Armor (Oil AND (Rubber OR Aluminum)