Griffon

fredcdobbs

Chieftain
Joined
Oct 29, 2005
Messages
51
Just patched to 3.17 and FFH g. My Lightbringer was killed by a barbarian Griffon. Is this a new unit, or have I just never encountered the creature before?
 
It has been the Life Tier 2 Summon pre 0.31. (and the only one living summon of all if i don't err) and should have been a normal-spawning animal (along with bears, gorillas, tigers, wolves, elephants, spiders and lions) ever since (animal class introduced for griffons after axing the unit as summon i belive). It seems that is is working as designed finally.

Those things are 2 :move:,5 :strength: flying animals which can defend (receive defensive bonuses).
Hot catch for an animal tamer for sure. :) (nothing better to be gained in early exploration of other continents before any ships and the likes.)

Those tales of grifons roaming the lands makes one hunger for patch g + and the new civ-patch.
 
So, I suppose I'd best get accustomed to 5/2s in neutral at game start. They are like aggressive 2 move spiders. Yikes.

Will we soon be able to mount/take as promotion/item such units?
 
I really feel like we should be able to have a scout mount a griffon or something.

Edit - Damn Eco Farm I left my window open and forgot to hit post. :)
 
Am I the only one who doesn't build any recon units until I can get hunters? I send out my first scout and get as much as I can until he's dead (usually doesn't take long). Just seemed like all I was doing was wasting hammers that could have been going to a better purpose. That was even before we got, in essence, flying bears. Can't wait until I actually catch one of those.
 
Am I the only one who doesn't build any recon units until I can get hunters? I send out my first scout and get as much as I can until he's dead (usually doesn't take long). Just seemed like all I was doing was wasting hammers that could have been going to a better purpose. That was even before we got, in essence, flying bears. Can't wait until I actually catch one of those.

I usually build one "bonus scout" right off the bat, before starting on warriors / settlers / workers. Depending on the map type it usually pays off in terms of huts I reach before the AI, particularly if I hand-manage the scouts to avoid animals / stand on hills.

But four times out of five or so, a giant (or lately a Griffon) comes along and wrecks the poor guys.
 
I usually build one "bonus scout" right off the bat, before starting on warriors / settlers / workers. Depending on the map type it usually pays off in terms of huts I reach before the AI, particularly if I hand-manage the scouts to avoid animals / stand on hills.

But four times out of five or so, a giant (or lately a Griffon) comes along and wrecks the poor guys.
I usually keep replacing scouts until I run out of room to explore, just because I get bored if I'm just hitting 'End Turn' over and over again without any units to play with :mischief: My scouts usually don't survive very well either, though if they do they usually have enough promotions to make wicked Hunters.
 
With the boosted up IA, I much recommend warriors early on to deter invasions. Or belinning hunters tech.
 
I usually group the starting scout and warrior and send them out together. As I prefer to move them through forests and hills the speed difference is not an issue and it gives much greater survivability. Huts also tend to give warriors once in a while so with the growing team I can easily explore the entire continent and grab a lot of huts without building any additional units.
 
I'll have to try that. It's not like the extra movement speed is helping when all they do is end up dead :p
Also gives the scout a chance to kill anything that killed the warrior but is left in a weakened state. Not too shabby.
From my last game, rand away from a hill giant straight into the talons of a griffon. Second scout grabbed a goody hut (it was a map...) only to get nabbed by a spider. Yeah, need to try that buddy system.
 
Once you get that Griffon, start him on a trip around the world. As a flying unit, it can evade both land and water units, and it has no problem navigating around obstacles. It is ideal for hitting coastal Tribal Villages along the way. Once it's fully healed, there is no problem picking of a couple of levels to increase its movement range. So as much of a pest as it can be early on, it's worth it once you get one.
 
Definitely true. Helps a lot. Sides, you can discover more rivals, increasin diplomacy options.
 
I generaly give up possible huts to keep the scout alive. After grabbing a nearby hut or 2, I park it on a forested hill and get it at least guerilla (possibly woodsman or combat as well) before moving around much. That's 25% for hill, 40% for guerilla = 3.5 str, which lets him have a good chance of killing a warrior and being well along the way to unhittable by barbs when on a hill. I used to save the 3rd promo for subdue animal, but have resigned to accept that getting a new hunter a couple levels is easier than taking a strong early unit off the front.
 
Well, keepin a scout alive be less of a problem when you capture a griffon. Griffons die less easily. Use the griffon and take it all over the world.
 
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