kumquatelvis
Prince
- Joined
- Feb 27, 2007
- Messages
- 310
Um..does anyone ever turn their adventurers into anything other than mages anymore?
I lost a favorite civ, with .31
Sure there was meteor, the ultimate display of total pwnership. No more great library in industrial -> charismatic.
But I also enjoyed the sublty of shadows. Sure, you had to beeline esus because failing to found was game over; however, it was a nice complex use of grigs.
Now, there is nothing. Twin cast fireballs?! Instead of just having 2 cheap mages (4-5 are sufficient anyway)? Assassins instead of shadows?
Name one thing to use an adventurer for that doesn't suck.
There is no point in using them for units that are a dime a dozen, just use two of those instead.
The rest of your rant on fodder is irrelevant.
The rest of your rant on fodder is irrelevant. I don't want any.
Effective translation: "Waaa! Waaa! They took away my ridiculously overpowered meteor spell! They took away the religious unit I wasn't supposed to have!"
[translation]
"Xienwolf I have absolutely no way to counter what you're saying because I'm prating like a jackass."
[/translation]
Originally Posted by Ecofarm
The rest of your rant on fodder is irrelevant. I don't want any.
I'm going to repeat this bit of Xien's post as it's exactly right. The Grigori don't get one special hero. They get ~6 (or more) *lesser* heros. They are lesser. They are not as good. There are many of them to make up for it. That is how it is supposed to work.
If I recall before your problem with them was that you played multiplayer with a very specific set of additional rules in place which meant that they had potential to dominate. It now sounds as if you've become used to using that fact and play Grigori yourself.
If you feel that they're "teh sux0r" now, don't play as them. I'm sure there's another race that can "pwn all". As the number of different people replying on the matter has highlighted, most of us still feel that they're a powerful civilization - not in an earthshattering, all conquering way, but a solid, dependable civ that can be played many different ways successfully. Personally I always liked an early combat5 shock2 axeman force, upgrading to Champions/Immortals later. The option was never as strong on paper as the Archmages, but it worked fine. It still works fine.
Oh - and nice one Calbrenar
I was surprised and disappointed in my first game with the Grigori when I couldn't research Deception or Honor. I thought, no problem, there must be some other way I can build Shadows later on. Uh, no.
I looked in the changelog/patch description and didn't see anything.
I really liked the strategy of building Shadows in the later game and it is a shame I cannot do that now with the Grigori. I agree that maybe just researching Guilds should be enough.
Every time i've played grigori I've typically killed off one possibly two civs nearby both preventing the need for an extra 1 or 2 settlers and giving me access to the better cap starting resources.
Even as Jonas I've had problems pulling this off and if they start on a mountain its basically impossible. As Grigori you easily get access to 2 or 3 Shock Combat (sometimes Raider depending on how you research) heroes that can use metal weapons and can demolish any other civ's starting forces. If you go recon and animal husbandry you can get armies of animals.
I fail to see how considering the game is near exponential as far as researching and building goes the enormous advantage the grigori get early game does not translate to an enormous advantage later on.
Unless you found a holy city not all of the religions are that fantastic and even with the holy city in many cases an aggressively played early grigori civ can end up grabbing other nice cash generating caps faster then most religions holy shrines spread any kind of serious cash and you don't need to drop a gp for it.