MagisterCultuum
Great Sage
Honestly, this old "strategy" was overpowered and easily got boring. I'm glad they did away with it. Others have been a bit too critical of your comments, but you have sounded awfully whiny. If you think they suck so much, why not try to think of new ways to make them better instead of pointing out what they lost? There may not have been a better option than 18 meteors, but that does not mean that there can't or won't be better choices in the future.
Honestly, arcane might does not fit the Grigori theme. There is nothing in their lore that implies that the civ should be particularly magic oriented, or that Archmage adventurers are the norm.
I'm not sure I like Twincast being a hero only promotion. I may change the prerequisites, make it be granted only by Planar Gates or the Summoning trait, or remove it completely and give the twincasting ability to the Dimensional II or III promotion instead.
I'm thinking that the Grigori may just become my favorite civ when I implement what I have planned for them, although I'm also boosting religions significantly. Letting any adventurer hero go back to being an adventurer unit again, so it can go on a new adventure as a completely different type of unit while holding on to all its old promotions (and thus spells) is just too cool to pass up. I think it fits the theme much better too. Adventurers aren't the most responsible soldiers, as thematically they are given to following their whimsy instead if staying with the rest of the military. It seems logical for them to get board with their job and go to seek another. Their past experiences would still give them a nice advantage over the others in their new field. (How many other Beastmasters have the advantage of also being a skilled archmage?)
Honestly, arcane might does not fit the Grigori theme. There is nothing in their lore that implies that the civ should be particularly magic oriented, or that Archmage adventurers are the norm.
I'm not sure I like Twincast being a hero only promotion. I may change the prerequisites, make it be granted only by Planar Gates or the Summoning trait, or remove it completely and give the twincasting ability to the Dimensional II or III promotion instead.
I'm thinking that the Grigori may just become my favorite civ when I implement what I have planned for them, although I'm also boosting religions significantly. Letting any adventurer hero go back to being an adventurer unit again, so it can go on a new adventure as a completely different type of unit while holding on to all its old promotions (and thus spells) is just too cool to pass up. I think it fits the theme much better too. Adventurers aren't the most responsible soldiers, as thematically they are given to following their whimsy instead if staying with the rest of the military. It seems logical for them to get board with their job and go to seek another. Their past experiences would still give them a nice advantage over the others in their new field. (How many other Beastmasters have the advantage of also being a skilled archmage?)