I played the Grigori for a few times (Monarch, Pangea, Standard size), and when I changed my strategy slightly (accumulate enough gold to make Adventurers useful), I got a double-win around turn 100, when I turned my oldest Adventurer into a Warrior, and used it to kill Orthus, Barbarian King. That unit proceeded to be the hammer I crushed the next 3 civilizations with, until, during the 4th one, when I had enough other strong units to bother to upgrade the Warrior to a Dragon Slayer (who promptly killed Acheron the Red Dragon and assisted in demolishing the rest).
That's right, I crushed three civilizations primarily using an (Adventurer) Warrior. The unit was strong enough that even when I had the ability to build an Axeman, I didn't bother upgrading it - typical combat percentages were in the 99%+ in the Warrior's favor. When I finally promoted it to Dragon Slayer, the only combat it didn't have a 100% combat odds was against Acheron (which was still a 98%+ combat).
My question is if this experience (a very early double-win via Adventurers) is common with the Grigori, or if this was an unusual experience; if it's the former case, Adventurers may need weakening. I've looked at the promotion (Orthus's Axe), although it certaintely sped thing up, it dosen't look like this is essential for such a win.
Other possible explanations I can think of (other than Adventurers are too strong):
1) I was playing at too easy of a difficulty level (Monarch).
2) AI problems hindered my opponents' unit creation. Note that this was at least partly the case; although a number of opponents had Archery, only one ever built any Archers.
3) The AI's decision-making for how to use military units is weak, thus enabling my warrior to, for example, never be dog-piled by more than 2-3 units.
4) The AI's spellcasting was poor (this was true- the AIs that had Fire Mana and Adepts seemed to Scorch their central city tiles where possible, resulting in weaker than needed city defenses).
That's right, I crushed three civilizations primarily using an (Adventurer) Warrior. The unit was strong enough that even when I had the ability to build an Axeman, I didn't bother upgrading it - typical combat percentages were in the 99%+ in the Warrior's favor. When I finally promoted it to Dragon Slayer, the only combat it didn't have a 100% combat odds was against Acheron (which was still a 98%+ combat).
My question is if this experience (a very early double-win via Adventurers) is common with the Grigori, or if this was an unusual experience; if it's the former case, Adventurers may need weakening. I've looked at the promotion (Orthus's Axe), although it certaintely sped thing up, it dosen't look like this is essential for such a win.
Other possible explanations I can think of (other than Adventurers are too strong):
1) I was playing at too easy of a difficulty level (Monarch).
2) AI problems hindered my opponents' unit creation. Note that this was at least partly the case; although a number of opponents had Archery, only one ever built any Archers.
3) The AI's decision-making for how to use military units is weak, thus enabling my warrior to, for example, never be dog-piled by more than 2-3 units.
4) The AI's spellcasting was poor (this was true- the AIs that had Fire Mana and Adepts seemed to Scorch their central city tiles where possible, resulting in weaker than needed city defenses).