Growing population in cities....

SunTzu

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I've been wanting to know this. What makes cities grow?? Surplus of food? and if so how much surplus is needed to make a city grow

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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Even 1 surplus grain makes city grow.
Naturally, with grainery it takes less.
Irrigation increases grain supply.
In 2x, I usually don't irrigate.
Settlers use one grain until they found a new city.

Is that what you were asking about?

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It's In The Way That You Use It

Tuatha De Danann Tribe
ICQ 51553293
 
Do you really not know this? Anyway, surplus food is added to your stores (that box in the city screen). When the box is filled, the next turn a citizen is added to the population and the food stores are reset to zero. If you have a granary, then you only use half of you food when a new citizen is added.

The amount needed for a city to grow depends on the population of the city. For a size one city you need 16 food to fill the box, and every citizen after that means that to fill the box you need another eight. So a size ten city needs eighty-eight food to fill the box. A size 120 city requires 968 food.

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<FONT COLOR="red">NON</FONT c><FONT COLOR="blue"> FACETE AMARIS; FACETE PUGNANS!</FONT c>
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I'm not to good at caring about specifics so i thought i should try it
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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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I dont care much for specifics either, as long as my cities are producing a surplus of food i am happy.

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I am disrespectful to Dirt! Can you not see that I am serious?
 
Actually, as a small add to SlowwHand's comment, the amount of food a settler uses is dependant on the government type... That is, if I'm not entirely senile. But I think a few Governments, Communism if I'm not all of the mark, actually uses two food as long as it's active. Then again, I could be wrong...
 
Yoohaa, I actually remembered something correctly. That should logically mean I have not become senile as of yet, which is a great relief to me...

And I've gone and had my icon upgraded too, nifty nifty...
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And that is why it's so easy to grow cities with food caravans!!!! Because the caravan fills up the food space and makes the city grow!!! So all you need is pyramids/granary and the occasional food caravan to continue to grow bigger and bigger cites!!!

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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, Bluemonday.
 
Now here's a question
How come my cities always grew to a point where I get a negative food? There's no nukes launched, no global warming, no food trucks to my cities, but still they grow till its -1 in food production!!

Why?!
 
because when your food box fills you get an extra person, but if you are only producing one grain, and your city pop goes up, you have another person to feed but only one grain, so it equals out to a -1 production.
 
Now here's a question
How come my cities always grew to a point where I get a negative food? There's no nukes launched, no global warming, no food trucks to my cities, but still they grow till its -1 in food production!!
Why?!

Changing government types or building too many settlers are often reasons the food starts going into the red. If all the food is going out to feed your settlers, theres not got gonna be enough to feed all the citizens in town for example.
 
What if i dun have any engineers produced at the negative cities?

So I just have to wait for them to exhaust the supply, decrease population by one then repeat the whole process again?
 
Yep, sad but true. If there are no unites that cost any food produced by the city then all you can do is wait for it to decrease so that it can increase again - or......

You could get an Engineer from another city and change one of the squares to a type that produces more food!!!

Plain -> Grassland would be the logical choice.

snipersmilie.gif


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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, Bluemonday.
 
I usually rush build an engineer in the same city itself. This temporarily gives me more blue sheaves, but it can transform the land quickly: chop down a few trees and irrigate the plain or transform the plain to grass and then double irrigate the grass to farmland and build a supermarket.

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<IMG SRC="http://www.anglo-saxon.demon.co.uk/stormerne/stormerne.gif" border=0>
 
Food makes a city grow. When a city fills the food box, it grows by 1. Of course "we love president's day" under democracy and republic auto increases city size 1 for every turn it celebrates.
 
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