save
Pre-Turn
Cologne has lost one fish net, attack the wounded caravel and sink it [1-0]
the net is still intact
increase lux to 10% to fight off unhappiness
the stacks near Duisburg and Cologne seem impressive
1. 1510AD
we get a Great Scientist that could help us research PP much faster, keep him for that
we need coal and ironclads
defeat 4 units at Cologne, Duisburg is more of a problem [5-0]
2 more units from Cologne arrive at Duisburg via galley
we can't attack the forest and they will most likely invade the south
fire specialists at Cologne for whip gallore
whip court in Villa
IT as expected some units go south at Duisburg, battles go 3:1 losing an experienced grenadier [8-1]
2. 1515AD
whip cannon in Cologne, Cologne's ideal size should be around 6-8 or so
defeat 5 units at Duisburg [14-1]
IT we survive 7:1 at Dusiburg heavily wounded, that city is in deep trouble [21-2]
3. 1520AD
defeat a Mongol galley and 2 units at Cologne
use scientist to cut research for PP from 10 to 2 turns
frantically try and send 2 more units to Duisburg, I think we might lose town
need to defeat a caravel using 2 of ours [25-3]
IT miraculously win 8:1 with heavily wounded unit but lose our super xbow
the AI stacks do not ease at all and they all go for Duisburg [33-4]
4. 1525AD
just to give you an idea what we are talking about
these are 15 units directly next to Duisburg
beat 1 chariot in the south, use cannon on smaller stack with higher odds and win [35-4]
IT we go 4:0 on defense, not too shabby hopefully this will be enough to heal our troops [39-4]
Incas turn up at Leipzig
we get PP next is RP on the way to coal
5. 1530AD
our income shot up and we can now afford 10% lux and 60% science
I hate naval battles, lose caravel to loaded galley, 2nd caravel beats it
there are now 21 units directly next to Duisburg
beat 4 units south of Duisburg
at Cologne beat 2 units [45-4]
whip next cannon there
decide to revolt now to mercantilism
IT we lose a galley to caravel but go 4:0 at Duisburg [49-5]
6. 1535AD
mercantilism is in and research time went up???
there are now 7 units south of Duisburg, we need to clear them which we do without loss
also defeat that caravel that killed a galley
and defeat a knight at Leipzig [58-5]
with more units inside Duisburg, things look slightly better
whip theatre in Villa
IT we go 3:1 on defense in Duisburg, Cologne seems to be totaly neglected as long as the forest tile isn't covered
[61-6]
7. 1540AD
beat 3 units around Duisburg including mace and phant on top of a stack
then 2 cannons come in and defeat 2 units + soften the rest
defeat 1 more unit + 1 at Cologne and at Leipzig
[69-6]
shuttle service between Cologne and Duisburg brings in more units
IT bad round, go 2:2 at Leipzig (ill founded city at this stage IMHO)
lose caravel to 2 galleys after beating one
at Duisburg win 1 battle [73-10]
8. 1545AD
cannons are our friends as we can kill and soften
defeat 3 units at Duisburg, but there is only 1 HA in the forest left [76-10]
IT we lose 2 units at Leipzig, city seems doomed to me for now [76-12]
9. 1550AD
due to added defenses at Duisburg, AI moves towards Cologne again as well, good
with the help of 2 cannons reduce at stack of 7 at Duisburg forest to 1 unit
kill one more south of it, send a knight south to Leipzig to help out
defeat 1 unit next to Cologne and whip a cannon there, keep the whips at this smaller size as it will grow fast
finally battle tally: [84-12]
those stacks are pretty light (inside our borders only 15 units) and I am confident we can retake the forest and defend properly there
cannons really turn the tide and I hope ironclads will do exactly the same
Berlin is churing out caravels and we really need them. Stuttgart will get a drydock in 5 and also needs to go for naval unit
Hanburg is working on a bank since it's our income city.
RP is due in 6 and then we can use the few workers we have to build some lumbermills
steam power after that will take fairly long to research but we need coal badly