save
Pre-Turn
galley will reach Berlin fishing nets in 4 turns, thus we need a galley badly there
MM Berlin and we can get another galley in 3
send galley from Frankfurt south to help at Cologne, we don't need it there for the time being
IT we kill one chariot with a spear, the rest runs off
1. 570AD
promote spear to medic since we have currently not a single medic there
Incan galley moved north as expected, our galleys follow and spot this
whip another workboat in Cologne
IT

the sea blockage works, better even, the northern galley attacks and sinks
the other galley turns around I guess turning towards Cologne
2. 580AD
MM Berlin back to cottages and faster growth, we could really use more workers, but we do not have them
IT we get attacked by 4 chariots, defeat against 3 but lose an axe against the last of them
3. 590AD
take out that wounded chariot with horse archer
Cologne connects clams for faster growth
chnage production there for a lighthouse which is better for growth in the long run
4. 600AD
the next Incan galley shows up at the choke in the east
confucianism spreads to Frankfurt by itself

need to cover the wounded galley there, but since Berlin has produced a galley, we should be fine even if the galley moves north
5. 610AD
Inca galley disappeared, check and it's still ther unable to cross I assume

Frankfurt got a lighthouse and goes for another galley to be safe
6. 620AD
gallley disappeared again, but not to our side of the straits
spot more units from other nations from the south
7. 630AD
Mogols have 2 units next to Cologne now, we get a library in Berlin, that also grows to 9
Dortmund follows our faith by itself as well

whip lighthouse in Cologne since it works 2 minor tiles already
IT defeat Mongol chariot on defense, get metal casting, next machinery in 17 turns
8. 640AD
swap Berlin from monstery to forge
beat remaning warrior with horse archer
9. 650AD
borders of Dortmund expand, 3 French units next to Cologne
we have now 2 galleys at the eastern crossing and 3 at Cologne covering the nets
use axe to defeat archer, 2 spears left
bigger stack in the back with a sword on top
IT one spear commits suicide and the other runs off to join the 2nd stack of 4 units
think we need more axes there
10. 660AD
prepare for the next few stacks from Rome, but continue to build infra first
start to hook up wine
play out to a final even number so we can continue with 10 turns each
11. 670AD
Hamburg gets library, forge next, Munich finishes a temple for added happiness and goes for forge
Essen finshes rax and goes for axe
12. 680AD
Stuttgart: granary -> work boat since borders expanded
stack of 5 units next to Cologne, move in 2nd axe to defend
IT 2 units attack and we lose an axe to an axe
13. 690AD
the stack has increased now to 6 units
we better get more troops up soon as I spot an Inca stack as well
wine is online for added happiness
IT this round is far better as we beat 5 units without losses, remaining spear runs off
14. 700AD
Cologne finishes library, axe next
Berlin finishes forge
change to axe (horse archers aren't that useful since the enemy brings spears)
we could alternatively build Colossus in 8 in Berlin
Cologne runs now 2 scientists, still grows fast due to food gallore
Frankfurt will finish galley next turn and maybe should go another settler to fill our land, we still have space for 2 more
cities
we will get machinery in 8, but run at 70% science at -14gpt, this will hopefully improve
next stack approaching, we will get 3 more axes soonish
our units inside Cologne
eastern blockage